Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games, available at $149.99, has an average rating of 4.64, with 233 lectures, 11 quizzes, based on 70578 reviews, and has 375070 subscribers.
You will learn about How to make games in Unreal Engine 5. C++, the games industry standard language. Object Oriented Programming and how to put it into practice. Game design principles. Programming patterns and best practices. Artificial Intelligence behaviour programming for enemies. Write code that is clean and to understand. When to use Blueprint or C++. How to achieve anything you want in Unreal using C++. Unreal Gameplay Framework to make games easily. Strong and transferable problem solving skills. Modern game development technologies and techniques. This course is ideal for individuals who are Competent and confident with using a computer. or Artists who want to bring their assets alive in a game engine. or Developers who want to re-skill across to coding. or Complete beginners who are willing to work hard. or Existing programmers who want to re-skill to game development. or Thos wanting to explore the exciting new world of UE5! It is particularly useful for Competent and confident with using a computer. or Artists who want to bring their assets alive in a game engine. or Developers who want to re-skill across to coding. or Complete beginners who are willing to work hard. or Existing programmers who want to re-skill to game development. or Thos wanting to explore the exciting new world of UE5!.
Enroll now: Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
Summary
Title: Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
Price: $149.99
Average Rating: 4.64
Number of Lectures: 233
Number of Quizzes: 11
Number of Published Lectures: 210
Number of Curriculum Items: 244
Number of Published Curriculum Objects: 210
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- How to make games in Unreal Engine 5.
- C++, the games industry standard language.
- Object Oriented Programming and how to put it into practice.
- Game design principles.
- Programming patterns and best practices.
- Artificial Intelligence behaviour programming for enemies.
- Write code that is clean and to understand.
- When to use Blueprint or C++.
- How to achieve anything you want in Unreal using C++.
- Unreal Gameplay Framework to make games easily.
- Strong and transferable problem solving skills.
- Modern game development technologies and techniques.
Who Should Attend
- Competent and confident with using a computer.
- Artists who want to bring their assets alive in a game engine.
- Developers who want to re-skill across to coding.
- Complete beginners who are willing to work hard.
- Existing programmers who want to re-skill to game development.
- Thos wanting to explore the exciting new world of UE5!
Target Audiences
- Competent and confident with using a computer.
- Artists who want to bring their assets alive in a game engine.
- Developers who want to re-skill across to coding.
- Complete beginners who are willing to work hard.
- Existing programmers who want to re-skill to game development.
- Thos wanting to explore the exciting new world of UE5!
Ready to make games in the amazing world of Unreal Engine 5?
This“critically-acclaimed” and “insanely successful” Unreal Engine coursewas created in collaboration with Epic Games.
The majority of the course has been fully updated and remastered to Unreal Engine 5.Existing students get all the new material for free.
Learn how to create and mod video games using Unreal Engine 5, even if you’re a complete beginner. Unreal is a free-to-use game development engine used by AAA studios and indie developers worldwide. It is a massive and powerful beast, but we break it down step-by-step so you can tame it.
We start super simple so no prior experience of Unreal or coding is needed! With our online tutorials, you’ll be amazed at what you can achieve. We believe project-based learning is the best way to learn Unreal Engine, so you’ll create 5 Unreal games!
Already know Unreal and want to learn VR or Multiplayer? Check out our other Unreal courses, just look for the green leaffor our other world-class Unreal courses.
Learn C++, the powerful industry-standard language from scratch. By the end of the course, you’ll be very confident in the basics of coding and game development, and hungry to learn more.
“Any serious game programmer needs to know C++“
Jason Gregory, Lead Programmer at Naughty Dog (creators of Uncharted & The Last of Us)
Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore, these games can be created for Windows, consoles, macOS, iOS, Android and Web from a single source!
Benefit from our world-class support from both other students, and the instructors who are on the forums regularly. Go on to build several games including a tank game, and a First Person Shooter.
You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.
Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Start to learn Unreal C++ now, you won’t be disappointed!
