Unreal Engine 5 Beginner Blueprints: Make your first game!
Unreal Engine 5 Beginner Blueprints: Make your first game!, available at $69.99, has an average rating of 4.8, with 38 lectures, based on 646 reviews, and has 3867 subscribers.
You will learn about How to make an entire game that doesn't suck! A foundational knowledge of UE5, that can be applied to any project How to install UE5, create new projects, and navigate the engine How to program without a single line of code How to edit levels Basic lighting, fog, and post processing fundamentals How to create menus, like pause screens, death screens, and level selection menus How to add additional improvements to take your games to the next level This course is ideal for individuals who are Anyone interested in learning how to easily create their own games It is particularly useful for Anyone interested in learning how to easily create their own games.
Enroll now: Unreal Engine 5 Beginner Blueprints: Make your first game!
Summary
Title: Unreal Engine 5 Beginner Blueprints: Make your first game!
Price: $69.99
Average Rating: 4.8
Number of Lectures: 38
Number of Published Lectures: 38
Number of Curriculum Items: 38
Number of Published Curriculum Objects: 38
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- How to make an entire game that doesn't suck!
- A foundational knowledge of UE5, that can be applied to any project
- How to install UE5, create new projects, and navigate the engine
- How to program without a single line of code
- How to edit levels
- Basic lighting, fog, and post processing fundamentals
- How to create menus, like pause screens, death screens, and level selection menus
- How to add additional improvements to take your games to the next level
Who Should Attend
- Anyone interested in learning how to easily create their own games
Target Audiences
- Anyone interested in learning how to easily create their own games
As a complete beginner, learning game development can be hard. My goal is that this course will make the process as fun and easy as possible!
In just 6 hours, I’ll teach you how to create an entire game without any prior game development experience. Throughout every video, I thoroughly explain the necessary systems we’re using in a clear and comprehensive way, so that by the end of this course, you’ll not only have completed a game, but you’ll also have a foundational knowledge of Unreal Engine that you can use to start making games on your own.
(Course owners will also get a free download for the project files I created for this series, that can be used for anything you like!)
Here’s everything that this course will cover.
The Basics:
I’ll teach you how to install UE5, make new projects, and edit levels with custom imported objects.
Programing a Professional Player Character:
We’ll add sprinting, customize our characters movement settings specifically to fit our game, then implement realistic, 3D sound effects and camera shake to enhance the games feel.
Reusable Blueprints:
Throughout the course I’ll show you how to create multiple Blueprints that you can reuse in all your levels, and easily set custom parameters for the important variables in them. We’ll be able to drag and drop these Blueprints to create full scale levels in just minutes. We’ll make things like subtitles, dangerous spikes, moving platforms, and pressure plates to activate them.
We’ll also create a dynamic item collection system, where the collectables are used to open the exit for each level. You’ll learn how to make systems that dynamically react to how many collectables are in your scene.
Level Design and Creation:
We’ll also take some time to go over a few basic level design principles, and draw out designs for each of our levels. After designing our levels, we’ll drag and drop our reusable Blueprints to construct every one super quickly and efficiently.
I’ll even teach some basic lighting and post processing systems that you can use to bring life to even the simplest scenes.
Programing Menus using Widgets:
After creating our levels, you’ll learn all about creating different kinds of menu, like a main menu where you can select levels you want to play, a pause screen that stops the game and allows users to return to the main menu, as well as a death screen and end screen.
Polishing and Improvements:
Once we’ve essentially finished our game, we’ll go back into our Blueprints, and make some tuning adjustments, bug fixes, and add extra sounds.
Become a video game developer today, you won’t regret it!
Course Curriculum
Chapter 1: The Basics
Lecture 1: Downloading Unreal Engine 5
Lecture 2: Creating a new project
Lecture 3: Basic hotkeys, and engine navigation
Lecture 4: Importing objects to use in your projects
Chapter 2: Project setup, and player character mechanics
Lecture 1: Creating our project
Lecture 2: Introduction to Blueprint
Lecture 3: Cleaning up our character Blueprint
Lecture 4: Adding a sprint ability
Lecture 5: Tuning our player movement
Lecture 6: Adding a head bobbing effect
Lecture 7: Adding player sound effects
Chapter 3: Moving platforms
Lecture 1: Creating our moving platforms
Lecture 2: Adding pressure plates
Lecture 3: Adding sounds to our pressure plates, and platforms
Chapter 4: Adding spike obstacles
Lecture 1: Creating a fade in/out widget
Lecture 2: Adding spikes and a death screen
Chapter 5: Adding gems, our exit door system, and subtitles system
Lecture 1: Adding gems and our exit door system
Lecture 2: Subtitles system
Chapter 6: Designing our levels
Lecture 1: Level design overview
Lecture 2: Designing level 1
Lecture 3: Designing level 2
Lecture 4: Designing level 3
Lecture 5: Designing level 4
Chapter 7: Building our levels
Lecture 1: Lighting and prepping our template level
Lecture 2: Building our first level
Lecture 3: Building our second level
Lecture 4: Building our third level
Lecture 5: Building our fourth level
Lecture 6: Linking our levels
Chapter 8: Adding menus, and end screen
Lecture 1: Creating the end screen
Lecture 2: Adding our main menu, and level selection screen
Lecture 3: Adding the pause menu
Chapter 9: Polish and improvements
Lecture 1: Improving the character blueprint
Lecture 2: Improving our spike blueprint
Lecture 3: Test your game, and adjust the difficulty
Lecture 4: Adding reliable play area boundaries
Lecture 5: Adding a looping soundtrack
Chapter 10: Conclusion
Lecture 1: That's all, now go make something awesome!
Instructors
-
Gavin Eisenbeisz
Indie Game Developer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 4 votes
- 3 stars: 30 votes
- 4 stars: 189 votes
- 5 stars: 421 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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