Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints
Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints, available at $49.99, has an average rating of 4.95, with 40 lectures, based on 60 reviews, and has 220 subscribers.
You will learn about Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game Detailed Explanations Not Just Watching Someone Clicking Buttons No C++ The Entire Project Is Made Using 100% Blueprint Scripting Setting Up A Menu With Basic Steam Listen Server Hosting And Joining Setting Up A FPS Character Using 3 Separate Meshes Setting Up Weapon Firing For Hitscan And Projectile Based Weapons Making Team Based Death And Re-spawn System This course is ideal for individuals who are This Course Is Targeted For Beginners To Intermediates or People Interested In The Multiplayer Side Of The Unreal Engine 4 It is particularly useful for This Course Is Targeted For Beginners To Intermediates or People Interested In The Multiplayer Side Of The Unreal Engine 4.
Enroll now: Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints
Summary
Title: Unreal Engine 4 – Multiplayer Team Based FPS In Blueprints
Price: $49.99
Average Rating: 4.95
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Various Aspects Of Using Unreal Engine 4 By Making An Actual Playable Multiplayer FPS Game
- Detailed Explanations Not Just Watching Someone Clicking Buttons
- No C++ The Entire Project Is Made Using 100% Blueprint Scripting
- Setting Up A Menu With Basic Steam Listen Server Hosting And Joining
- Setting Up A FPS Character Using 3 Separate Meshes
- Setting Up Weapon Firing For Hitscan And Projectile Based Weapons
- Making Team Based Death And Re-spawn System
Who Should Attend
- This Course Is Targeted For Beginners To Intermediates
- People Interested In The Multiplayer Side Of The Unreal Engine 4
Target Audiences
- This Course Is Targeted For Beginners To Intermediates
- People Interested In The Multiplayer Side Of The Unreal Engine 4
What Better Way To Learn The Unreal Engine 4, Than By Creating A Fully Playable Multiplayer Team Based FPS Game. This Course Covers The Process Of Going From A Blank Project All The Way To A Playable Packaged Build That Can Be Distributed For Others To Host And Join The Game Using The A Basic Steam Listen Server.
Course Curriculum
Chapter 1: Beginning At The Beginning
Lecture 1: Initial Project Creation
Lecture 2: Basic Character Setup
Lecture 3: Character Animation Pt1
Lecture 4: Character Animation Pt2
Lecture 5: Sprint And Weapon Attachment
Lecture 6: Weapon Firing And Project Backup
Lecture 7: Health And Damage
Lecture 8: Player Name Tag And Graph Cleanup Methods
Lecture 9: Adding A Secondary Weapon And Switching
Lecture 10: Expanding The Master Weapon To Allow Projectiles
Lecture 11: Correcting A Projectile Issue And Adding Fire Weapon Animation
Lecture 12: Adding The Ability To Use Various Animation Sets
Lecture 13: Making Improvements To Help With Automation And Preparing For More Firing Modes
Lecture 14: Making Some Missing Pistol Animations
Lecture 15: Making Death Ragdoll And Respawn System
Lecture 16: Discussing Lobby Design And Listen Server Limitations
Lecture 17: Creating The Ability To Have And Select Teams
Lecture 18: Enabling The Steam Plugin And Starting The Main Menu
Lecture 19: Continuing The Menu System
Lecture 20: Finishing The Menu System And Doing A Test Build
Chapter 2: Expanding To Include More Features
Lecture 1: Implementing Class Selection
Lecture 2: Changing Character Visuals Based On Class
Lecture 3: Optimizing And Expanding The Weapon
Lecture 4: Finishing The Weapon Optimization And Expanding The Projectile
Lecture 5: Making A Grenade Launcher
Lecture 6: Starting Server Settings Menu To Include Other Game Modes
Lecture 7: More Work On The Server Settings Menu
Lecture 8: Getting The Game Mode And Map Name To Display In The Level
Lecture 9: Making A Match Timer And A Scoreboard
Lecture 10: Bug Testing And Fixing Tightening Up The Current Project
Lecture 11: Refactoring The Projectile Spawning And Projectile
Lecture 12: More Bug Fixing And Polish
Lecture 13: Working On Menu To Hide UI Elements Based On Game Mode
Lecture 14: Even More Menu Polish And Bug Fixing
Lecture 15: Final Bug Testing And Testing A Packed Build
Lecture 16: Fixing A Few Issues And Adding A Random Coin Spawner
Lecture 17: Finishing The Random Coin Spawner And Adding Directional Animation For Sprinting
Lecture 18: Making A Sniper Rifle With A Scope
Lecture 19: Making A Character Station For Class Switching In Game
Lecture 20: Finishing The Character Station
Instructors
-
John Galt
Unreal Engine Game Designer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 9 votes
- 5 stars: 48 votes
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