Unreal Engine 5 (UE5): the basics of the unreal editor
Unreal Engine 5 (UE5): the basics of the unreal editor, available at $199.99, has an average rating of 5, with 21 lectures, based on 25 reviews, and has 1037 subscribers.
You will learn about Introduction to the unreal engine Fundamental of C++ BP versus C++ Unreal editor This course is ideal for individuals who are All levels It is particularly useful for All levels.
Enroll now: Unreal Engine 5 (UE5): the basics of the unreal editor
Summary
Title: Unreal Engine 5 (UE5): the basics of the unreal editor
Price: $199.99
Average Rating: 5
Number of Lectures: 21
Number of Published Lectures: 20
Number of Curriculum Items: 21
Number of Published Curriculum Objects: 20
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Introduction to the unreal engine
- Fundamental of C++
- BP versus C++
- Unreal editor
Who Should Attend
- All levels
Target Audiences
- All levels
Ready to make games in the amazing world of Unreal Engine 5?
In this course we’ll give you a complete project which you can edit it and publish it on any platform with lots of assets you can use them for developing your games.
Learn how to create and mod video games using Unreal Engine 5, even if you’re a complete beginner. Unreal is a free-to-use game development engine used by AAA studios and indie developers worldwide. It is a massive and powerful beast, but we break it down step-by-step so you can tame it.
We start super simple so no prior experience of Unreal or coding is needed!
And we will basically set up the movement functions, the action mappings and also the axis mappings .
The whole project and the all functions are going to be made with C++.
Learn C++, the powerful industry-standard language from scratch. By the end of the course, you’ll be very confident in the basics of coding and game development, and hungry to learn more.
In this class we’re going to cover the editor basics and how to use every tool in the editor.
We’re going to give you an overview of how the editor is laid out as well as how to customize it .
Then we’re going to go and work on the viewport and what options do we have available inside the viewport and how do we navigate around it .
The world outliner and how it works and what is it good for.
The details panel and what does this do and what features does it give us when we use it .
The modes panel and what available modes do we have when working in the editor and then an overview of the place mode .
The content browser what is this giant thing for and how do we customize it to make it a little less unwieldy.
And then finally the main toolbar are shortcuts to our common actions.
Understanding the editor basics is a great way to get started for that reason we created this class.
Course Curriculum
Lecture 1: The viewport
Lecture 2: The Static Mesh Actor
Lecture 3: Unreal Engine vs the Unreal Editor
Lecture 4: Unreal Editor vs the Level Editor
Lecture 5: Panels of the Level Editor
Lecture 6: Customizing the Interface
Lecture 7: Place Mode Tabs
Lecture 8: Mouse Navigation
Lecture 9: WASD Navigation
Lecture 10: Focusing
Lecture 11: Going to
Lecture 12: Maya Navigation
Lecture 13: Camera Speed
Lecture 14: Move Tool
Lecture 15: Rotate Tool
Lecture 16: Scale Tool
Lecture 17: World Space vs Local Space
Chapter 1: Fundamental of C++ programming language
Lecture 1: " Hello world "
Lecture 2: Variables
Chapter 2: Shooter games
Lecture 1: Movement test
Instructors
-
Emad Ahmed
Game developer & visual desiner
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 3 votes
- 5 stars: 20 votes
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