Unreal Engine 5 (UE5): The Complete Beginner's Course
Unreal Engine 5 (UE5): The Complete Beginner's Course, available at $54.99, has an average rating of 4.6, with 67 lectures, based on 334 reviews, and has 2111 subscribers.
You will learn about Install and navigate Unreal Engine 5 Import and Use Quixel Megascans assets Place and transform different world geometries Create and apply textures and materials Add details, sound effects, and lighting Optimize your environment to game-ready performance This course is ideal for individuals who are Complete beginners with no prior experience or Game programmers who want to get into level design or Experienced game developers who want to brush up their skills It is particularly useful for Complete beginners with no prior experience or Game programmers who want to get into level design or Experienced game developers who want to brush up their skills.
Enroll now: Unreal Engine 5 (UE5): The Complete Beginner's Course
Summary
Title: Unreal Engine 5 (UE5): The Complete Beginner's Course
Price: $54.99
Average Rating: 4.6
Number of Lectures: 67
Number of Published Lectures: 67
Number of Curriculum Items: 67
Number of Published Curriculum Objects: 67
Original Price: $74.99
Quality Status: approved
Status: Live
What You Will Learn
- Install and navigate Unreal Engine 5
- Import and Use Quixel Megascans assets
- Place and transform different world geometries
- Create and apply textures and materials
- Add details, sound effects, and lighting
- Optimize your environment to game-ready performance
Who Should Attend
- Complete beginners with no prior experience
- Game programmers who want to get into level design
- Experienced game developers who want to brush up their skills
Target Audiences
- Complete beginners with no prior experience
- Game programmers who want to get into level design
- Experienced game developers who want to brush up their skills
Learn the fundamentals of Unreal Engine 5 through level design!
Unreal Engine is one of the most popular engines in AAA-studios from games to architecture, product design, and filmmaking. Known for high-quality graphics, I want you to showcase it.
By the end of this course, you will have learned the fundamentals of the Engine by creating your own realistic environment from start to finish with easy follow along videos. You will able to use the same workflow and techniques to create your own projects.
You will get comfortable navigating the Engine and apply key concepts to your future projects whether you are game developer, programmer, artist, or designer. You don’t need any prior experience.
This course has all you need to know to get started, including:
-
Unreal Engine overview (toolbars, panels, browsers..)
-
Creating and setting up projects
-
Placing and transforming different actors
-
Creating and applying textures and materials
-
Adding details, sound effects, and lighting
As a bonus, you get to create a beautiful cinematic and presentation of your finished product.
Learn the best practice from a published developer
My name is Moustafa, and I am the director and developer of Farmtale on Steam. With years of experience within game development and teaching, I will show you the best practice of Unreal Engine 5. It is not enough for games to look good, but they also has to perform. You will use different optimization tools to achieve game-ready performance.
Join our supportive and sharing community on Discord.
See you in lesson 1!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Community Discord Server
Lecture 3: Downloading Unreal Engine 5
Lecture 4: Creating the Project
Chapter 2: Unreal Engine Overview
Lecture 1: The Toolbar
Lecture 2: The Details Panel
Lecture 3: The World Outliner
Lecture 4: The Content Browser
Lecture 5: Viewport & Navigation
Chapter 3: Initial Project Setup
Lecture 1: Creating a New Level
Lecture 2: Post Process Volume
Lecture 3: Camera Exposure
Chapter 4: Quixel Megascans
Lecture 1: Introduction to Quixel Megascans
Lecture 2: Quixel Bridge Overview
Lecture 3: Finding Our Assets
Lecture 4: Quality vs. Performance
Lecture 5: Importing Assets
Chapter 5: Materials & Textures
Lecture 1: What is a Texture?
Lecture 2: Texture Properties
Lecture 3: What is a Material?
Lecture 4: The Material Graph
Lecture 5: Material Instances
Lecture 6: Adjusting the Texture Compression
Chapter 6: Level Design
Lecture 1: Placing the Ground Mesh
Lecture 2: Creating a Blend Material
Lecture 3: Blend Material Properties
Lecture 4: Mesh Painting Tool
Lecture 5: Adjusting the Ground Tiling
Lecture 6: Adjusting the Ground Textures
Lecture 7: Painting the Ground
Lecture 8: Adding Rocks
Lecture 9: Adding Puddles
Lecture 10: Adding Branches
Lecture 11: Adding Twigs
Lecture 12: Adding Cacti
Lecture 13: Adding Grass
Lecture 14: Adding Props
Lecture 15: Applying Decals
Lecture 16: Creating a Landscape
Lecture 17: Sculpting the Landscape
Lecture 18: Adding Assets to Landscape
Lecture 19: Finalizing the Environment
Chapter 7: Optimization
Lecture 1: Level Of Detail
Lecture 2: Texture Size
Lecture 3: Optimization Viewmodes
Lecture 4: Lightmap Density
Lecture 5: Limiting the FPS Usage
Chapter 8: Lighting
Lecture 1: Light Types
Lecture 2: Initial Lighting Setup
Lecture 3: Adding a Sky
Lecture 4: Adding a Directional Light
Lecture 5: Adding a Sky Light
Lecture 6: Lightmass Importance Volume
Lecture 7: Adding Fog
Lecture 8: Adjusting the Lighting
Lecture 9: Adjusting the Post Process Volume
Lecture 10: Static vs. Stationary vs. Movable
Lecture 11: Building the Lighting
Lecture 12: BONUS: Insight on Boardcraft Lighting
Chapter 9: Audio
Lecture 1: Importing Sound Assets
Lecture 2: Creating Sound Cues
Lecture 3: Adding Sound to the Environment
Chapter 10: Presentation
Lecture 1: Adding a Camera
Lecture 2: Adjusting the Camera Settings
Lecture 3: Taking a Screenshot
Lecture 4: Making the Camera Work on Play
Lecture 5: What Now?
Instructors
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Pixel Helmet
Game Developer & Publisher
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 5 votes
- 3 stars: 27 votes
- 4 stars: 113 votes
- 5 stars: 185 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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