Unreal Engine 5 Blueprints: Develop Your First Two Games
Unreal Engine 5 Blueprints: Develop Your First Two Games, available at $64.99, has an average rating of 4.5, with 79 lectures, based on 356 reviews, and has 3015 subscribers.
You will learn about Create an Unreal Engine 5 3D platformer and third-person shooter. Code with Unreal Engine 5 Blueprints. Have the necessary workflow, tools and skills to create your own 3D games. 3D game and level design. This course is ideal for individuals who are Complete beginners with no prior experience or Individuals who want to develop games but not write code or Experienced developers who want to brush up on their skills or Game designers and artists who want to get into game programming It is particularly useful for Complete beginners with no prior experience or Individuals who want to develop games but not write code or Experienced developers who want to brush up on their skills or Game designers and artists who want to get into game programming.
Enroll now: Unreal Engine 5 Blueprints: Develop Your First Two Games
Summary
Title: Unreal Engine 5 Blueprints: Develop Your First Two Games
Price: $64.99
Average Rating: 4.5
Number of Lectures: 79
Number of Published Lectures: 79
Number of Curriculum Items: 79
Number of Published Curriculum Objects: 79
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Create an Unreal Engine 5 3D platformer and third-person shooter.
- Code with Unreal Engine 5 Blueprints.
- Have the necessary workflow, tools and skills to create your own 3D games.
- 3D game and level design.
Who Should Attend
- Complete beginners with no prior experience
- Individuals who want to develop games but not write code
- Experienced developers who want to brush up on their skills
- Game designers and artists who want to get into game programming
Target Audiences
- Complete beginners with no prior experience
- Individuals who want to develop games but not write code
- Experienced developers who want to brush up on their skills
- Game designers and artists who want to get into game programming
Create games without a single line of code using Unreal Engine 5 Blueprints.
Whether you are a beginning game developer, programmer, artist or designer, Unreal Engine offers you everything you need being one of the most popular and widely used game engines by professionals. Jump right into game creation with one of the key features: Unreal Engine 5 Blueprints.
You don’t need any programming experience.
Have fun while learning quickly as we create an action-packed Unreal Engine 5 3D platformer and third-person shooter from start to finish. With Unreal Engine 5 Blueprints, you will see how easy and intuitive it is to get started, but also finish games. Use the same tools AAA studios use in their Unreal Engine Blueprint projects and apply it to your own. Everything is free.
By the end of this course, you will have created and coded a 3D platformer and third-person shooter using Unreal Engine 5 Blueprints with easy follow-along videos. You will have the necessary workflow, tools, and skills to create your own Unreal Engine 5 3D games.
This course covers everything you need to start developing games, included but not limited to:
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Unreal Engine 5 overview
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Unreal Engine 5 Blueprints
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Creating game projects
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Level design, including assets import, lighting, and environment design
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Animation Blueprints
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Character animation
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Character movement
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Weapon shooting & reloading
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Creating checkpoints
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Making lootable items
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Creating enemy AI
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Level difficulty and change
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Health & damage / death
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Winning & losing
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Game UI
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Music & Sound Effects (SFX)
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Packaging the game in the right way ready for release for the platform of your choice
Learn the best game development practice from a published developer
My name is Moustafa, and I am the director and developer of Farmtale on Steam made only with Blueprints. With years of experience making games and teaching, I will show you the best coding and game development practices. Join our supportive developer community on Discord and see real results.
See you in lesson 1!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Community Discord Server
Lecture 3: Downloading Unreal Engine 5
Lecture 4: Creating a New Project
Chapter 2: Unreal Engine Overview
Lecture 1: The Toolbar
Lecture 2: The Details Panel
Lecture 3: The Content Browser
Lecture 4: Viewport & Navigation
Chapter 3: Speed Ball – Environment Creation
Lecture 1: Game Introduction
Lecture 2: Initial Project Setup
Lecture 3: Importing Assets
Lecture 4: Creating the Level
Lecture 5: Designing the Environment
Lecture 6: Lighting the Environment
Lecture 7: Post Process & Lightmass Volume
Chapter 4: Speed Ball – Blueprints
Lecture 1: Blueprint Introduction
Lecture 2: Blueprint Classes
Lecture 3: Level Blueprint vs Blueprint Class
Lecture 4: Variables
Lecture 5: Creating the Ball
Lecture 6: Game Mode & Player Controller
Lecture 7: Adding Ball Movement Part 1
Lecture 8: Blueprint Communication – Casting
Lecture 9: Blueprint Communication – Interfaces
Lecture 10: Adding Ball Movement Part 2
Lecture 11: Creating the Star
Lecture 12: Making the Star Lootable
Lecture 13: Adding Star Loot Animation
Lecture 14: Creating the Star UI
Lecture 15: Displaying the Star UI
Lecture 16: Actor Has Tag
Lecture 17: Creating Checkpoints
Lecture 18: Creating the Portal
Lecture 19: Creating the Losing Logic
Lecture 20: Win Area
Lecture 21: Creating the Win Screen UI
Lecture 22: Displaying the Win Screen UI
Lecture 23: Camera Fade
Lecture 24: Finalizing the Game
Lecture 25: Cleaning up the Code
Lecture 26: Packaging the Game
Chapter 5: Clone Strike
Lecture 1: Game Introduction
Lecture 2: Creating the Project
Lecture 3: Importing Assets
Lecture 4: Creating the Level
Lecture 5: Lighting the Environment
Lecture 6: Setting up the Character
Lecture 7: Game Mode & Player Controller
Lecture 8: Adding Player Movement
Lecture 9: Retargeting Animations
Lecture 10: Creating a Blend Space
Lecture 11: Animation Blueprint
Lecture 12: Attaching the Weapon
Lecture 13: Setting up the Enemy
Lecture 14: Enemy Animation Blueprint
Lecture 15: Firing the Weapon
Lecture 16: Enemy Damage & Death
Lecture 17: Enemy Spawning
Lecture 18: Enemy Spawn Animation
Lecture 19: Spawn Waves
Lecture 20: Creating Spawn Wave UI
Lecture 21: Importing Custom Font
Lecture 22: Making the Enemy Chase the Player
Lecture 23: Enemy Attacking
Lecture 24: Applying Damage to Player
Lecture 25: Player Health
Lecture 26: Player Death
Lecture 27: Weapon Reloading
Lecture 28: Designing the Main UI
Lecture 29: Main UI Functionality
Lecture 30: Designing the Game Over UI
Lecture 31: Game Over UI Functionality
Lecture 32: Creating the Main Menu Background
Lecture 33: Designing the Main Menu UI
Lecture 34: Main Menu UI Functionality
Lecture 35: UI Sound Effects
Lecture 36: Game Music
Lecture 37: Finalizing the Game
Lecture 38: Cleaning up the Code
Instructors
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Pixel Helmet
Game Developer & Publisher
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 9 votes
- 3 stars: 24 votes
- 4 stars: 101 votes
- 5 stars: 219 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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