Unity Zombie Tower Defence Game
Unity Zombie Tower Defence Game, available at $69.99, has an average rating of 4.8, with 148 lectures, based on 31 reviews, and has 520 subscribers.
You will learn about Create a zombie tower defence game Add the ability to switch between first person and overhead modes Create swarms of zombies who interact with placed objects Setup multiple weapons and different damage patterns Create code for a snapping placement system in real time Complete a Unity game from beginning to end Master your knowledge of C# scripting to an intermediate level This course is ideal for individuals who are Anyone who wants to learn how to make great games in Unity or Learners wanting to develop their C# coding skills upto an intermediate level or Designers looking for a great tower defence game template It is particularly useful for Anyone who wants to learn how to make great games in Unity or Learners wanting to develop their C# coding skills upto an intermediate level or Designers looking for a great tower defence game template.
Enroll now: Unity Zombie Tower Defence Game
Summary
Title: Unity Zombie Tower Defence Game
Price: $69.99
Average Rating: 4.8
Number of Lectures: 148
Number of Published Lectures: 148
Number of Curriculum Items: 148
Number of Published Curriculum Objects: 148
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a zombie tower defence game
- Add the ability to switch between first person and overhead modes
- Create swarms of zombies who interact with placed objects
- Setup multiple weapons and different damage patterns
- Create code for a snapping placement system in real time
- Complete a Unity game from beginning to end
- Master your knowledge of C# scripting to an intermediate level
Who Should Attend
- Anyone who wants to learn how to make great games in Unity
- Learners wanting to develop their C# coding skills upto an intermediate level
- Designers looking for a great tower defence game template
Target Audiences
- Anyone who wants to learn how to make great games in Unity
- Learners wanting to develop their C# coding skills upto an intermediate level
- Designers looking for a great tower defence game template
Tower defence games are continuing to gain in popularity online. In this course I am going to show you how to create your own zombie tower defence game.
When I was creating this course I was initially thinking, should it be an overhead tower defence style game, or should it be a first person shooter style game. Well, when you have two great ideas, why not combine them. So this is a Hybrid of both overhead point and click as well as first person shooter.
The techniques covered in this course can be used to make any type of defence style games. Think of this as a template that you can use again and again and you can customise the game any way you like to realise your vision.
So what is covered in the course:
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We develop a system for placing props into the level, with the ability to change items using an easy to create User Interface
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Items can be placed freehand, or by pressing the spacebar, can be made to snap together either horizontally or vertically
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Each item will have different purposes. Some will simply block the zombies, some will damage the zombies, some will blow them up, and in the case of the gun turrets, these will target and shoot the zombies
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Once you have laid out your items the zombies will then begin spawning into the scene and you will enter into first person mode
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You can change between overhead and first person modes to quickly navigate the map
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We will setup a range of weapon types, ammo amounts and damage styles for each weapon, including sniper scope for the sniper rifle
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You will have access to six zombies that I created for this course. You can use them in any of your other games too
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The objective is to defend the tower. You must kill all the zombies on each level to unlock the next level
This course can be taken by anyone using the free Unity game engine. A basic understanding of C# code is suggested for you to make the most of this course. By the end of the course you will have another completed game in your portfolio. You will have developed your skills to an intermediate level and be ready to make your own Unity games.
So why not enroll today, and I look forward to seeing you in my course.
Thanks to the artists from Sketchfab for their 3D models used in this course
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Install Unity
Lecture 3: Setup the project
Chapter 2: Downloading Assets
Lecture 1: Unity Standard Assets
Lecture 2: Downloading assets
Lecture 3: Download from Sketchfab
Lecture 4: Unpacking the files
Lecture 5: Setting up materials
Lecture 6: Autodesk shader
Lecture 7: Sorting prefabs
Lecture 8: Ready for spawning
Lecture 9: Results
Chapter 3: User Interface
Lecture 1: Taking screenshots
Lecture 2: Editing images
Lecture 3: Setting up buttons
Lecture 4: Next back buttons
Lecture 5: Finish UI layout
Chapter 4: Laying down objects
Lecture 1: Placeholder
Lecture 2: Placeholder script
Lecture 3: Spawning objects
Lecture 4: Rotating objects
Lecture 5: Changing items
Lecture 6: Button click script
Lecture 7: Adjusting object placement
Lecture 8: Changing placeholder size
Lecture 9: Closest to code
Lecture 10: Tagging objects
Lecture 11: Horizontal and vertical arrays
Lecture 12: Snapping objects
Lecture 13: Changing between free and snap placement
Lecture 14: Rotator
Lecture 15: Back and next buttons
Lecture 16: LOD groups
Lecture 17: Auto LOD asset
Lecture 18: Auto LOD
Lecture 19: Second panel object sizes
Lecture 20: Setting up panel 2
Lecture 21: Checking spawning positions
Lecture 22: Review
Lecture 23: Place amounts
Lecture 24: Amounts for panel 2 and 3
Lecture 25: Pooling textures
Lecture 26: End of section
Chapter 5: Creating a Terrain
Lecture 1: Level 1 terrain
Lecture 2: Organising level 1
Lecture 3: Baking lightmaps
Lecture 4: Post processing
Lecture 5: Terrain textures
Lecture 6: Prop placement
Lecture 7: Level 1 functionality
Lecture 8: Camera movement
Lecture 9: Non click area
Lecture 10: Instructions
Chapter 6: Zombies
Lecture 1: Setting up zombies
Lecture 2: Zombie LODs
Lecture 3: Zombie animations
Lecture 4: Editing animations
Lecture 5: Testing how many zombies can be rendrered
Lecture 6: New AI Navigation system in Unity
Lecture 7: Zombie movement
Lecture 8: Fence push
Lecture 9: Zombie speed
Lecture 10: Barricade object
Lecture 11: Avoiding objects
Lecture 12: Setting up other props
Lecture 13: Setting up spikes and saw
Lecture 14: Landmine
Lecture 15: Other explosions
Lecture 16: Setting up the turret
Lecture 17: Turret script
Lecture 18: Zombie death
Lecture 19: Death styles
Lecture 20: Gun turret sound
Lecture 21: Blood effect
Lecture 22: Explosion sound
Lecture 23: Set trap limit
Lecture 24: Zombie spawn point
Lecture 25: Respawning
Lecture 26: Setting up all zombies
Chapter 7: First Person Shooter
Lecture 1: Downloading models
Lecture 2: Setting textures
Lecture 3: Sorting animations
Lecture 4: Setting up the animator
Lecture 5: Animation transitions
Lecture 6: Gun script
Lecture 7: Changing weapons
Lecture 8: Shooting guns
Lecture 9: Reloading guns
Lecture 10: Muzzle flash
Lecture 11: Muzzle flash timings
Lecture 12: Checking the script
Lecture 13: Setup FPS Character
Lecture 14: Footstep sounds
Instructors
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Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 5 votes
- 5 stars: 23 votes
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