Unreal Development Kit Game Programming with UnrealScript
Unreal Development Kit Game Programming with UnrealScript, available at $34.99, has an average rating of 4, with 43 lectures, based on 15 reviews, and has 146 subscribers.
You will learn about Understand the UDK files and folders for working with UnrealScript Configure an IDE and the UDK Compiler to write and compile code and make debugging easier with custom console commands Grasp the basics of UnrealScript workflow for making games and use the UnrealScript class hierarchy to build new features Learn how to create states for working with timed behavior Make customizable classes with Config files that integrate with the UDK Editor Create feature-filled actors for your levels Build custom Kismet nodes to control the logic of your game This course is ideal for individuals who are This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language. It is particularly useful for This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language.
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Summary
Title: Unreal Development Kit Game Programming with UnrealScript
Price: $34.99
Average Rating: 4
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the UDK files and folders for working with UnrealScript
- Configure an IDE and the UDK Compiler to write and compile code and make debugging easier with custom console commands
- Grasp the basics of UnrealScript workflow for making games and use the UnrealScript class hierarchy to build new features
- Learn how to create states for working with timed behavior
- Make customizable classes with Config files that integrate with the UDK Editor
- Create feature-filled actors for your levels
- Build custom Kismet nodes to control the logic of your game
Who Should Attend
- This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language.
Target Audiences
- This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language.
This course is a comprehensive introduction to UnrealScript presented by Alan Thorn, veteran game developer and author with over 12 years of industry experience. Taking a step-by-step approach, you’ll move from the basics of configuring the UDK and its files to coding a feature-filled game complete with timed behavior and editor integration.
Clear and concise, this course takes you from start to finish through the creation of a practical game in UnrealScript, demonstrating the core features of the language along the way. It starts by exploring how to configure UDK files and software and ends with a working game featuring time-limits, editor integration, component-based actors, and custom Kismet nodes.
Overall, you’ll see how to build a game from the ground up. Along the way, you’ll explore core UnrealScript features such as console commands for improving debugging, class states for dynamically changing actor behavior, custom Kismet nodes to control program flow visually, the ability to tweak class settings through text-based configuration files, and much more besides.
By the end of this course, you’ll have coded a feature-filled game in UnrealScript and the UDK. In achieving this, you’ll establish a solid foundation in UnrealScript that you can utilize when building your own games.
About the Author
Alan Thorn is a London-based game developer, freelance programmer, and author with over 13 years of industry experience. He founded Wax Lyrical Games in 2010, and is the creator of the award-winning game, Baron Wittard: Nemesis of Ragnarok. He is the author of 10 video-training courses and 11 books on game development, including Unity 4 Fundamentals: Get Started at Making Games with Unity, Focal Press, UDK Game Development, and Pro Unity Game Development with C#, Apress. He is also a visiting lecturer on the Game Design & Development Masters Program at the National Film and Television School.
Course Curriculum
Chapter 1: Getting Started
Lecture 1: Course Introduction
Lecture 2: Exploring the UDK Installation Folder
Lecture 3: Exploring UncodeX
Lecture 4: Configure Notepad++ for UnrealScript
Lecture 5: Compiling UnrealScript Source Code
Lecture 6: Compiling UnrealScript Source Code Using the FrontEnd
Chapter 2: Understanding the Class Tree and Making Custom Classes
Lecture 1: Getting Started at UnrealScript Game Development
Lecture 2: The GameInfo Class
Lecture 3: GameInfo Basics
Lecture 4: Compiling GameInfo
Lecture 5: Testing GameInfo
Lecture 6: Appendix to Compiling
Chapter 3: Beginning a Power-Up Actor Class
Lecture 1: Getting started with Actors
Lecture 2: Integrating Actors into the Actor Classes Tab
Lecture 3: Actors and Components
Lecture 4: Using Editor Properties
Lecture 5: Review
Lecture 6: Using the Content Browser to Help Code
Chapter 4: Refining the Power-Up Actor Class
Lecture 1: Rotations in UnrealScript
Lecture 2: Testing the Rotation Code in the UDK Editor
Lecture 3: Collision Detection
Lecture 4: Using Class States
Lecture 5: Testing Class States
Chapter 5: Creating Game Logic with GameInfo
Lecture 1: Starting to Code the Main Game Logic
Lecture 2: Refining Game Logic with GameInfo
Lecture 3: Tips and Tricks
Lecture 4: Inter-object Communication
Lecture 5: Testing the Game So Far
Chapter 6: Refining the Game with Exec Functions
Lecture 1: Unreal Console
Lecture 2: Exploring Console Commands on the UDN
Lecture 3: Create New Console Commands
Lecture 4: Testing New Console Commands
Lecture 5: Review your Progress
Chapter 7: Customizing Kismet
Lecture 1: Configuring the Level with Kismet and Matinee
Lecture 2: Customize Kismet with UnrealScript
Lecture 3: Testing the Kismet Node
Lecture 4: Activating Kismet Nodes
Lecture 5: Testing Kismet Functionality in the UDK Editor
Chapter 8: Moving Forward with Config Files
Lecture 1: Config Files
Lecture 2: Customize GameInfo with Config Files
Lecture 3: Using the Config Keyword
Lecture 4: Using Config Files to Customize Game Settings
Lecture 5: Completing the Game
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 2 votes
- 3 stars: 0 votes
- 4 stars: 5 votes
- 5 stars: 7 votes
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