Unreal Engine 4: For Absolute Beginners
Unreal Engine 4: For Absolute Beginners, available at $64.99, has an average rating of 4.65, with 85 lectures, based on 519 reviews, and has 7112 subscribers.
You will learn about Basics of Unreal Engine How to build games with Unreal Engine Blueprints How to build levels in UE4 How to spawn enemies Building shooter games or any game Game development fundamentals This course is ideal for individuals who are Anyone who wants to build games It is particularly useful for Anyone who wants to build games.
Enroll now: Unreal Engine 4: For Absolute Beginners
Summary
Title: Unreal Engine 4: For Absolute Beginners
Price: $64.99
Average Rating: 4.65
Number of Lectures: 85
Number of Published Lectures: 85
Number of Curriculum Items: 85
Number of Published Curriculum Objects: 85
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Basics of Unreal Engine
- How to build games with Unreal Engine Blueprints
- How to build levels in UE4
- How to spawn enemies
- Building shooter games or any game
- Game development fundamentals
Who Should Attend
- Anyone who wants to build games
Target Audiences
- Anyone who wants to build games
Welcome to Intro to Unreal Engine 4 (UE4)!
This course is designed for absolute beginners and will teach you the basics of Unreal Engine.
This course was built to teach you UE4 in the funnest and fastest way possible. As with all Devslopes courses you’ll spend 10% of your time on theory and 90% of your time actually building games!
NO CODING EXPERIENCE IS REQUIRED
All gameplay logic is through Unreal Blueprints!
This course is packed with the basics and core features of the Unreal Engine.
Some Things You’ll Learn:
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Unreal Geometry editing tools (build your own levels)
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Unreal Materials
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Third person shooter mechanics
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Creating and working with cameras
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Setting up GameModes and LevelBlueprints
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Handling player input for both keyboard and game pads
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Working with Vectors and Rotations
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AnimationBlueprints and BlendSpaces
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Creating simple particle systems
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Raycasting and shooting bullets
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Simple AI and enemy attack
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Creating game logic in Blueprints
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User interface with UMG
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Building mobile games
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Post processing
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And A LOT more
This course teaches Unreal Blueprints and does NOT cover C++
Unreal Blueprints are a powerful visual node-based coding tool that lets you build games WITHOUT WRITING CODE!
You can build entire games with Unreal Blueprints and get access to the full power of Unreal Engine.
If you want to make awesome games in Unreal Engine 4, then enroll now and we’ll see you in class!
Course Curriculum
Chapter 1: Introduction to Unreal Engine 4
Lecture 1: Welcome to Unreal Engine 4
Lecture 2: Installing Unreal Engine 4
Lecture 3: Building your first Unreal Engine 4 game
Chapter 2: Intro to Unreal Engine 4 Level Editor
Lecture 1: Unreal Engine 4 editor overview
Lecture 2: Unreal Engine 4 editor mode
Lecture 3: Blocking out an area
Lecture 4: Creating edges and stairs
Lecture 5: Creating simple materials
Lecture 6: Creating rounded walls
Lecture 7: More editing tools and objects
Lecture 8: Preparing to build a bridge
Lecture 9: Creating a bridge with subtractions
Lecture 10: How to extrude geometry
Chapter 3: Intro to Unreal Engine 4 Materials
Lecture 1: Creating simple materials
Lecture 2: Setting textures to materials
Lecture 3: Working with metallics
Lecture 4: Tinting and multiply nodes
Lecture 5: Material texture coordinates
Lecture 6: Instance materials: plastic
Lecture 7: Instance materials: emission
Lecture 8: Creating a dynamic material with Blueprint
Lecture 9: Shooting cubes to change color
Chapter 4: D2D Game: Controls, Characters, Enemies & Guns
Lecture 1: Project creation & setup
Lecture 2: How to copy & paste Unreal Engine 4 Blueprints
Lecture 3: Creating a 3rd person camera
Lecture 4: Creating a GameMode
Lecture 5: Setting up keyboard and controller inputs
Lecture 6: Moving the player forward in Blueprint
Lecture 7: Setting up camera rotation in Blueprint
Lecture 8: Rotations, vectors, and moving characters
Lecture 9: Creating smooth animations with BlendSpace
Lecture 10: Connect player input to animations with AnimationBlueprint
Lecture 11: Attaching weapons to a player
Lecture 12: Creating a gun laser particle system
Lecture 13: Attaching a particle system to a weapon in Blueprint
Lecture 14: Creating bullets through RayCasting
Lecture 15: Creating weapon logic & muzzle flash
Lecture 16: Implementing sound effects in Unreal Engine
Lecture 17: Spawning bullet effects at hit impact
Lecture 18: Enemy artificial intelligence (AI)
Lecture 19: Logic to choose animation blends
Lecture 20: Implementing player health and Blueprint Interfaces
Lecture 21: Raycasting pawns and firing events
Lecture 22: Ragdoll physics for the enemy
Lecture 23: Final Source Code
Lecture 24: Student Exercise
Chapter 5: D2D Game: Game Design, Logic, & Events
Lecture 1: Setup & project creation
Lecture 2: Greyboxing the level
Lecture 3: Game design document & technical overview
Lecture 4: Project Starter Assets & Design Docs
Lecture 5: Optimizing 3D models for mobile
Lecture 6: Weapon pickup events
Lecture 7: Custom animation for weapon/no weapon
Lecture 8: Working with physics and constraints
Lecture 9: Creating logic in Level Blueprints
Lecture 10: Building gameplay and chaining events
Lecture 11: Building a terminal and intro to UI with UMG
Lecture 12: Showing UI based on events
Lecture 13: Creating reusable doors that open
Lecture 14: Blueprint interactions and distance between objects
Lecture 15: Creating health bars
Chapter 6: Dark City Mobile Game
Lecture 1: Dark City project creation
Lecture 2: Setting up Unreal for mobile development
Lecture 3: Implementing touch controls
Lecture 4: Creating custom touch look controls
Lecture 5: Important Unreal Engine 4 mobile resources
Lecture 6: Importing a flashlight model
Lecture 7: Creating and using texture masks
Lecture 8: Creating the flashlight blueprint
Lecture 9: Spawning the flashlight onto the player
Lecture 10: Rotating the flashlight with player rotation
Lecture 11: Creating flashlight cone effects (advanced materials)
Lecture 12: Creating battery UI progress bar
Lecture 13: Object outlines with post processing
Lecture 14: Battery pickup and recharge
Lecture 15: Setting up the enemy character
Lecture 16: Enemy AI Setup: Behavior Tree, AIController, Blackboard
Lecture 17: EQS System and Behavior Tree logic
Lecture 18: Modifying animations and connecting enemy velocity
Chapter 7: Diving Deeper Into Unreal Engine
Lecture 1: How to move actors in UE4 with Blueprint
Lecture 2: Point & click movement with Blueprint
Lecture 3: Re-targeting animations onto 3D character models
Lecture 4: Creating a simple first person shooter
Lecture 5: Creating progress & health bars
Lecture 6: Lighting for mobile games
Instructors
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Devslopes by Nathan Sevedge
Learn programming & app development
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 6 votes
- 3 stars: 37 votes
- 4 stars: 199 votes
- 5 stars: 275 votes
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