Unreal Engine 4 Class: Blueprints
Unreal Engine 4 Class: Blueprints, available at $94.99, has an average rating of 4.69, with 282 lectures, 2 quizzes, based on 2092 reviews, and has 23815 subscribers.
You will learn about Create games using Unreal Engine and Blueprints (Crie jogos com a Unreal Engine através das Blueprints) Setup a human-controlled Character (Configure um personagem controlável pelo jogador) Create logics using Blueprints (Crie lógicas usando Blueprints) Start on Indie Game Development (Iniciar no desenvolvimento de jogos indie) Learn Events, Function and Blueprint Communication (Aprenda Eventos, Funções e Comunicação entre Blueprints) This course is ideal for individuals who are Indie Devs who want to learn Blueprints (Desenvolvedores de jogos indie que querem aprender sobre Blueprints) or Professionals that want to create creative and interactive solutions (Profissionais que querem criar soluções criativas e interativas) or Artists that want to create their own Projects and Games (Artistas que querem prototipar seus próprios projetos e jogos) or Blueprint beginners (Iniciantes no universo das Blueprints.) It is particularly useful for Indie Devs who want to learn Blueprints (Desenvolvedores de jogos indie que querem aprender sobre Blueprints) or Professionals that want to create creative and interactive solutions (Profissionais que querem criar soluções criativas e interativas) or Artists that want to create their own Projects and Games (Artistas que querem prototipar seus próprios projetos e jogos) or Blueprint beginners (Iniciantes no universo das Blueprints.).
Enroll now: Unreal Engine 4 Class: Blueprints
Summary
Title: Unreal Engine 4 Class: Blueprints
Price: $94.99
Average Rating: 4.69
Number of Lectures: 282
Number of Quizzes: 2
Number of Published Lectures: 280
Number of Curriculum Items: 284
Number of Published Curriculum Objects: 280
Original Price: R$599.90
Quality Status: approved
Status: Live
What You Will Learn
- Create games using Unreal Engine and Blueprints (Crie jogos com a Unreal Engine através das Blueprints)
- Setup a human-controlled Character (Configure um personagem controlável pelo jogador)
- Create logics using Blueprints (Crie lógicas usando Blueprints)
- Start on Indie Game Development (Iniciar no desenvolvimento de jogos indie)
- Learn Events, Function and Blueprint Communication (Aprenda Eventos, Funções e Comunicação entre Blueprints)
Who Should Attend
- Indie Devs who want to learn Blueprints (Desenvolvedores de jogos indie que querem aprender sobre Blueprints)
- Professionals that want to create creative and interactive solutions (Profissionais que querem criar soluções criativas e interativas)
- Artists that want to create their own Projects and Games (Artistas que querem prototipar seus próprios projetos e jogos)
- Blueprint beginners (Iniciantes no universo das Blueprints.)
Target Audiences
- Indie Devs who want to learn Blueprints (Desenvolvedores de jogos indie que querem aprender sobre Blueprints)
- Professionals that want to create creative and interactive solutions (Profissionais que querem criar soluções criativas e interativas)
- Artists that want to create their own Projects and Games (Artistas que querem prototipar seus próprios projetos e jogos)
- Blueprint beginners (Iniciantes no universo das Blueprints.)
Este curso recebeu o Epic Mega Grants!
Epic Mega Grants recipient!
Audio: Portuguese-BR
Subtitles: English and Portuguese-BR
Check Captions Roadmap lesson to learn more about the subtitles.
All companion material are available in Portuguese and English.
ENGLISH
In this course you will learn the Blueprints Fundamentals. This is the first step to start creating your own games and projects, and to begin to understand the Unreal Engine. There are more than 250 lessons, prepared in a didactic way.
The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.
What are Blueprints?Blueprints are the visual system that frees the user from direct contact with programming language. C++ code are visually represented within the engine. This way you can create whole games and project without having to know the programming language used in the background.
Therefore, this course goal is not to show you countless lessons so you can just copy. I will teach you the whys of every fundamental and you can apply all you learned in any kind of project as you wish. It is this fact that most students like about this course.
Still in doubt? Access some classes available for free.
Content Description
In this course we will see all Blueprints fundamentals so you can start creating your own games. Unreal Engine allows you to create interactive projects and games and using the same tools used by large AAA studios and indies developers around the world. If you want to start your career in game development with one of the best engines in the market, this is your course.
We will learn about variables, Events, Functions, Blueprint Communication , Materials, Timelines, Vectors, First and Third Person Characters, Interfaces, and then use all this knowledge to publish our first Project for Windows. This course is not a tutorial that will show you just how to create a game. The proposal is to teach you the fundamentals before you start making the first project. If you already have any knowledge, you can skip the initial classes and go straight to the practical classes.
What do I need to know to start the course?
You need no previous experience with games to follow this course.
But you need to have some basic knowledge in Unreal. How to navigate and basic editor navigation.
>> The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.
PORTUGUES
Neste curso voce vai aprender os fundamentos sobre Blueprints.
