Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game
Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game, available at $44.99, has an average rating of 3.45, with 35 lectures, based on 17 reviews, and has 241 subscribers.
You will learn about Learn to create a rhythm fitness game called 'Beat Boxer', similar to games like Beat Saber and Super Natural. Learn to create advanced mechanics, as seen in games like Beat Saber and Super Natural. Learn to create a sophisticated Diegetic UI, providing the player with a host game stats. Learn to write C# Event driven Code. This course is ideal for individuals who are Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game. or Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game. or A VR Hobbyist, wanting to get into VR game development. It is particularly useful for Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game. or Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game. or A VR Hobbyist, wanting to get into VR game development.
Enroll now: Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game
Summary
Title: Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game
Price: $44.99
Average Rating: 3.45
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: $27.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create a rhythm fitness game called 'Beat Boxer', similar to games like Beat Saber and Super Natural.
- Learn to create advanced mechanics, as seen in games like Beat Saber and Super Natural.
- Learn to create a sophisticated Diegetic UI, providing the player with a host game stats.
- Learn to write C# Event driven Code.
Who Should Attend
- Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game.
- Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game.
- A VR Hobbyist, wanting to get into VR game development.
Target Audiences
- Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game.
- Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game.
- A VR Hobbyist, wanting to get into VR game development.
Welcome to the ‘VR Beat Boxer’,game development course, where you will learn to create a clone, of the extremely popular rhythm fitness games likeBeat Saber,and Super Natural.
Build once and deploy to both Oculus and Steam VR devices, with ease.
This course, teaches you everything you need to know, to build your very own VR Beat Boxer rhythm fitness game, using the world class Unity Engine, latest LTS version 2020.4.x.
I am an Emerituscertified iDTech instructor and also the author of the book ‘Unity® Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps’published by Apress and available world wide on the Amazon and Springer stores.
Unity is the top rated game engine, when it comes to developing VR apps and games. VRTKon the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK.
VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.
This course makes understanding VRTK 4, super easy, and the Beat Boxer game you develop, will be a complete game, you could even publish to both Oculus and Steam.
The VRTK 4 framework takes care of all the heavy lifting, in terms of VR Mechanics required. You only add a little extra code, to pull it all together, the way you want it to work.
Once you have taken this course, you will be poised, to create amazing rhythm fitness games, like Super Natural an Beat Saber.
This course is aimed at beginner to intermediate Unity users, who need to know their way about the Unity editor, for basic scene editing. A basic knowledge of C# programming for Unity is also required, where you need to know what a Class is, what a method is, have knowledge about C#’s basic variable types, if statements and loops.
This course will take you through everything, step by step and give you plenty of practice along the way.
You will need to have access to a 6 DOF (degrees of freedom) headset, for Steam VR or Oculus only.
You could use a Steam VR headset like the HTC Vive, or an Oculus Rift, or an Oculus Quest (both 1 and 2 will work fine), which are some of the more popular, 6 DOF headsets available, and the ones this course has been tested against.
If using the Oculus Quest, it would be advisable to have a link cable, as deploying a build to the headset, each time you test is not very practical, and would be time consuming.
Please use Udemy’s Q & A, for any explanations you seek from my end, related to this course.
This course will continue to be updated, as new VR mechanics evolve.
Become a VR Game Developer now, and create some amazing Games!
– Chris,
Game Works
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: How to approach the Course
Chapter 2: Setting Up Your Devices for VR Development
Lecture 1: Introduction
Lecture 2: Advantages of using VRTK 4 over Alternative SDKs for VR Development
Lecture 3: Download the Beat Boxer Unity Package and setup XR Plugin Management
Lecture 4: Setting up Oculus
Lecture 5: Importing the VRTK 4 packages
Chapter 3: Setting Up Your VRTK Rig
Lecture 1: Introduction
Lecture 2: Setting up individual Camera Rigs
Lecture 3: Setting Up VRTKs Tracked Alias
Lecture 4: Configure your Oculus, OVR Camera Rig, and Test Spatial movement using your HMD
Chapter 4: Interactors verses Interactables
Lecture 1: Introduction
Lecture 2: Interactors verses Interactables
Lecture 3: Setting up your Interactors and Virtual Hands
Chapter 5: Setting Up Your Cube Blocks, as Interactable Objects
Lecture 1: Introduction
Lecture 2: Setting up Cube Blocks as Interactables
Chapter 6: Setting Up Your Diegetic UI and Countdown Visuals
Lecture 1: Introduction
Lecture 2: Setting up Countdown Visuals
Lecture 3: Setting up a Diegetic UI
Chapter 7: C# Scripting
Lecture 1: Introduction
Lecture 2: Understanding C# Action Events
Lecture 3: The Dead Wall Script
Lecture 4: The Boxes Missed Script
Lecture 5: The Total Boxes In Level Script
Lecture 6: The Boxes Hit Script
Lecture 7: The Timer Script
Lecture 8: The Countdown Controller Script
Lecture 9: The Game Manager Script
Lecture 10: The Cube Spawner Script
Lecture 11: The Punch Script
Lecture 12: The Generate Haptic Feedback Script
Lecture 13: The Cube Movement Script
Lecture 14: Play Test Your Game using your VR Headset
Chapter 8: Completed Course Download Zip File
Lecture 1: Download the Completed Course Project
Chapter 9: Conclusion
Lecture 1: Course Conclusion
Instructors
-
Chris Coutinho
Professional Software Developer and Educator
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 4 votes
- 5 stars: 8 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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