Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games
Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games, available at $74.99, has an average rating of 4.25, with 66 lectures, based on 105 reviews, and has 2138 subscribers.
You will learn about Build the MUST HAVEs for VR games – grabbables, interactables, and movement. Learn how to get the most out of Unity's POWERFUL XR Interaction Toolkit. Use the Toolkit's Interaction & Locomotion Modules to navigate your own VR world. Design your own VR-specific interactions for UI elements, interactable game objects, and hinges. Learn advanced techniques to procedurally generate walls and environmental elements. Use Unity's Event System to streamline XR interactions. Integrate spatial audio into your projects, to make them sound more awesome. Blow things up. Who doesn't like explosions in games? This course is ideal for individuals who are Aspiring VR/XR Developers who want to make their own Virtual Reality games. or Game Developers wanting to get better at coding and making games. or Designers and Storytellers excited to build worlds. It is particularly useful for Aspiring VR/XR Developers who want to make their own Virtual Reality games. or Game Developers wanting to get better at coding and making games. or Designers and Storytellers excited to build worlds.
Enroll now: Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games
Summary
Title: Unity VR/XR Developer: Make Immersive VIRTUAL REALITY Games
Price: $74.99
Average Rating: 4.25
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Build the MUST HAVEs for VR games – grabbables, interactables, and movement.
- Learn how to get the most out of Unity's POWERFUL XR Interaction Toolkit.
- Use the Toolkit's Interaction & Locomotion Modules to navigate your own VR world.
- Design your own VR-specific interactions for UI elements, interactable game objects, and hinges.
- Learn advanced techniques to procedurally generate walls and environmental elements.
- Use Unity's Event System to streamline XR interactions.
- Integrate spatial audio into your projects, to make them sound more awesome.
- Blow things up. Who doesn't like explosions in games?
Who Should Attend
- Aspiring VR/XR Developers who want to make their own Virtual Reality games.
- Game Developers wanting to get better at coding and making games.
- Designers and Storytellers excited to build worlds.
Target Audiences
- Aspiring VR/XR Developers who want to make their own Virtual Reality games.
- Game Developers wanting to get better at coding and making games.
- Designers and Storytellers excited to build worlds.
Want to make Virtual Reality games and apps in Unity?
Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?
Then this course is for you!
Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC – meaning you don’t need a VR headset to create VR games!
In this course, you’ll learn how to harness the power of Unity’s XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.
Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.
You’ll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Dive into the extraordinary world of VR and begin your XR journey today!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Set Up Unity & VS Code
Lecture 3: VS Code Issues?
Lecture 4: Assets and XR Management
Lecture 5: Community & Support
Lecture 6: Accessing Our Projects
Chapter 2: Locomotion System
Lecture 1: Section Intro – Locomotion System
Lecture 2: Teleportation System Basics
Lecture 3: Refining The Teleport System
Chapter 3: XR Grab & Socket Interactables
Lecture 1: Section Intro – Grab & Socket Interactables
Lecture 2: Adding Grabbable Game Objects
Lecture 3: Grabbable Objects and Sockets
Lecture 4: Key Socket Lock System
Lecture 5: Customizing The Drawer Grab Interactions
Lecture 6: Drawer Movement and Limit Checks
Lecture 7: Finishing The Drawers Limit Checks
Chapter 4: UI Interactions
Lecture 1: Section Intro – UI Interactions
Lecture 2: Adding UI Button Interactions
Lecture 3: Adding UI Ray Interactors With Events
Lecture 4: Converting The Button To An Interactable
Lecture 5: Changing The Message Text With Code
Lecture 6: Starting The Combination Lock
Lecture 7: Checking The Combination
Lecture 8: Adding Digits And Resetting The Lock
Chapter 5: Interactable Hinges
Lecture 1: Intro To Interactable Hinges
Lecture 2: Creating A Simple Hinge
Lecture 3: Adding Lock Mechanics To The Hinge
Lecture 4: Limiting The Rotation Of The Hinge
Lecture 5: Checking The Hand Distance Limits
Lecture 6: Adding Collision Limits To The Door
Lecture 7: Setting Up A New Door Interactable
Lecture 8: The Door: Final Tests And Refactoring
Chapter 6: The Wall
Lecture 1: Intro To The Wall
Lecture 2: Building The Wall
Lecture 3: Spawning Wall Cube Prefabs
Lecture 4: Procedural Column Generation
Lecture 5: Adding Editor Build Wall Functionality
Lecture 6: Deleting The Wall
Lecture 7: Destroying The Wall
Lecture 8: Adding Wall SFX & The Explosive Device
Lecture 9: Adding Remote Detonation
Chapter 7: Audio Management
Lecture 1: Section Intro – Audio Management
Lecture 2: Audio Management Concepts And Set Up
Lecture 3: Adding Grab Interactable SFX
Lecture 4: Adding Drawer Movement SFX
Lecture 5: Adding SFX To Socket Interactions
Lecture 6: Adding SFX To The Cabinet Doors
Lecture 7: Adding SFX To The Combo Lock
Chapter 8: Immersive Game Design
Lecture 1: Section Intro – Immersive Game Design
Lecture 2: Advanced Locomotion
Lecture 3: Starting The Progress Control
Lecture 4: Adding Progress Audio Feedback
Lecture 5: Tracking Progress And Physics Interactions
Lecture 6: Finishing The Drawer Challenge Progress
Lecture 7: Adding Combo Lock & The Wall Challenges
Lecture 8: Creating A XR Slider Interactable
Chapter 9: The Robot
Lecture 1: Section Intro – The Robot
Lecture 2: Creating The Joystick And Object Highlighter
Lecture 3: Controlling The Robot With The Joystick
Lecture 4: The Grande Finale
Lecture 5: The Encore
Chapter 10: Bonus: Hand Tracking
Lecture 1: Adding Hand Tracking
Lecture 2: Hand Tracking Input Breakdown
Lecture 3: Rebuilding The XR Rig
Lecture 4: Hand Tracking Wrap Up
Chapter 11: Continuing Your GameDev Journey
Lecture 1: BONUS Lecture
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Thomas Barrett
Instructor at GameDev.tv
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 5 votes
- 3 stars: 10 votes
- 4 stars: 27 votes
- 5 stars: 60 votes
Frequently Asked Questions
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