Unreal 5 Niagara – Introduction To Niagara
Unreal 5 Niagara – Introduction To Niagara, available at $79.99, has an average rating of 4.93, with 99 lectures, based on 60 reviews, and has 554 subscribers.
You will learn about Learn the basics of the Niagara Particle system, including industry standard best practices Understand the role different modules have in controlling Particles, including Vectors and Forces Learn the differences between the different Renderer Modules and how and when to use them Learn more complex and advanced topics, such as Particle Collisions and the Particle Attribute Reader This course is ideal for individuals who are Anyone looking to learn about making use of Particle effects in Realtime and Games projects It is particularly useful for Anyone looking to learn about making use of Particle effects in Realtime and Games projects.
Enroll now: Unreal 5 Niagara – Introduction To Niagara
Summary
Title: Unreal 5 Niagara – Introduction To Niagara
Price: $79.99
Average Rating: 4.93
Number of Lectures: 99
Number of Published Lectures: 99
Number of Curriculum Items: 99
Number of Published Curriculum Objects: 99
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the basics of the Niagara Particle system, including industry standard best practices
- Understand the role different modules have in controlling Particles, including Vectors and Forces
- Learn the differences between the different Renderer Modules and how and when to use them
- Learn more complex and advanced topics, such as Particle Collisions and the Particle Attribute Reader
Who Should Attend
- Anyone looking to learn about making use of Particle effects in Realtime and Games projects
Target Audiences
- Anyone looking to learn about making use of Particle effects in Realtime and Games projects
Welcome to my Unreal Engine 5 Niagara Course – Introduction to Niagara, here on Udemy. This course will take you from the basics of the Niagara UI and introductory template effects, to a good understanding of all the inbuilt Modules available to use, as well as covering more advanced concepts such as Collisions and the Attribute Reader. Over the course of 12 hours, all broken down into bite size 10-15 min videos, we cover everything from the UI, Modules, Vectors and Forces, Animation, Materials, Collisions, Data Interfaces and much much more.
Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why – so you’re learning both the techniques being used and building up a base of background knowledge of first principal concepts, allowing you to build up your own effects in future.
With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers – this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5.
Course Curriculum
Chapter 1: Source Files
Lecture 1: Introduction
Chapter 2: Introduction To Niagara
Lecture 1: Introduction to the Course
Lecture 2: Glossary
Lecture 3: Data Types
Lecture 4: Introduction to the UI
Lecture 5: Hanging Particulates 1
Lecture 6: Hanging Particulates 2
Lecture 7: Hanging Particulates 3
Lecture 8: Burst Mesh 1
Lecture 9: Burst Mesh 2
Lecture 10: User Parameters
Chapter 3: Module Breakdown
Lecture 1: Introduction to Modules
Lecture 2: Local Space
Lecture 3: Determinism
Lecture 4: Interpolated Spawning
Lecture 5: CPU vs GPU
Lecture 6: Persistent IDs
Lecture 7: System Properties
Lecture 8: Spawn Rate
Lecture 9: Spawn Burst
Lecture 10: Spawn Per Unit
Lecture 11: Spawn Per Frame, Spawn From Other Emitter
Lecture 12: Shape Sphere
Lecture 13: Shape Cylinder
Lecture 14: Shape Box, Plane
Lecture 15: Shape Torus, Disc, Cone
Lecture 16: Grid Spawn Location
Lecture 17: Jitter Position
Lecture 18: System Location
Lecture 19: Static Mesh Location
Lecture 20: Skeletal Mesh Location
Lecture 21: Initial Velocity
Lecture 22: Velocity Vortex, Inherit Velocity
Lecture 23: Force Introduction
Lecture 24: Linear, Gravity, Acceleration Forces
Lecture 25: Curl Noise
Lecture 26: Wind Force
Lecture 27: Aerodynamic Drag
Lecture 28: Point Attraction Force
Lecture 29: Line Attraction Force
Lecture 30: Spring Force
Lecture 31: Vortex Force
Lecture 32: Vector Noise Force
Lecture 33: Sprite Renderer – Sub UV
Lecture 34: Sprite Renderer – Cutouts
Lecture 35: Sprite Renderer – Alignment
Lecture 36: Sprite Renderer – Rotation Rate
Lecture 37: Sprite Renderer – Sorting
Lecture 38: Mesh Renderer – Setup
Lecture 39: Mesh Renderer – Initial Orientation
Lecture 40: Mesh Renderer – Update Orientation
Lecture 41: Mesh Renderer – Flight Orientation
Lecture 42: Mesh Renderer – Rolling Orientation
Lecture 43: Ribbon Renderer – Introduction
Lecture 44: Ribbon Renderer – Shape
Lecture 45: Ribbon Renderer – Spawn Trails
Lecture 46: Beam Renderer
Lecture 47: Decal Renderer
Lecture 48: Light Renderer
Lecture 49: Component Renderer
Lecture 50: Geo Cache Renderer
Lecture 51: Animation
Lecture 52: Particle Materials
Lecture 53: Auto Materials
Lecture 54: Conclusion
Chapter 4: Advanced Concepts
Lecture 1: CPU Collisions
Lecture 2: GPU Collisions
Lecture 3: Collision Data
Lecture 4: Location Events
Lecture 5: Death and Collision Events
Lecture 6: Location Reader
Lecture 7: Scratch Introduction
Lecture 8: Death Reader Introduction
Lecture 9: Death Scratch Module
Lecture 10: Get Has Collided
Lecture 11: Transfer Position Bugs
Lecture 12: Sampled Age At Collision
Lecture 13: Collision Overview
Lecture 14: Texture Sampling
Lecture 15: Mesh Data Interfaces
Lecture 16: Data Interfaces
Lecture 17: NPCs
Chapter 5: Worked Examples
Lecture 1: Snow Overview
Lecture 2: Snow Spawn
Lecture 3: Snow Update
Lecture 4: Snow Camera
Lecture 5: Snow World Height
Lecture 6: NDI – Multiply Many
Lecture 7: Mesh Leaves Overview
Lecture 8: Mesh Leaves Collisions
Lecture 9: Mesh Leaves Emitter
Lecture 10: Muzzle Flash Fire
Lecture 11: Muzzle Flash Additive
Lecture 12: Muzzle Flash Lit Smoke
Lecture 13: Muzzle Flash Smoke
Instructors
-
Thomas Harle
Realtime VFX Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 15 votes
- 5 stars: 42 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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