Unity VFX Graph – Magic Effects – Intermediate Level
Unity VFX Graph – Magic Effects – Intermediate Level, available at $24.99, has an average rating of 4.65, with 76 lectures, 10 quizzes, based on 90 reviews, and has 744 subscribers.
You will learn about Create Magic Abilities for a Game Character. Learn Unity Visual Effect Graph. Learn Unity Shader Graph. Learn how to create Smoke, Hand-Made Flipbooks, Textures, Meshes and Fracture Objects. This course is ideal for individuals who are Unity users or Unreal users or Game Developers or VFX Artists or 3D Generalists or Programmers or Illustrators or Animators It is particularly useful for Unity users or Unreal users or Game Developers or VFX Artists or 3D Generalists or Programmers or Illustrators or Animators.
Enroll now: Unity VFX Graph – Magic Effects – Intermediate Level
Summary
Title: Unity VFX Graph – Magic Effects – Intermediate Level
Price: $24.99
Average Rating: 4.65
Number of Lectures: 76
Number of Quizzes: 10
Number of Published Lectures: 76
Number of Published Quizzes: 10
Number of Curriculum Items: 91
Number of Published Curriculum Objects: 91
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Create Magic Abilities for a Game Character.
- Learn Unity Visual Effect Graph.
- Learn Unity Shader Graph.
- Learn how to create Smoke, Hand-Made Flipbooks, Textures, Meshes and Fracture Objects.
Who Should Attend
- Unity users
- Unreal users
- Game Developers
- VFX Artists
- 3D Generalists
- Programmers
- Illustrators
- Animators
Target Audiences
- Unity users
- Unreal users
- Game Developers
- VFX Artists
- 3D Generalists
- Programmers
- Illustrators
- Animators
This course is all about the creation of Visual Effects with Unity Visual Effect Graph. You will create an Ability Set for a game character called Thunderlord.
You’ll learn how to use Visual Effect Graph from basic to intermediate. We will have a look at the workflow of this powerful node-based-tool and start with some quick and basic exercises to get started, like some sparks. Then we will move on to intermediate and advanced effects creation, an ability set composed of:
Ability 01: Projectile– Projectile with Trails, Warm-up effect, Impact and Hammer Glow;
Ability 02: Earthshatter– Earthshatter effect, Hammer Trails and Hammer Glow;
Ability 03: Hammer Punch – Hammer Punch effect, Hammer Trails and Hammer Glow;
Ability 04: Thunderstorm – Thunderstorm AoE, Lightning Strike effect, Warm-up effect, Falling Projectiles effect.
While you create this advanced effects, you will learn stuff like:
1) Use Shader Graph and create practical shaders for game effects;
2) Create original Textures from scratch;
3) Make some awesome Trails;
4) Create hand-painted Flipbook Animations;
5) Create Smoke with Blender;
6) Fracture Objects with Blender;
7) And much more.
With this course you will have the closest real life experience possible to the industry of Visual Effects creation in a Game Development scenario.
Course made with Unity URP in 2020.1.14. Compatible with 2019, 2020 and 2021.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: VFX Graph Overview
Lecture 1: VFX Graph vs Particle System (Shuriken)
Lecture 2: Getting Ready for VFX Graph
Lecture 3: VFX Graph – Overview
Lecture 4: VFX Graph – Sparks
Lecture 5: VFX Graph – Collisions + World and Local Spaces
Lecture 6: VFX Graph – Trigger Events
Chapter 3: Thunderlord Project
Lecture 1: Project Setup
Lecture 2: Project Overview
Lecture 3: Spawn Abilities Script Overview
Chapter 4: Ability 01: Projectile Hammer
Lecture 1: Projectile Hammer Beginning
Lecture 2: Adding Particles
Lecture 3: Lightning Flipbook – The First 4 Frames
Lecture 4: Lightning Flipbook – In Between Frames
Lecture 5: Lightning Flipbook – Adding Glow and Blur
Lecture 6: Lightning Flipbook – Last Frames
Lecture 7: Lightning Flipbook – Exporting the Flipbook
Lecture 8: Adding the Lightning Flipbook to the Projectile Hammer
Lecture 9: Projectile Tail
Lecture 10: Scroll Shader
Lecture 11: Adding Light
Lecture 12: Projectile Impact
Lecture 13: Projectile Warm-up
Lecture 14: Hammer Glow
Lecture 15: HUD Marker
Lecture 16: HUD Marker Texture
Lecture 17: Projectile Impact Improvements
Lecture 18: Heat Distortion Shader
Lecture 19: Projectile Warm-up Improvements
Lecture 20: Adding SFX
Chapter 5: Ability 02: Earthshatter
Lecture 1: Earthshatter Beginning
Lecture 2: Earthshatter Texture
Lecture 3: Applying the Earthshatter Texture
Lecture 4: Master VFX Shader Graph – Unveil
Lecture 5: Lightning and Particles
Lecture 6: Using Earthshatter with Thunderlord
Lecture 7: HUD Marker
Lecture 8: Adding Debris
Lecture 9: Smoke Simulation Part 1
Lecture 10: Smoke Simulation Part 2
Lecture 11: Smoke Puff Flipbook
Lecture 12: Adding Smoke To Earthshatter
Lecture 13: Earthshatter Warm-up
Lecture 14: Earthshatter Warm-up Trail
Lecture 15: Adding Light and SFX
Chapter 6: Ability 03: Hammer Punch
Lecture 1: Hammer Punch Beginning
Lecture 2: Adding a Lightning Cylinder
Lecture 3: Master VFX Shader Graph – Scroll and Mask
Lecture 4: Master VFX Shader Graph – Dissolve
Lecture 5: Adding Lightning and Particles
Lecture 6: Electric Impact Flipbook – Start
Lecture 7: Electric Impact Flipbook – Frames 6 to 9
Lecture 8: Electric Impact Flipbook – End
Lecture 9: Electric Impact to Hammer Punch
Lecture 10: Adding Smoke and Improving Contrast
Lecture 11: HUD Marker
Lecture 12: Adding Lights, Distortion and SFX
Chapter 7: Ability 04: Thunderstorm
Lecture 1: Thunderstorm Beginning
Lecture 2: Adding a Lightning Ring
Lecture 3: Adding Particles
Lecture 4: Adding Smoke
Lecture 5: Electric Shockwave
Lecture 6: Electric Ground Impacts
Lecture 7: Lightning Strike
Lecture 8: Lightning Ground Mark Texture
Lecture 9: Applying the Lightning Ground Mark Texture
Lecture 10: Using Thunderstorm with Thunderlord
Lecture 11: Falling Hammers
Lecture 12: Lightning Warm-up
Lecture 13: HUD Marker
Lecture 14: Adding Lights, Distortion and SFX
Chapter 8: Revisions Chapter
Lecture 1: Ability 01: Projectile Hammer – Adjustments
Lecture 2: Ability 02: Earthshatter – Adjustments
Lecture 3: Ability 03: Hammer Punch – Adjustments
Lecture 4: Ability 04: Thunderstorm – Adjustments
Chapter 9: Conclusion
Lecture 1: Conclusion
Instructors
-
The GAP Academy
Game Development -
Gabriel Aguiar
VFX Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 13 votes
- 5 stars: 74 votes
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