Esse é o primeiro passo para comecar a criar seus proprios jogos e projetos, e para comecar a entender a Unreal Engine.
Course Curriculum
Chapter 1: Introdução (Introduction)
Lecture 1: Course Introduction (Introdução ao Curso)
Lecture 2: Content Description
Lecture 3: Descrição do conteúdo
Lecture 4: UE 5 Class : Blueprints – Teaser
Chapter 2: Fundamentals (Fundamentos)
Lecture 1: What are Blueprints? (O que são Blueprints?)
Lecture 2: Blueprint Structure (Estrutura de uma Blueprint)
Lecture 3: Execution Order (Ordem de Execução)
Lecture 4: Comments (Comentários)
Lecture 5: Reroute Node
Lecture 6: Types of Nodes (Tipos de Nós)
Chapter 3: Variáveis (Variables)
Lecture 1: Variables: Important Links (Variáveis: Links Importantes)
Lecture 2: What are Variables? (O que são Variáveis?)
Lecture 3: Integer
Lecture 4: Float
Lecture 5: Boolean
Lecture 6: Vector
Lecture 7: Rotator
Lecture 8: String, Text and Name
Lecture 9: String Operators (Operadores String)
Lecture 10: Math Operators (Operadores Matemáticos)
Lecture 11: Conditionals (Condicionais)
Lecture 12: Get and Set
Lecture 13: Public and Private Variables (Variável Pública e Privada)
Lecture 14: Editable Variable (Variável Editável)
Lecture 15: Expose On Spawn
Chapter 4: Arrays
Lecture 1: What are Arrays? (O que são Arrays?)
Lecture 2: Creating an Array (Criando um Array)
Lecture 3: Get
Lecture 4: Find Item
Lecture 5: Length
Lecture 6: Last Index
Lecture 7: Contains Item
Lecture 8: Insert Item
Lecture 9: Remove Item
Lecture 10: Clear
Lecture 11: Append Array
Lecture 12: Arrays: Exercise (Exercício)
Lecture 13: Arrays: Exercise – Solution (Solução)
Lecture 14: Arrays: Exercise – Actor Array Bug
Chapter 5: Flow Control
Lecture 1: Branch
Lecture 2: Sequence
Lecture 3: For Loop
Lecture 4: While Loop
Lecture 5: Do N
Lecture 6: Do Once
Lecture 7: Flip Flop
Lecture 8: Gate
Lecture 9: Multi Gate
Lecture 10: Flow Control: Exercise (Exercício)
Lecture 11: Flow Control: Exercise – Solution (Solução)
Chapter 6: Events, Functions and Macros (Eventos, Funções e Macros)
Lecture 1: What are Events, Functions and Macros? (O que são Eventos, Funções e Macros?)
Lecture 2: Use Cases (Aplicação)
Lecture 3: Collapse Nodes
Lecture 4: Events (Eventos)
Lecture 5: Events – Custom Events
Lecture 6: Events – Inputs
Lecture 7: Functions (Funções)
Lecture 8: Functions – Inputs e Outputs
Lecture 9: Macros
Lecture 10: Macros and Execution (Macros e Execução)
Lecture 11: Macros Library
Lecture 12: Evento, Functions and Macros: Exercise (Exercício)
Lecture 13: Events, Functions and Macros: Exercise – Solution (Solução)
Chapter 7: Enums
Lecture 1: What are Enums? (O que são Enums?)
Lecture 2: Get and Set
Lecture 3: Creating Enums (Criando Enums)
Lecture 4: Compare Values (Comparar Valores)
Lecture 5: Switch on Enum
Chapter 8: Classes
Lecture 1: A Game Structure (Estrutura de um Jogo)
Lecture 2: Actors
Lecture 3: Components (Componentes)
Lecture 4: Game Mode
Lecture 5: Pawn
Lecture 6: Character
Lecture 7: Controller
Chapter 9: Actors
Lecture 1: Static Mesh
Lecture 2: Transformations (Transformações)
Lecture 3: Spawn and Destroy Actors
Lecture 4: isValid
Lecture 5: Get All Actors
Lecture 6: Skeletal Mesh
Lecture 7: Triggers
Lecture 8: Actor Has Tag
Lecture 9: Actors – Exercise (Exercício)
Lecture 10: Actors – Exercise: Solution (Solução)
Chapter 10: Blueprint Communication (Comunicação entre Blueprints)
Lecture 1: Blueprint Communication (Comunicações entre Blueprints)
Lecture 2: Direct Communication (Comunicação Direta)
Lecture 3: Cast – Theory (Conceito)
Lecture 4: Cast – How to Use (Implementação)
Lecture 5: Blueprint Interface – Theory (Conceito)
Instructors
-
Luccas Schmigel
Indie Dev
Rating Distribution
- 1 stars: 12 votes
- 2 stars: 15 votes
- 3 stars: 82 votes
- 4 stars: 412 votes
- 5 stars: 1571 votes
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