Unreal Engine 2D: Make Your Own Epic 2D Games Using C++
Unreal Engine 2D: Make Your Own Epic 2D Games Using C++, available at $54.99, has an average rating of 4.69, with 101 lectures, based on 35 reviews, and has 898 subscribers.
You will learn about Kick off your 2D game dev journey in Unreal with C++ Get comfy with Unreal's cool 2D tools like sprites and tile maps Code gameplay for everything from platformers to top-down shooters Craft levels with obstacles, enemies, and loot to grab Create three rad games: a racer, a shooter, and a jumper Master Paper2D and PaperZD to make your games look sharp Write neat code that keeps your games running smooth Use C++ to hook up all your game’s moving parts This course is ideal for individuals who are This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development or Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine’s capabilities for 2D games It is particularly useful for This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development or Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine’s capabilities for 2D games.
Enroll now: Unreal Engine 2D: Make Your Own Epic 2D Games Using C++
Summary
Title: Unreal Engine 2D: Make Your Own Epic 2D Games Using C++
Price: $54.99
Average Rating: 4.69
Number of Lectures: 101
Number of Published Lectures: 101
Number of Curriculum Items: 101
Number of Published Curriculum Objects: 101
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Kick off your 2D game dev journey in Unreal with C++
- Get comfy with Unreal's cool 2D tools like sprites and tile maps
- Code gameplay for everything from platformers to top-down shooters
- Craft levels with obstacles, enemies, and loot to grab
- Create three rad games: a racer, a shooter, and a jumper
- Master Paper2D and PaperZD to make your games look sharp
- Write neat code that keeps your games running smooth
- Use C++ to hook up all your game’s moving parts
Who Should Attend
- This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development
- Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine’s capabilities for 2D games
Target Audiences
- This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development
- Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine’s capabilities for 2D games
Unlock the full potential of 2D game creation in Unreal Engine with our comprehensive course designed specifically for those looking to harness the power of C++ in their game projects. Whether you’re transitioning from another engine or deepening your Unreal skills, this course has everything you need to level up your game development prowess.
What You’ll Learn:
-
Craft Stunning 2D Games: Learn to build games in Unreal using C++, covering everything from sprites to complex game mechanics.
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Master Unreal’s 2D Tools: Dive deep into Unreal’s Paper2D and PaperZD plugins for powerful 2D game development.
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Code Robust Gameplay Elements: Write gameplay code for diverse game types like obstacle courses, shooters, and platformers.
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Design Varied Game Mechanics: Create and implement features such as multiple levels, collectable items, enemy encounters, and more.
Course Projects:
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Build Three Unique Games: Develop a Desert Racer (Obstacle avoidance), Gun Survivors (Top-down shooter), and Crusty Pirate (Platformer).
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Explore 2D Plugins: Gain hands-on experience with the Paper2D and PaperZD tools to bring your game ideas to life.
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Code Interactive Gameplay: Write and organize 2D game code that makes your games fun and engaging.
Why Take This Course?
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Start Your 2D Game Project: Break the initial barriers to starting a 2D game in Unreal with step-by-step guidance.
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Learn Specialized 2D Plugins: Master specific tools like Paper2D and PaperZD that are essential for 2D development in Unreal.
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Fill the Resource Gap: This course offers exclusive insights into using C++ for 2D game development, a niche not well-covered elsewhere.
Who Should Enroll:
-
Developers familiar with the basics of Unreal Engine and C++ who want to specialize in 2D game development.
-
Game creators from other platforms like Unity or Godot, looking to leverage Unreal Engine’s capabilities for 2D games.
Course Requirements:
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A basic understanding of Unreal Engine’s interface and functionalities.
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Fundamental knowledge of C++ programming.
Get Ready to Build Your Dream Games: Join us on this exciting journey to become a proficient 2D game developer in Unreal Engine. With hands-on projects, expert instruction, and a focus on practical applications, you’ll not only learn the theory but also apply it directly to building games you can be proud of.