Course Curriculum
Chapter 1: Intro & Setup (New UE5 Content)
Lecture 1: For users of Unreal 4.22
Lecture 2: Welcome To The Course
Lecture 3: Installing Unreal Engine
Lecture 4: Community & Support
Lecture 5: Navigating The Viewport
Lecture 6: Moving & Placing Actors
Lecture 7: C++ versus Blueprint
Lecture 8: Helping Us To Help You
Chapter 2: Warehouse Wreckage (New UE5 Content)
Lecture 1: Section Intro – Warehouse Wreckage
Lecture 2: Project Setup
Lecture 3: UE 5.1 Warning: Starter Content Folder
Lecture 4: Blueprint Event Graph
Lecture 5: Physics Simulation
Lecture 6: Objects and References
Lecture 7: Adding an Impulse
Lecture 8: Blueprint Classes and Instances
Lecture 9: Spawning Actors
Lecture 10: Data Types
Lecture 11: Pawns and Actor Location
Lecture 12: Control Rotation
Lecture 13: Vector Addition & Multiplication
Lecture 14: Get Forward Vector
Lecture 15: Importing Assets
Lecture 16: Geometry Brushes (BSP)
Lecture 17: Materials and Lighting
Lecture 18: Actor Components
Lecture 19: Collision Meshes
Lecture 20: Variables
Lecture 21: Booleans and Branches
Lecture 22: Functions
Lecture 23: Return Types
Lecture 24: Pure Functions
Lecture 25: Member Functions
Lecture 26: Loading Levels & Delay Nodes
Lecture 27: Wrap-up and Recap
Chapter 3: Obstacle Assault (New UE5 Content)
Lecture 1: Section Intro – Obstacle Assault
Lecture 2: Project Setup
Lecture 3: Customizing The Character
Lecture 4: Compilers and Editors
Lecture 5: UE 5.1 Warning: Installing .NET 6
Lecture 6: PC – Installing Visual Studio
Lecture 7: Mac – Installing XCode
Lecture 8: Installing VSCode
Lecture 9: Compiling a C++ Project
Lecture 10: UPROPERTY Variables
Lecture 11: Live Coding Issues
Lecture 12: C++ Files & BeginPlay
Lecture 13: Using Structs In C++
Lecture 14: Calling Functions in C++
Lecture 15: Tick
Lecture 16: Local Variables
Lecture 17: Pseudo Code
Lecture 18: Function Return Values
Lecture 19: Velocity & DeltaTime
Lecture 20: Scope Resolution Operator
Lecture 21: If Statements
Lecture 22: Using Member Functions
Lecture 23: Blueprint Child Classes
Lecture 24: Forcing Character Collisions
Lecture 25: GameMode
Lecture 26: Writing To The Output Log
Lecture 27: FString
Lecture 28: Member Functions
Lecture 29: Return Statements
Lecture 30: Const Member Functions
Lecture 31: FRotator
Lecture 32: Level Design & Polish
Lecture 33: Obstacle Assault: Wrap-Up
Chapter 4: Crypt Raider (New UE5 Content)
Lecture 1: Section Intro – Crypt Raider
Lecture 2: Project Setup
Lecture 3: Modular Level Design
Lecture 4: Modular Level Layout
Lecture 5: Solution: Modular Level Layout
Lecture 6: Light Types
Lecture 7: Lumen & Light Bleed
Lecture 8: Level Lighting
Lecture 9: Character Blueprint
Lecture 10: Inheritance vs Composition
Lecture 11: C++ Actor Component
Lecture 12: Pointer Types & GetOwner()
Lecture 13: Dereferencing & Arrow (->) Operator
Lecture 14: Linkers, Headers and Includes
Lecture 15: FMath::VInterpConstantTo
Lecture 16: Scene Components
Lecture 17: Line Tracing & Sweeping
Lecture 18: GetWorld()
Lecture 19: DrawDebugLine()
Lecture 20: References vs Pointers
Lecture 21: Const References & Out Parameters
Lecture 22: Geometry Sweeping
Lecture 23: Input Action Mappings
Lecture 24: Input Action Mappings
Lecture 25: Blueprint Callable
Lecture 26: FindComponentByClass() & nullptr
Lecture 27: DrawDebugSphere()
Lecture 28: Grabbing With Physics Handle
Instructors
-
Ben Tristem
GameDev.tv Founder :: Entrepreneur :: Passionate Teacher -
GameDev.tv Team
Learn to Make and Sell Games
Rating Distribution
- 1 stars: 394 votes
- 2 stars: 609 votes
- 3 stars: 3999 votes
- 4 stars: 21329 votes
- 5 stars: 44245 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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