Unreal Engine 4 Blueprints – The Ultimate Developer Course
Unreal Engine 4 Blueprints – The Ultimate Developer Course, available at $119.99, has an average rating of 4.81, with 121 lectures, 1 quizzes, based on 1675 reviews, and has 13319 subscribers.
You will learn about Students will create 3 complete games including a mobile game and will test it on their mobile device. Students will learn how to get beautiful game props, characters and environments online for free. Students will learn Unreal Engine's Blueprint scripting system, which they will use to create gameplay. Students will create games without needing to learn coding. This course is ideal for individuals who are Beginners with no game development experience. or Experienced developers who want to brush up on their skills. or Programmers who want to solidify their Blueprint scripting skills. or Anyone who wants to release games and earn a side income from game sales. It is particularly useful for Beginners with no game development experience. or Experienced developers who want to brush up on their skills. or Programmers who want to solidify their Blueprint scripting skills. or Anyone who wants to release games and earn a side income from game sales.
Enroll now: Unreal Engine 4 Blueprints – The Ultimate Developer Course
Summary
Title: Unreal Engine 4 Blueprints – The Ultimate Developer Course
Price: $119.99
Average Rating: 4.81
Number of Lectures: 121
Number of Quizzes: 1
Number of Published Lectures: 121
Number of Published Quizzes: 1
Number of Curriculum Items: 122
Number of Published Curriculum Objects: 122
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will create 3 complete games including a mobile game and will test it on their mobile device.
- Students will learn how to get beautiful game props, characters and environments online for free.
- Students will learn Unreal Engine's Blueprint scripting system, which they will use to create gameplay.
- Students will create games without needing to learn coding.
Who Should Attend
- Beginners with no game development experience.
- Experienced developers who want to brush up on their skills.
- Programmers who want to solidify their Blueprint scripting skills.
- Anyone who wants to release games and earn a side income from game sales.
Target Audiences
- Beginners with no game development experience.
- Experienced developers who want to brush up on their skills.
- Programmers who want to solidify their Blueprint scripting skills.
- Anyone who wants to release games and earn a side income from game sales.
This course will teach you how to create video games using Unreal Engine’s Blueprint system. Blueprints allows you to create top quality video games without any experience coding. You will create three complete video games, and we will package the third game for mobile and test on an actual mobile device! Learn all the basic game development skills including character mobility and animation, particle and sound effects, HUD elements like progress bars and on-screen animated text widgets, hazards and explosives, pickups, dynamic materials, gameplay mechanics like switches, doors, and much, much more!
This course is taught in Unreal Engine 4. Please be aware that you should use Unreal Engine 4.27 or earlier to follow along effectively. The template projects that exist in Unreal Engine 4 do not exist in Unreal Engine 5, though I provide the rolling ball template as a downloadable resource. If you use Unreal Engine 5, please do so at your own risk.
I am currently working hard to create new content in Unreal Engine 5 in the Blueprint domain. Though the content of this course is still very much relevant, I’m working to get a new Unreal Engine 5 Blueprint course made which will be up to date. Thank you!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Downloading Unreal Engine
Lecture 3: Editor Overview
Lecture 4: Maneuvering in the Viewport
Lecture 5: Viewport Icons
Lecture 6: Viewport Icons (continued)
Chapter 2: Actors
Lecture 1: Presentation – Blueprints and the Unreal Engine Hierarchy
Lecture 2: Actor Creation
Lecture 3: The Root Component
Lecture 4: Default vs. Instance
Lecture 5: The BeginPlay Event
Lecture 6: The Tick Event
Lecture 7: Overlap Events
Lecture 8: Casting
Lecture 9: Particle Emitters
Lecture 10: Scene Components
Lecture 11: Sequence Node
Lecture 12: IsValid Node
Lecture 13: Impulse
Lecture 14: Impulse (continued)
Lecture 15: Equals Object Node
Lecture 16: Hit Events
Lecture 17: Level Design
Lecture 18: Level Design (continued)
Chapter 3: Your First Game
Lecture 1: The Pawn Class
Lecture 2: Possessing the Pawn
Lecture 3: Pawn Movement
Lecture 4: Trigger Volumes
Lecture 5: Jumping
Lecture 6: Open Level
Lecture 7: Pickups
Lecture 8: Assets
Lecture 9: Physical Materials
Lecture 10: Damping
Lecture 11: On Sound Assets
Lecture 12: Play Sound
Lecture 13: Play Sound (continued)
Lecture 14: Particles
Lecture 15: Widget Component
Lecture 16: Changing Fonts
Lecture 17: Widget Visibility
Lecture 18: Animate Widget
Lecture 19: Bind Text
Lecture 20: Explosive
Lecture 21: HUD (Heads Up Display)
Lecture 22: HUD (continued)
Lecture 23: Saving the Game
Lecture 24: Button
Lecture 25: Door
Lecture 26: Door Sounds
Lecture 27: Movement Inputs
Lecture 28: Winning the Game
Lecture 29: Quit and Pause
Lecture 30: Booster
Lecture 31: Wall Jump
Lecture 32: Generic Button
Lecture 33: Generic Button 2 – Interfaces
Lecture 34: Construction Script
Lecture 35: Dynamic Materials
Lecture 36: Procedural Fence
Lecture 37: Collision Volumes
Lecture 38: Progress Bar
Lecture 39: Event Dispatchers
Lecture 40: Challenge: Health Pickups
Lecture 41: Packaging Your First Game
Chapter 4: Your Second Game
Lecture 1: Game 2 – New Game Project
Lecture 2: Game 2 – The Ball Class
Lecture 3: Game 2 – The Paddle Class
Lecture 4: Paddle Course Correcting
Lecture 5: The Brick Class
Lecture 6: Brick Damage
Lecture 7: Lives
Lecture 8: Lives (continued)
Lecture 9: Game States
Lecture 10: Countdown
Lecture 11: Oops
Lecture 12: Game Over
Lecture 13: Level Completed
Lecture 14: Game Instance
Lecture 15: Level 2
Lecture 16: Game Complete
Lecture 17: Level Design
Lecture 18: Packaging Your Second Game
Chapter 5: Your Third Game – Mobile!
Lecture 1: Top Down Project
Lecture 2: New Level
Lecture 3: Room Blueprint
Lecture 4: Character Animation
Lecture 5: Character Movement
Lecture 6: Touch Input
Lecture 7: Cameras
Lecture 8: Cameras (continued)
Lecture 9: Cursor Icon
Lecture 10: Cursor Animation
Lecture 11: Click vs Drag
Lecture 12: Character Selection
Instructors
-
Stephen Ulibarri
Engineer, Programmer, Game Developer, Author
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 15 votes
- 3 stars: 100 votes
- 4 stars: 448 votes
- 5 stars: 1106 votes
Frequently Asked Questions
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Can I take my courses with me wherever I go?
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