Unreal Engine 5 (UE5): Complete Beginners Course
Unreal Engine 5 (UE5): Complete Beginners Course, available at $99.99, has an average rating of 4.7, with 45 lectures, based on 2174 reviews, and has 11904 subscribers.
You will learn about Unreal Engine Unreal Engine 5 Game Design Architectural Design Product Design This course is ideal for individuals who are Game Design Students or Product Design Students or Architectural Design Students It is particularly useful for Game Design Students or Product Design Students or Architectural Design Students.
Enroll now: Unreal Engine 5 (UE5): Complete Beginners Course
Summary
Title: Unreal Engine 5 (UE5): Complete Beginners Course
Price: $99.99
Average Rating: 4.7
Number of Lectures: 45
Number of Published Lectures: 45
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Unreal Engine
- Unreal Engine 5
- Game Design
- Architectural Design
- Product Design
Who Should Attend
- Game Design Students
- Product Design Students
- Architectural Design Students
Target Audiences
- Game Design Students
- Product Design Students
- Architectural Design Students
*Brand New Lectures Added This Month*:
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Character Movement and Animations From Scratch
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UE5 Metahumans (Creation and Animation)
Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.
We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.
Just a bit of what the course covers:
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Introduction to Unreal Engine 5
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Overview of the new UE5 user interface
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How to setup your first project
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Creating your first level
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Adjusting manual exposure and exploring post process volumes
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Full Introduction to Materials and Shaders
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How to build materials using the material node editor
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How to create master and instance materials to easily cut down on material efforts
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Explore the Unreal Marketplace
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How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more
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Unreal Engine Lighting Basics
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A full introduction to different lighting types in UE5
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How to use light map baking to create playable beautiful environments
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An overview on lightmass settings
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How to fix common light map issues
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New: Lumen Lighting Engine
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Introduction on how the lumen lighting engine works to create amazing real-time environment lighting
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How to create emissive materials that generate both direct and indirect real-time lighting
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New: Nanite Virtualized Geometry
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Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues
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How to create Nanite assets from existing meshes
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Discussions around Nanite limitation like overdraw and how to overcome these limitations
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The Integrated Quixel Bridge (Megascans) Library
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How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface
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A look at pre-built free Quixel Bridge materials
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Importing External Meshes and Assets to Unreal Engine 5
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A walkthrough on how to import FBX files right into UE5
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How to fix possible material issues at import
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Complete Introduction to the Blueprint Visualized Scripting Engine
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How to build your very first blueprints and create events in UE5
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More in depth examples of creating your first UE5 blueprints
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How to create and use Blueprint Variables and Functions
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How to build a blueprint health and damage system that updates in realtime
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We then build a completely functional game that covers additional concepts like:
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Planning a project
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Setting up a project for the first time
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Sculpting landscapes and terrains
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Painting materials on landscapes
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Creating “auto” materials that paint different materials based on the slope of the terrain
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How to create realistic water bodies like oceans and lakes
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Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator
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Importing, rigging, and adding animations to characters
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Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars
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Creating blueprint food caches
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Introduction to Unreal’s VFX system Niagra
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How to use the Event Tick and Timed Events in UE5
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And lots more…
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Learn how to Import and Animate Characters from Scratch
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Download Character Meshes and Animations
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Full Character Setup with Input Keys (Idle, Walk, Run, and Jump)
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Character Animation Blending
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Introduction to UE5 Metahumans (Digital Humans)
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Learn how to use the Metahuman Creator to create amazingly real human characters
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Basic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.
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Course Curriculum
Chapter 1: Introduction to Unreal Engine 5
Lecture 1: Introduction to the Course
Lecture 2: Download and Install Unreal Engine 5
Lecture 3: Creating Your First UE5 Level
Lecture 4: Exposure and Post Processing Volumes
Chapter 2: Unreal Engine 5 Materials
Lecture 1: Introduction to UE5 Materials
Lecture 2: Creating Master and Instance Materials
Chapter 3: Epic Unreal Engine Marketplace
Lecture 1: Using the Epic Unreal Marketplace
Chapter 4: UE5 Lighting Basics
Lecture 1: Introduction to UE5 Lighting and Light Types
Lecture 2: Creating Light Maps
Lecture 3: Light Mass Settings
Lecture 4: How to Fix Common Light Map Issues
Chapter 5: UE5 Lumen Lighting Engine
Lecture 1: Introduction to Lumen
Lecture 2: Using Emissive Materials with Lumen
Chapter 6: Nanite Virtualized Geometry
Lecture 1: Introduction to Nanite Virtualized Geometry
Lecture 2: Building Nanite Objects
Lecture 3: Avoiding Overdraw in Nanite
Chapter 7: Using UE5s Integrated Quixel Bridge and Megascans Library
Lecture 1: Getting Started with Quixel Bridge and Megascans
Lecture 2: Using Pre-Built Quixel Bridge Materials
Chapter 8: Importing External Assets and Meshes to UE5
Lecture 1: Import FBX Meshes and Materials into UE5
Chapter 9: Introduction to Blueprint Visual Scripting
Lecture 1: Introduction to Blueprints
Lecture 2: Your First Blueprint Project
Lecture 3: Blueprint Variables
Lecture 4: Blueprint Functions
Lecture 5: Health and Damage Systems
Chapter 10: Building our First Game: Castaway
Lecture 1: Castaway Game Introduction
Lecture 2: Planning our First Game
Lecture 3: Setting Up Our Project
Lecture 4: Sculpting Landscapes and Terrain
Lecture 5: Landscape Painting and Landscape Materials
Lecture 6: UE5 Water Bodies
Lecture 7: Adding Foliage Variations
Lecture 8: Adding Nanite Meshes to Landscape
Lecture 9: Importing and Rigging Our Character
Lecture 10: Creating the HUD Overlay
Lecture 11: Food Caches and Niagra VFX System
Lecture 12: Building the Game Mechanics
Lecture 13: Event Tick and Timed Events
Lecture 14: Finishing Up the Game
Chapter 11: [NEW] Character Movement and Animation From Scratch
Lecture 1: Download Character Assets
Lecture 2: Character Setup
Lecture 3: Character Movement
Lecture 4: Adding Character Animations
Chapter 12: [NEW] UE5 Metahumans
Lecture 1: Creating a Metahuman Character
Lecture 2: Metahuman Animations
Chapter 13: A Huge Thank You
Lecture 1: Thank You!
Instructors
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Tyler DeLange
3D Artist and Data Specialist
Rating Distribution
- 1 stars: 9 votes
- 2 stars: 27 votes
- 3 stars: 143 votes
- 4 stars: 663 votes
- 5 stars: 1332 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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