Unreal Engine 5 (UE5): Blueprints for Beginners
Unreal Engine 5 (UE5): Blueprints for Beginners, available at $69.99, has an average rating of 4.58, with 71 lectures, based on 431 reviews, and has 2542 subscribers.
You will learn about Getting started with Unreal Engine 5 – overview and navigation. Fundamentals of Unreal Engine 5 Blueprints. Code a 3D platformer, including character creation, movement, spawn points, and level changes. Use what you have learned in your own Unreal Engine Blueprint game projects! This course is ideal for individuals who are Complete beginners with no prior experience or Game artists and designers who want to get into game programming or Experienced developers who want to brush up their skills or Visual learners who prefer visual over text-based code or Programmers with C++ experience It is particularly useful for Complete beginners with no prior experience or Game artists and designers who want to get into game programming or Experienced developers who want to brush up their skills or Visual learners who prefer visual over text-based code or Programmers with C++ experience.
Enroll now: Unreal Engine 5 (UE5): Blueprints for Beginners
Summary
Title: Unreal Engine 5 (UE5): Blueprints for Beginners
Price: $69.99
Average Rating: 4.58
Number of Lectures: 71
Number of Published Lectures: 71
Number of Curriculum Items: 71
Number of Published Curriculum Objects: 71
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Getting started with Unreal Engine 5 – overview and navigation.
- Fundamentals of Unreal Engine 5 Blueprints.
- Code a 3D platformer, including character creation, movement, spawn points, and level changes.
- Use what you have learned in your own Unreal Engine Blueprint game projects!
Who Should Attend
- Complete beginners with no prior experience
- Game artists and designers who want to get into game programming
- Experienced developers who want to brush up their skills
- Visual learners who prefer visual over text-based code
- Programmers with C++ experience
Target Audiences
- Complete beginners with no prior experience
- Game artists and designers who want to get into game programming
- Experienced developers who want to brush up their skills
- Visual learners who prefer visual over text-based code
- Programmers with C++ experience
Create high-quality games without a single line of code
If you are looking for a fast and powerful visual scripting system that can create any game you want, Unreal Engine Blueprints is your go to programming language. Use the same tools and principles AAA studios use in their Unreal Blueprint projects to create high-quality games. Everything is free.
Jump right into game creation with Unreal Engine 5 Blueprints
The beauty about Blueprint visual scripting is that it allows you to jump right into game creation, and gives you a great entry to game development, but at the same time can be a standalone as the case for many professionals. Game designers and artist use Unreal Blueprints to showcase their animations, user interfaces, and audio. Programmers and game developers use Blueprints to code whole games or prototypes, but can also be used in addition to C++.
By the end of this course, you will have learned the fundamentals of Unreal Engine 5 blueprints and coded a small platformer game with easy follow-along videos. You will be able to use what you have learned in character creation, movement, collision, spawn points, and level changes in your own UE5 Blueprint game project.
My name is Moustafa and I am the director and developer of Farmtale on Steam done only on Blueprints. With many years of experience within game development, I will be here for you every step of the way.
This course covers all you need to know about UE5 Blueprints to code your first game, including:
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Variables
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Events, functions, and macros
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Arrays
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Execution flow
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Enumeration
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Blueprint actors, classes, and communication
Learn the best coding practice from a published Unreal Blueprint game developer
All code is not equal. There are many ways to develop games, some better for performance than others. Some code might even break. I will show you how to use different optimization tools to achieve game-ready performance.
Join our supportive and sharing community on Discord.
See you in lesson 1!
I wish you the best,
Moustafa Nafei
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Lecture 2: Community Discord Server
Lecture 3: Downloading the Engine
Lecture 4: Creating the Project
Lecture 5: First Steps in Unreal Engine
Chapter 2: Blueprint Fundamentals
Lecture 1: What are Blueprints?
Lecture 2: Setup & Blueprint Layout
Lecture 3: Execution Order
Chapter 3: Variables
Lecture 1: What are Variables?
Lecture 2: Integer, Float & Byte
Lecture 3: Boolean
Lecture 4: Text, String & Name
Lecture 5: Vector
Lecture 6: Rotator
Lecture 7: Transform
Lecture 8: Variable Operators
Lecture 9: Branches & Conditioning
Lecture 10: Get & Set
Lecture 11: Variables Example
Chapter 4: Events, Functions & Macros
Lecture 1: What are Events, Functions and Macros?
Lecture 2: Events
Lecture 3: Functions
Lecture 4: Macros
Lecture 5: Function & Macro Library
Lecture 6: Events, Functions & Macros Example
Chapter 5: Arrays
Lecture 1: What are Arrays?
Lecture 2: Creating an Array
Lecture 3: Array Functions
Chapter 6: Execution Flow
Lecture 1: What are Execution Flow Functions?
Lecture 2: Is Valid Check
Lecture 3: Sequence
Lecture 4: Flip Flop
Lecture 5: For Loop
Lecture 6: While Loop
Lecture 7: Do Once & Do N
Lecture 8: Gate & Multi Gate
Chapter 7: Enumeration
Lecture 1: What are Enumerations?
Lecture 2: Creating an Enumeration
Lecture 3: Compare Enumeration
Lecture 4: Switch on Enumeration
Lecture 5: Enumeration Example
Chapter 8: Blueprint Classes
Lecture 1: What are Blueprint Classes?
Lecture 2: Actor
Lecture 3: Pawn
Lecture 4: Character
Lecture 5: Player Controller
Lecture 6: Game Mode
Chapter 9: Blueprint Actors
Lecture 1: What are Blueprint Actors?
Lecture 2: Creating a Blueprint Actor
Lecture 3: Spawn & Destroy Actor
Lecture 4: Scene Components
Lecture 5: Editable Variable & Expose on Spawn
Lecture 6: Overlap Events
Lecture 7: Actor Has Tag
Lecture 8: Get All Actors
Chapter 10: Blueprint Communication
Lecture 1: What is Blueprint Communication?
Lecture 2: Casting
Lecture 3: Blueprint Interface
Lecture 4: Event Dispatcher
Chapter 11: Creating a Game
Lecture 1: Game Introduction
Lecture 2: Downloading the Project
Lecture 3: Game Mode & Player Controller
Lecture 4: Creating the Character
Lecture 5: Character Movement
Lecture 6: Creating the Scroll
Lecture 7: Making the Scroll Lootable
Lecture 8: Setting up the Platform
Lecture 9: Changing Levels
Lecture 10: Reward Trophies
Lecture 11: Finalizing the Game
Chapter 12: Where to Continue
Lecture 1: What Now?
Instructors
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Pixel Helmet
Game Developer & Publisher
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 10 votes
- 3 stars: 30 votes
- 4 stars: 135 votes
- 5 stars: 254 votes
Frequently Asked Questions
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