Unity3d iOS Android Game Development | Granny Horror Game
Unity3d iOS Android Game Development | Granny Horror Game, available at $54.99, has an average rating of 4.5, with 47 lectures, based on 8 reviews, and has 28 subscribers.
You will learn about horror game development haunted house game development granny ai advanced first person controller survival system find items system and much more This course is ideal for individuals who are anyone who wants to become game developer using unity game engine or anyone who wants to learn and build professional games It is particularly useful for anyone who wants to become game developer using unity game engine or anyone who wants to learn and build professional games.
Enroll now: Unity3d iOS Android Game Development | Granny Horror Game
Summary
Title: Unity3d iOS Android Game Development | Granny Horror Game
Price: $54.99
Average Rating: 4.5
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- horror game development
- haunted house game development
- granny ai
- advanced first person controller
- survival system
- find items system
- and much more
Who Should Attend
- anyone who wants to become game developer using unity game engine
- anyone who wants to learn and build professional games
Target Audiences
- anyone who wants to become game developer using unity game engine
- anyone who wants to learn and build professional games
In this course we will develop horror game granny using unity game engine. Welcome to Granny Game Development Series. In this game Granny keeps you locked in her house. So you have to try to get out of her house, but be careful and quiet. Granny hears everything. If you drop something on the floor, she hears it and comes running towards you. You can hide in wardrobes or under beds or anywhere hidden.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine.
Unity allows you to import and assemble assets, write code to interact with your objects, create or import animations for use with an advanced animation system, and much more.
Future of Game Development: Increasingly powered by AI, blockchain integration, and collaborative platforms, game development will emphasize realism, player engagement, and innovative storytelling, evolving into a dynamic, inclusive industry.
The video gaming industry, which saw a surge in player engagement, continues to thrive even today. Technological advancements, industry expansion, and growing consumer demand drive the demand for game developers around the world.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Download
Lecture 1: Download
Chapter 3: Setting up project
Lecture 1: Creating Project
Lecture 2: Adding Granny House
Lecture 3: Adding Game Assets
Chapter 4: Player and Camera Controller
Lecture 1: Player Movement
Lecture 2: Camera Movement
Lecture 3: Camera Collision
Lecture 4: Player Jump and Crouch
Chapter 5: Pick and Drop Items
Lecture 1: Adding Pickup Item
Lecture 2: Picking up Item
Lecture 3: Dropping Items
Lecture 4: Picking other items
Lecture 5: Pick and Drop Sound
Chapter 6: Door and Locks System
Lecture 1: Door Animation
Lecture 2: Opening Door using key
Lecture 3: Adding More Doors
Lecture 4: Main Door keypad lock UI
Lecture 5: KeyPad Password Manager
Lecture 6: KeyPad Password Manager part 2
Lecture 7: Wood Planks
Lecture 8: Falling Wood Planks using Axe
Lecture 9: Doors Sound Effects
Lecture 10: KeyPad Sound Effects
Lecture 11: Completing Keys and Door system
Chapter 7: Granny AI
Lecture 1: Adding Granny
Lecture 2: Granny Detecting Sounds
Lecture 3: Detecting Player and Chasing Player
Lecture 4: Granny Attack Player
Lecture 5: Granny Animations
Lecture 6: Granny Footstep Sound
Chapter 8: Shooting and Health System
Lecture 1: Shooting using Raycast
Lecture 2: Killing and Respawning granny
Lecture 3: Player Death and Respawn
Lecture 4: Days Count
Lecture 5: Granny Death Text and Dead Body
Lecture 6: Fixing Bugs MUST WATCH
Chapter 9: Cut Scene
Lecture 1: Cut Scene
Chapter 10: Main Menu
Lecture 1: Main Menu UI
Lecture 2: Main Menu Script
Chapter 11: Mobile Controls
Lecture 1: Mobile Controls
Lecture 2: Movement and Camera Joystick
Lecture 3: Adding Mobile Buttons
Lecture 4: Making Mobile Buttons work
Lecture 5: Pause Menu
Lecture 6: Interacting with Door Keypad lock
Chapter 12: Congratulations – Course Finished
Lecture 1: Where to Go from Here
Instructors
-
Muhammad Ali
Indie Game Developer | Unity Game Engine
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 7 votes
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