Unreal Engine 5: Soulslike Melee Combat System
Unreal Engine 5: Soulslike Melee Combat System, available at $94.99, has an average rating of 3.93, with 51 lectures, based on 916 reviews, and has 7955 subscribers.
You will learn about How to program in Unreal Engine with Blueprint Learn how to create a complete Action RPG Combat System from scratch Create enemy combat AI using Behavior Tree's Enemy Boss AI using Behavior Tree's Different Enemy types such as mobs, heavy mobs, & Bosses Different types of enemy attacks (Distance based attacks, rare attacks, etc) Create enemy combat behavior, patrol path behavior, etc. Hit Detection System using Raycasts How to use Gameplay tags system State management & how to manage multiple states in a combat system Balance the player and enemy stats (e.g. Health, damage, movement speed, etc) More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags Learn how to use & manage different states within a combat system Directional dodging system Multiple Attack types Multiple Combat Styles (Light sword, Dual Swords, etc) Hit Reaction System Blocking & heal mechanic Targeting System Different hit reactions based on attack ( e.g. Knockdown) Equipment (E.g. weapons, armor, etc) How to setup Visual effects, sound effects, etc This course is ideal for individuals who are intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system It is particularly useful for intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system.
Enroll now: Unreal Engine 5: Soulslike Melee Combat System
Summary
Title: Unreal Engine 5: Soulslike Melee Combat System
Price: $94.99
Average Rating: 3.93
Number of Lectures: 51
Number of Published Lectures: 51
Number of Curriculum Items: 51
Number of Published Curriculum Objects: 51
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to program in Unreal Engine with Blueprint
- Learn how to create a complete Action RPG Combat System from scratch
- Create enemy combat AI using Behavior Tree's
- Enemy Boss AI using Behavior Tree's
- Different Enemy types such as mobs, heavy mobs, & Bosses
- Different types of enemy attacks (Distance based attacks, rare attacks, etc)
- Create enemy combat behavior, patrol path behavior, etc.
- Hit Detection System using Raycasts
- How to use Gameplay tags system
- State management & how to manage multiple states in a combat system
- Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)
- More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags
- Learn how to use & manage different states within a combat system
- Directional dodging system
- Multiple Attack types
- Multiple Combat Styles (Light sword, Dual Swords, etc)
- Hit Reaction System
- Blocking & heal mechanic
- Targeting System
- Different hit reactions based on attack ( e.g. Knockdown)
- Equipment (E.g. weapons, armor, etc)
- How to setup Visual effects, sound effects, etc
Who Should Attend
- intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system
Target Audiences
- intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system
IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you’ll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine.
If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!
Using Unreal Engine 5, you’ll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!
So what sort of mechanics will I be teaching in this course?
You’ll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.
By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.
If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!
Ready to create your own souls-like combat system? Come join the course now!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome To The Course
Lecture 2: Community & Support
Lecture 3: Links & Resources
Lecture 4: Initial Setup
Chapter 2: Weapons and Equipment
Lecture 1: Creating base equipment
Lecture 2: Equip & Unequip Weapon
Lecture 3: Creating the pickup Actor
Lecture 4: Different Weapon Styles
Lecture 5: Fixing Bugs
Chapter 3: Basic Combat
Lecture 1: Creating the Combat Component
Lecture 2: Attack Combinations
Lecture 3: Directional Dodge
Lecture 4: Combat Reset
Lecture 5: Hit Detection System
Lecture 6: Character Death
Lecture 7: Fixing Bugs & Improving Gameplay
Chapter 4: Advanced Combat
Lecture 1: State Manager System
Lecture 2: Character Actions
Lecture 3: Sprint Mechanic
Lecture 4: Multiple Attack Types
Lecture 5: Creating the Stats Component
Lecture 6: Stats System Continued
Lecture 7: Regeneratable Stats – Stamina System
Lecture 8: Different Stat Costs for Different Weapons
Lecture 9: Armor & Defense Stat
Lecture 10: Gameplay Tags
Lecture 11: Dual Wield Weapons
Lecture 12: Targeting System
Lecture 13: Targeting System Continued
Lecture 14: Hit Reaction System
Chapter 5: Enemy Combat AI
Lecture 1: Introduction to Behavior Trees
Lecture 2: Setting Up The Enemy AI
Lecture 3: AI Patrol System
Lecture 4: AI Perception
Lecture 5: Enemy Combat
Lecture 6: Enemy Combat Continued
Lecture 7: Different Enemy Types
Lecture 8: System & Gameplay Improvements
Chapter 6: Creating an RPG Prototype
Lecture 1: Initial Setup
Lecture 2: Changing Character Mesh
Lecture 3: Setting up Gruntling mob
Lecture 4: Setting up Gruntling Mob Continued
Lecture 5: Humanoid Mob Enemy
Lecture 6: Setting Up Boss Enemies
Lecture 7: Combat Effects
Lecture 8: Blocking mechanic
Lecture 9: Use Item (Heal)
Lecture 10: Bug Fixes & Improvements
Lecture 11: Bug fixes Continued
Lecture 12: Block With Sword
Lecture 13: Gruntling Patrol
Instructors
-
Unreal RPG Mastery
Programmer, Game Developer
Rating Distribution
- 1 stars: 58 votes
- 2 stars: 55 votes
- 3 stars: 139 votes
- 4 stars: 256 votes
- 5 stars: 408 votes
Frequently Asked Questions
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