Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint
Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint, available at $49.99, has an average rating of 4.6, with 36 lectures, based on 23 reviews, and has 237 subscribers.
You will learn about Communication between C++, the Unreal Editor and Blueprint Declaring and defining functions Setting function parameters and specifiers Class referencing and communication Collision detection with overlap events in C++ Spawn events in C++ Dynamic material parameter setting in C++ Input events in C++ UI Widget communication in C++ Arrays and for loops Some vector math operations This course is ideal for individuals who are Those who have an interest in computer games creation or Unreal Engine 4 users looking to venture out from Blueprint into the world of C++ or Unreal Engine 4 users who want to discover a way of creating a simple game with a core game loop. It is particularly useful for Those who have an interest in computer games creation or Unreal Engine 4 users looking to venture out from Blueprint into the world of C++ or Unreal Engine 4 users who want to discover a way of creating a simple game with a core game loop.
Enroll now: Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint
Summary
Title: Unreal Engine 4: Top-Down Shooter Using C++ & Blueprint
Price: $49.99
Average Rating: 4.6
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: £24.99
Quality Status: approved
Status: Live
What You Will Learn
- Communication between C++, the Unreal Editor and Blueprint
- Declaring and defining functions
- Setting function parameters and specifiers
- Class referencing and communication
- Collision detection with overlap events in C++
- Spawn events in C++
- Dynamic material parameter setting in C++
- Input events in C++
- UI Widget communication in C++
- Arrays and for loops
- Some vector math operations
Who Should Attend
- Those who have an interest in computer games creation
- Unreal Engine 4 users looking to venture out from Blueprint into the world of C++
- Unreal Engine 4 users who want to discover a way of creating a simple game with a core game loop.
Target Audiences
- Those who have an interest in computer games creation
- Unreal Engine 4 users looking to venture out from Blueprint into the world of C++
- Unreal Engine 4 users who want to discover a way of creating a simple game with a core game loop.
In this course, you’ll be creating an arcade-style top-down shooter game in Unreal Engine 4. The focus is to walk through the basics of major game mechanic implementation using mainly code with minimal contact with Blueprint. By the end of this course, you’ll be confident enough with C++ to venture out and see what else is possible with it. Let’s bring down that barrier to entry together!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Game and class preliminary setup
Lecture 1: Installing visual studio community
Lecture 2: Creating a new Unreal Engine project
Lecture 3: Creating the game level
Lecture 4: Creating the game's classes
Lecture 5: Class preparation Blueprint side
Chapter 3: Game start UI
Lecture 1: Adding the game start UI to the screen
Lecture 2: Input event to remove the game start UI
Chapter 4: Player class components setup
Lecture 1: Setting up the player class header file
Lecture 2: Setting up the player class source file part 1
Lecture 3: Setting up the player class source file part 2
Chapter 5: Player movement setup
Lecture 1: Setting up player movement part 1
Lecture 2: Setting up player movement part 2
Chapter 6: Player shooting setup
Lecture 1: Projectile class setup part 1
Lecture 2: Projectile class setup part 2
Lecture 3: Setting up the aiming mechanic
Lecture 4: Spawning the projectile
Lecture 5: Linking actor scale and colour to shooting events
Chapter 7: Enemy class components setup
Lecture 1: Setting up the enemy class components
Chapter 8: Enemy class behaviour
Lecture 1: Enemy roaming part 1
Lecture 2: Enemy roaming part 2
Lecture 3: Enemy growth
Lecture 4: Enemy damage to player part 1
Lecture 5: Enemy damage to player part 2
Lecture 6: Player damage to enemy and enemy multiplication part 1
Lecture 7: Player damage to enemy and enemy multiplication part 2
Lecture 8: Player damage to enemy and enemy multiplication part 3
Lecture 9: Player damage to enemy and enemy multiplication part 4
Chapter 9: Pickup class components setup
Lecture 1: Setting up the pickup components part 1
Lecture 2: Setting up the pickup components part 2
Chapter 10: Pickup class behaviour
Lecture 1: Spawning the pickup
Lecture 2: Pickup player size restoration
Chapter 11: Game end UI
Lecture 1: Setting up the gameover UI class
Lecture 2: Game losing condition part 1
Lecture 3: Game losing condition part 2
Chapter 12: Final fixes
Lecture 1: Final game adjustments
Instructors
-
Luke Jeffers
Project Creator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 12 votes
- 5 stars: 9 votes
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