Unreal Engine 5: The Intermediate Course
Unreal Engine 5: The Intermediate Course, available at $94.99, has an average rating of 4.7, with 100 lectures, based on 369 reviews, and has 4705 subscribers.
You will learn about Intermediate Unreal Engine 5 concepts used to develop games Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates How skeletal meshes work and how to import, edit, assign, control and blend animations Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces This course is ideal for individuals who are Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies or Students with a desire to learn Unreal Engine 5 concepts in great detail or Those wishing to become professionals using Unreal Engine 5 It is particularly useful for Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies or Students with a desire to learn Unreal Engine 5 concepts in great detail or Those wishing to become professionals using Unreal Engine 5.
Enroll now: Unreal Engine 5: The Intermediate Course
Summary
Title: Unreal Engine 5: The Intermediate Course
Price: $94.99
Average Rating: 4.7
Number of Lectures: 100
Number of Published Lectures: 100
Number of Curriculum Items: 100
Number of Published Curriculum Objects: 100
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Intermediate Unreal Engine 5 concepts used to develop games
- Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop
- How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates
- How skeletal meshes work and how to import, edit, assign, control and blend animations
- Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces
Who Should Attend
- Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies
- Students with a desire to learn Unreal Engine 5 concepts in great detail
- Those wishing to become professionals using Unreal Engine 5
Target Audiences
- Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies
- Students with a desire to learn Unreal Engine 5 concepts in great detail
- Those wishing to become professionals using Unreal Engine 5
Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: The Intermediate Course.
Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers
Continue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5.
I also spent a great deal of time before the course was first published to plan out all the lessons so that:
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nothing is covered without the prerequisite knowledge needed being covered first
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lectures and sections are self-contained without jumping from topic to topic
In other words, I strived to structure the course in the “ideal” order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I’m very proud of what I was able to accomplish with this course.
Learn How to Be a Professional Video Game Developer Using Unreal Engine
This course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you’re just looking to play around a bit, then you may not like the attention to detail. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t.
This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics.
Intermediate-Level Game Design Concepts
If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course.
The course will cover the following topics in thorough detail:
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Materials & Textures
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Landscapes & Open Worlds
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Skeletal Meshes & Animations
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Intermediate Blueprints
Materials and Textures – How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals.
Landscapes and Open Worlds – How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite.
Skeletal Meshes and Animations – How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes.
Intermediate Blueprints – Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.
Course Curriculum
Chapter 1: Materials and Textures
Lecture 1: Materials Overview
Lecture 2: Textures
Lecture 3: Material Inputs
Lecture 4: Normal Maps
Lecture 5: Anisotropy and Tangent Inputs
Lecture 6: Material Editor Toolbar
Lecture 7: Blend Modes
Lecture 8: Material Instances
Lecture 9: Dynamic Material Instances
Lecture 10: Shading Models Part 1
Lecture 11: Shading Models Part 2
Lecture 12: Water Materials
Lecture 13: Math Expressions
Lecture 14: Input Data Expressions
Lecture 15: Material Functions
Lecture 16: Built-In Material Functions
Lecture 17: Texture Masking
Lecture 18: Material Layers
Lecture 19: Material Layer Blends
Lecture 20: UV Mapping
Lecture 21: Texture Coordinate Node
Lecture 22: Gradient Functions
Lecture 23: Time Node
Lecture 24: Rotator and Panner Nodes
Lecture 25: Bump Maps
Lecture 26: World Position Offset
Lecture 27: Pixel Depth Offset
Lecture 28: Decals
Chapter 2: Landscapes and Open Worlds
Lecture 1: Landscape Overview
Lecture 2: Landscape Manage Mode
Lecture 3: Landscape Brushes
Lecture 4: Landscape Edit Layers
Lecture 5: Landscape Sculpt Mode Part 1
Lecture 6: Landscape Sculpt Mode Part 2
Lecture 7: Landscape Paint Mode Part 1
Lecture 8: Landscape Paint Mode Part 2
Lecture 9: Landscape Hole Materials
Lecture 10: Landscape Auto Materials
Lecture 11: Landscape Splines Part 1
Lecture 12: Landscape Splines Part 2
Lecture 13: Landscape Collisions
Lecture 14: Landscape Grass Part 1
Lecture 15: Landscape Grass Part 2
Lecture 16: Foliage Mode Part 1
Lecture 17: Foliage Mode Part 2
Lecture 18: World Partition Overview Part 1
Lecture 19: World Partition Overview Part 2
Lecture 20: Streaming Sources
Lecture 21: Data Layers
Lecture 22: Level Instances
Lecture 23: Level of Detail (LOD) Part 1
Lecture 24: Level of Detail (LOD) Part 2
Lecture 25: Nanite Part 1
Lecture 26: Nanite Part 2
Chapter 3: Skeletal Meshes and Animations
Lecture 1: Skeletal Mesh Animation Overview
Lecture 2: Skeletal Animation Editors
Lecture 3: Skeletons
Lecture 4: Sockets
Lecture 5: Animation Sequences
Lecture 6: Animation Blueprints
Lecture 7: State Machines Part 1
Lecture 8: State Machines Part 2
Lecture 9: Blending Animations Overview
Lecture 10: Blend Spaces Part 1
Lecture 11: Blend Spaces Part 2
Lecture 12: Blend Multi & Blend Poses Nodes
Lecture 13: Cached Poses
Lecture 14: Layered Blend Per Bone Node Part 1
Lecture 15: Layered Blend Per Bone Node Part 2
Lecture 16: Blend Profiles
Lecture 17: Additive Animations
Lecture 18: Aim Offsets
Lecture 19: Animation Montages Part 1
Lecture 20: Animation Montages Part 2
Lecture 21: Animation Notifies Part 1
Lecture 22: Animation Notifies Part 2
Lecture 23: Animation Curves
Lecture 24: Curve Editor Part 1
Lecture 25: Curve Editor Part 2
Lecture 26: Morph Targets
Lecture 27: Animation Attributes
Chapter 4: Intermediate Blueprints
Lecture 1: Blueprints Review
Lecture 2: Arrays
Lecture 3: Sets
Lecture 4: Maps
Lecture 5: Structs
Lecture 6: Data Tables
Lecture 7: Spawning Actors
Lecture 8: Referencing Actors
Lecture 9: Functions Overview
Lecture 10: Function Properties
Lecture 11: Advanced Function Properties
Lecture 12: Local Variables, Collapsing Nodes, and Overriding
Lecture 13: Function Libraries
Lecture 14: Macros
Lecture 15: Construction Script
Instructors
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David Nixon
Software Developer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 2 votes
- 3 stars: 10 votes
- 4 stars: 91 votes
- 5 stars: 264 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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