Unity Visual Scripting: Learn Game Coding The Easy Way
Unity Visual Scripting: Learn Game Coding The Easy Way, available at $79.99, has an average rating of 4.72, with 98 lectures, based on 184 reviews, and has 1792 subscribers.
You will learn about Build 2D and 3D games in Unity using visual scripting– no coding required! Create graphs using drag-and-drop nodes to visualize and implement game logic Understand the fundamentals of game development in Unity Build a solid foundation for future projects using visual scripting Navigate the Unity interface with ease This course is ideal for individuals who are Beginner (no previous Unity or coding experience required) or Ideal if you're looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity or Perfect if you prefer a more visual way of representing game logic or Great if you're after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine It is particularly useful for Beginner (no previous Unity or coding experience required) or Ideal if you're looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity or Perfect if you prefer a more visual way of representing game logic or Great if you're after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine.
Enroll now: Unity Visual Scripting: Learn Game Coding The Easy Way
Summary
Title: Unity Visual Scripting: Learn Game Coding The Easy Way
Price: $79.99
Average Rating: 4.72
Number of Lectures: 98
Number of Published Lectures: 97
Number of Curriculum Items: 98
Number of Published Curriculum Objects: 97
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Build 2D and 3D games in Unity using visual scripting– no coding required!
- Create graphs using drag-and-drop nodes to visualize and implement game logic
- Understand the fundamentals of game development in Unity
- Build a solid foundation for future projects using visual scripting
- Navigate the Unity interface with ease
Who Should Attend
- Beginner (no previous Unity or coding experience required)
- Ideal if you're looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity
- Perfect if you prefer a more visual way of representing game logic
- Great if you're after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine
Target Audiences
- Beginner (no previous Unity or coding experience required)
- Ideal if you're looking to break into Unity game development but are intimidated by coding or want to explore an alternate way of scripting games in Unity
- Perfect if you prefer a more visual way of representing game logic
- Great if you're after a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine
Ready to build 2D & 3D games in Unity with no coding? Welcome to the wonderful world of Visual Scripting!
If you feel intimidated by coding, or don’t know where to start with game development, this is the course for you!
You’ll make 2D & 3D games from scratch, without writing a single line of code using Unity’s built in visual scripting tool, a visual alternative to C#. Create graphs, using drag-and-drop nodes to visualise and implement game logic.
Learn the fundamentals of game development, while learning to navigate the Unity interface, to build a solid foundation for future projects .
You’ll learn all aboutBasic Player Movement and Game Physics, as well as Asset and Graph Management, Player Input and UI. And we’ll take you through Game Design.
This course is beginner friendly,no previous Unity or coding experience is needed. It’s perfect if you want to break into Unity game development but are intimidated by coding, or you want to explore an alternate way of scripting games in Unity.
It’s also ideal if you prefer a more visual way of representing game logic, or you’re looking for a broad introduction to the fundamentals of 2D and 3D game development using the Unity engine.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way.
All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
So dive in now and create games in Unity with no programming!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Promo Video
Lecture 2: Welcome To The Course
Lecture 3: Installing Unity
Lecture 4: Introducing Unity
Lecture 5: Introducing Bolt
Lecture 6: Community & Support
Lecture 7: Accessing Our Projects
Chapter 2: Microbe Mayhem
Lecture 1: Section Intro – Microbe Mayhem
Lecture 2: Project Setup
Lecture 3: Using the Transform Tools
Lecture 4: Using Graph Variables
Lecture 5: Basic 2D Movement
Lecture 6: Smooth Movement
Lecture 7: Using Delta Time
Lecture 8: Using Input: Get Axis
Lecture 9: Normalizing Movement
Lecture 10: Introducing Collision
Lecture 11: Using Trigger Colliders
Lecture 12: Using Object Variables
Lecture 13: Introducing Conditionals
Lecture 14: Creating a New Enemy
Lecture 15: Using Random: Range
Lecture 16: Making a Cooldown
Lecture 17: Wrap Up – Microbe Mayhem
Chapter 3: Arrows Away
Lecture 1: Section Intro – Arrows Away
Lecture 2: Game Design – Arrows Away
Lecture 3: Project Setup
Lecture 4: Rigidbody Movement
Lecture 5: Finishing Player Movement
Lecture 6: Camera Setup
Lecture 7: Rotating The Camera
Lecture 8: Using Mathf: Clamp
Lecture 9: Adding A Reticle
Lecture 10: Introducing Prefabs
Lecture 11: Instantiating An Arrow
Lecture 12: Adding Force To Arrows
Lecture 13: Hiding The Cursor
Lecture 14: Managing Arrow Instances
Lecture 15: Using Null Checks
Lecture 16: Making The Targets
Lecture 17: Creating The Environment
Lecture 18: Scoring Points
Lecture 19: Hitting The Bullseye
Lecture 20: Making A Particle Effect
Lecture 21: Triggering A Particle Effect
Lecture 22: Adding Player Score
Lecture 23: Displaying Player Score
Lecture 24: Charging Up Arrows
Lecture 25: Clamping Arrow Power
Lecture 26: Using A Slider
Lecture 27: Setting Flight Orientation
Lecture 28: Fixing The Launch Rotation
Lecture 29: Decreasing Arrow Power
Lecture 30: Adding A Timer
Lecture 31: Making A Game Over Panel
Lecture 32: Finishing The Game Loop
Lecture 33: Wrap Up – Arrows Away
Chapter 4: Icy Ascent
Lecture 1: Section Intro – Icy Ascent
Lecture 2: Icy Ascent – Game Design
Lecture 3: Project Setup
Lecture 4: Using Sorting Layers
Lecture 5: Introducing Sprite Shapes
Lecture 6: Refining Sprite Shapes
Lecture 7: Using Edge Colliders
Lecture 8: Setting Up The Player
Lecture 9: Making Player Animations
Lecture 10: Using The Animator
Lecture 11: Setting Up The Input System
Lecture 12: Introducing State Graphs
Lecture 13: Activating Player Animations
Lecture 14: Horizontal Player Movement
Lecture 15: Refining Player Movement
Lecture 16: Flipping The Player Sprite
Lecture 17: Making The Player Jump
Lecture 18: Refining The Jump
Lecture 19: Adding A Jump Animation
Lecture 20: Smoothing the Transitions
Lecture 21: Cinemachine Follow Camera
Lecture 22: Adding A Camera Confiner
Lecture 23: Setting Up Moving Platforms
Lecture 24: Finishing Moving Platforms
Lecture 25: Adding A Ground Check
Lecture 26: Adding A Fall State
Lecture 27: Improving The Landing
Lecture 28: Setting Up Hazards
Lecture 29: Snowman Enemy States
Lecture 30: Adding Snowman Projectiles
Lecture 31: Changing Snowman Direction
Lecture 32: Fixing Movement Bugs
Lecture 33: Finishing The Death State
Lecture 34: Adding Snow VFX
Lecture 35: Finishing Game VFX
Lecture 36: Decorating The Level
Lecture 37: Creating Parallax Effect
Lecture 38: Making The Game Loop
Lecture 39: Wrap Up – Icy Ascent
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Taryn McMillan
GameDev.tv Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 7 votes
- 4 stars: 45 votes
- 5 stars: 130 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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