Unreal 5 Materials – Part 2 World Position Offset Animation
Unreal 5 Materials – Part 2 World Position Offset Animation, available at $89.99, has an average rating of 4.5, with 44 lectures, based on 41 reviews, and has 714 subscribers.
You will learn about Have a holistic understanding of the Material Editor in Unreal 5 Learn best practices and workflows for using Functions and producing optimal Materials Learn about the basics of different Spaces and Vector Maths Explore how to use Maths to Animated inside Unreal 5 using World Position Offset This course is ideal for individuals who are Anyone who wants to learn how to make Materials in Unreal 5 It is particularly useful for Anyone who wants to learn how to make Materials in Unreal 5.
Enroll now: Unreal 5 Materials – Part 2 World Position Offset Animation
Summary
Title: Unreal 5 Materials – Part 2 World Position Offset Animation
Price: $89.99
Average Rating: 4.5
Number of Lectures: 44
Number of Published Lectures: 44
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Have a holistic understanding of the Material Editor in Unreal 5
- Learn best practices and workflows for using Functions and producing optimal Materials
- Learn about the basics of different Spaces and Vector Maths
- Explore how to use Maths to Animated inside Unreal 5 using World Position Offset
Who Should Attend
- Anyone who wants to learn how to make Materials in Unreal 5
Target Audiences
- Anyone who wants to learn how to make Materials in Unreal 5
Following up from Unreal 5 Materials Part 1 – Environmentswe take a 7 hour deep dive into World Position Offset in Materials in Unreal Engine 5 – in this course we cover the basics of what World Position Offset is and how it works technically as well as covering many examples to add life to your scenes and create realistic foliage animations.
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Part 1 covers the background to World Position Offset, including a technical breakdown of how it works and how we can use World, Local and custom Vectors to control our Animations
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Part 2 is a series of simple examples – from hanging chains to basic cloth, that reinforces the theory from Part 1, while also introducing a few key workflows.
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Part 3 we take a look at foliage shaders – how we can use a Global Wind parameters to control multiple materials at once, and how each Foliage type requires different World Position Offset settings.
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Part 4 we cover some more advanced uses of World Position Offset and take a look at Rederiving Normals to ensure the shading of our models is correct when using World Position Offset.
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Part 5 takes a look at some World Position Offset uses that affect the overall world, rather than individual objects – creating curved worlds easily using shaders.
WPO is a great technical subject that can help you to learn about Vector Maths and how to use Blueprints and Vertex Colours to control our models and materials.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Source Files
Chapter 2: World Position Offset Basics and Theory
Lecture 1: Introduction
Lecture 2: World Space
Lecture 3: Local and Tangent Space
Lecture 4: Direction
Lecture 5: General Case
Lecture 6: Three Sines
Lecture 7: Rotation
Chapter 3: Simple Examples
Lecture 1: Setup
Lecture 2: Simple Translate
Lecture 3: ObjPosRandom
Lecture 4: Simple WPO Function
Lecture 5: Cross Wind
Lecture 6: Vertex Colours
Lecture 7: Simple Rotation
Lecture 8: Advanced Rotation
Lecture 9: Vertex Painting 1
Lecture 10: Vertex Painting 2
Lecture 11: Vertex Painting 3
Lecture 12: Simple Cloth
Lecture 13: Cloth Cross Wind
Lecture 14: World Space Wind
Lecture 15: Cloth Rotation
Chapter 4: Foliage
Lecture 1: MPC Controls
Lecture 2: Grass Clumps
Lecture 3: Grass Cross Wind
Lecture 4: Tall Grasses
Lecture 5: Tall Grass Cross Wind
Lecture 6: Tall Grass Gravity
Lecture 7: Player Interaction
Lecture 8: Fern Rotation
Lecture 9: Fern Half Mask
Lecture 10: Secondary Bounce
Lecture 11: Tertiary Bounce
Lecture 12: Lillies and Floating Objects
Lecture 13: Pivot Painter and VATs
Chapter 5: Advanced WPO
Lecture 1: Sprite Facing and Spline Thicken
Lecture 2: Butterfly
Lecture 3: Fish
Lecture 4: Recalculation Normals from Sine
Lecture 5: World – Sphere Mask
Lecture 6: World – True Rotation
Lecture 7: World Spiral
Lecture 8: World Spiral 2 and Outro
Instructors
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Thomas Harle
Realtime VFX Artist
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 10 votes
- 5 stars: 28 votes
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