Dive into the world of 2D game development with Unreal Engine and C++ today and start making the epic games you’ve always wanted to play!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Welcome To The Course
Lecture 2: Community & Support
Lecture 3: Accessing Our Projects
Chapter 2: Desert Racer (Obstacle Avoidance)
Lecture 1: Section Intro – Desert Racer
Lecture 2: Development Setup
Lecture 3: What is Paper2D?
Lecture 4: Using Sprites
Lecture 5: The Race Track
Lecture 6: Creating The Player
Lecture 7: Player Blueprint
Lecture 8: Setting Up Input
Lecture 9: Taking Input
Lecture 10: Going Forwards and Backwards
Lecture 11: Finishing Up Movement
Lecture 12: The Game Mode
Lecture 13: Obstacle Class
Lecture 14: Fence and Tire
Lecture 15: Collision Detection
Lecture 16: Reset Game
Lecture 17: Finish Line
Lecture 18: Background Music
Lecture 19: Level Design – Desert Racer
Lecture 20: Wrap Up – Desert Racer
Chapter 3: Gun Survivors (Top-down Shooter)
Lecture 1: Section Intro – Gun Survivors
Lecture 2: New Project Setup
Lecture 3: The Arena
Lecture 4: Flipbooks 101
Lecture 5: Player Class & Blueprint
Lecture 6: The Game Mode
Lecture 7: Input System Setup
Lecture 8: Binding Actions
Lecture 9: Player Movement
Lecture 10: Switching Flipbooks
Lecture 11: Staying In Map Limits
Lecture 12: Adding The Gun
Lecture 13: Rotating The Gun
Lecture 14: Creating The Bullet
Lecture 15: Moving The Bullet
Lecture 16: Launching The Bullet
Lecture 17: Shooting Cooldown
Lecture 18: Shooting Bullets
Lecture 19: Custom Mouse Cursor
Lecture 20: Creating The Enemy
Lecture 21: Enemy Follows Player
Lecture 22: Flip Enemy Flipbook
Lecture 23: Bullet-Enemy Collision
Lecture 24: Enemy Death
Lecture 25: The Enemy Spawner
Lecture 26: Better Spawn Position
Lecture 27: Difficulty System
Lecture 28: Setup Enemy
Lecture 29: Enemy Died Delegate
Lecture 30: Score System
Lecture 31: HUD Widget
Lecture 32: Sending The Score
Lecture 33: Player Enemy Collision
Lecture 34: Restart Game
Lecture 35: Final Touches
Lecture 36: Wrap Up – Gun Survivors
Chapter 4: Crusty Pirate (Platformer)
Lecture 1: Section Intro – Crusty Pirate
Lecture 2: Creating The Project
Lecture 3: Sprites and Flipbooks
Lecture 4: Tile Sets
Lecture 5: Tile Maps
Lecture 6: Player and Game Mode
Lecture 7: The Input System
Lecture 8: Running and Jumping
Lecture 9: Turning Left and Right
Lecture 10: Animation Source
Lecture 11: Animation Blueprint
Lecture 12: More Animation States
Lecture 13: Creating The Enemy
Lecture 14: Enemy Follows Player
Lecture 15: Enemy Stop Distance
Lecture 16: Enemy Faces Player
Lecture 17: Enemy Animation Source
Lecture 18: Enemy Animation Blueprint
Lecture 19: Attack Animation Override
Lecture 20: Attack Collision Box
Lecture 21: Anim Notify State
Lecture 22: Enemy Hitpoints
Lecture 23: Enemy Take Damage
Lecture 24: Jump Nodes
Lecture 25: Enemy Stun State
Lecture 26: Enemy Attack Animation
Lecture 27: Enemy Attack Collision Box
Lecture 28: Player Take Damage
Lecture 29: Player Stun State
Lecture 30: The HUD
Lecture 31: Using The HUD
Lecture 32: The Game Instance
Lecture 33: Collectable Items
Lecture 34: Implementing Item Functionality
Lecture 35: Game Over State
Lecture 36: The Level Exit
Lecture 37: Decorations
Instructors
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GameDev.tv Team
Learn to Make and Sell Games -
Kaan Alpar
Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 10 votes
- 5 stars: 23 votes
Frequently Asked Questions
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