Unreal Engine 5 UI Design: Advance inventory system with UE5
Unreal Engine 5 UI Design: Advance inventory system with UE5, available at $89.99, has an average rating of 4.81, with 118 lectures, based on 395 reviews, and has 3674 subscribers.
You will learn about Inventory Design UI Design Widgets Blueprint communication Advance arrays advance structure Health bar Money system Pick up item Equipe Item Tabs System Action menu 3D model in UI using Items Drag and Drop This course is ideal for individuals who are Game developers It is particularly useful for Game developers.
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Summary
Title: Unreal Engine 5 UI Design: Advance inventory system with UE5
Price: $89.99
Average Rating: 4.81
Number of Lectures: 118
Number of Published Lectures: 118
Number of Curriculum Items: 118
Number of Published Curriculum Objects: 118
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Inventory Design
- UI Design
- Widgets
- Blueprint communication
- Advance arrays
- advance structure
- Health bar
- Money system
- Pick up item
- Equipe Item
- Tabs System
- Action menu
- 3D model in UI
- using Items
- Drag and Drop
Who Should Attend
- Game developers
Target Audiences
- Game developers
Hello Everybody, in this course we are going to learn everything that you need to know about creating a advanced dynamic inventory system
we will start with very basic stuff like importing files
then we start with the money management system for the UI
after that we start designing the health bar similar to legends of zelda health bar
next we will learn about the Tab system in unreal engine 5
then we will learn how to pick items up
then we will be creating a dynamic inventory System we learn to work with arrays and structures.
we will also learn about components and why we should use them
we also learn about how to write code in a modular way so it can be reusable within your game.
next we will create item holders and item info widgets so we can hover over a specific item that will give us the information value like power, name, and description.
Then we will also learn how to add a 3d body to our UI
Also we learn how to use and equip items
at the end we learn about drag and drop and how it works completely
we have a very active friendly discord channel that you can join and ask your questions and get help
we have a legend there that is always around and willing to help
so let us begin, and I hope you really enjoy the course This course is for both Beginners and intermediate users so I have tried my best to accommodate everyone in this course, Thank you.
Course Curriculum
Chapter 1: 01.Project setup ( Absolute Beginner )
Lecture 1: 01.Course structure
Lecture 2: 02.Course Files
Lecture 3: 03.Import the files to unreal engine
Lecture 4: 04.Material for money
Chapter 2: 02.Money ( Intermediate )
Lecture 1: 05.Create Blueprint for money
Lecture 2: 06.Data table and structure
Lecture 3: 07.Pick money up
Lecture 4: 08.Add amount to character money
Lecture 5: 09.Create widget blueprint
Lecture 6: 10.Enhanced input
Lecture 7: 11.Show inventory
Lecture 8: 12.Hide Inventory
Chapter 3: 03.Components ( Intermediate )
Lecture 1: 13.Create component
Lecture 2: 14.Transfer variables and nodes to component
Lecture 3: 15.Events in Components
Chapter 4: 04.Money UI ( Intermediate )
Lecture 1: 16.Borders and text
Lecture 2: 17.Money UI
Lecture 3: 18.Comunicate between component and widget
Chapter 5: 05.Health Bar UI ( Pro )
Lecture 1: 19.User created widget
Lecture 2: 20.Heart widget UI
Lecture 3: 21.Heart widget Coding
Lecture 4: 22.Max health and health logic
Lecture 5: 23.empty heart and half heart coding
Lecture 6: 24.Draw Hearts
Lecture 7: 25.Increase and Decrease the Health
Lecture 8: 26.Use Health bar in vieport as well
Chapter 6: 06.Guid Ui ( Intermediate )
Lecture 1: 27.Create Guid for R Button
Lecture 2: 28.Alignments
Lecture 3: 29.Y Button guid
Lecture 4: 30.A and B Button Guid
Chapter 7: 07.Inventory Tab ( Intermediate )
Lecture 1: 31.Create tabs button
Lecture 2: 32.Hovered and Clicked event effects
Lecture 3: 33.Challenge Done
Lecture 4: 34.Widget switcher
Lecture 5: 35.Pre construct
Lecture 6: 36.Keyboard selection
Chapter 8: 08.Pick Item Up ( Pro )
Lecture 1: 37.Struct for Items
Lecture 2: 38.Data tables for Items
Lecture 3: 39.Enums
Lecture 4: 40.Item Physics
Lecture 5: 41.Trace to pickup
Lecture 6: 42.get picked up Item Data
Lecture 7: 43.Pick Up guid UI
Lecture 8: 44.Pick up UI Code
Chapter 9: 09.Arrays for UI ( Pro )
Lecture 1: 45.Struct of arrays
Lecture 2: 46.Enhanced input for Pick Up Items
Lecture 3: 47.Check the Item Type
Lecture 4: 48.Add to Item that is already in inventory
Lecture 5: 49.Succes on adding to inventory or not logic
Lecture 6: 50.Create item inside inventory array
Lecture 7: 51.Sword array create slot from scratch
Lecture 8: 52.Increase sword quantity logic
Lecture 9: 53.Shield array with copy and paste
Chapter 10: 10.Slot UI ( Pto )
Lecture 1: 54.Create slot border
Lecture 2: 55.Slot icon and hover effect
Lecture 3: 56.Quantity UI
Lecture 4: 57.Box quantity Zero
Lecture 5: 58.Set values of slot UI
Lecture 6: 59.Slot hover
Chapter 11: 11.Slot Codes ( Pro )
Lecture 1: 60.Use slot in wrap boxes
Lecture 2: 61.Add items to wrap box of sword
Lecture 3: 62.Use macros
Chapter 12: 12.Item Info UI ( Intermediate )
Lecture 1: 63.Create Item Info Widget
Lecture 2: 64.Item info UI design
Lecture 3: 65.Item info Code
Lecture 4: 66.Where put item info
Lecture 5: 67.Item info on pick up
Lecture 6: 68.Hide item info at begining
Lecture 7: 69.update item info
Lecture 8: 70.Not show item info for quantity zero
Chapter 13: 13.Action Menu ( Pro )
Lecture 1: 71.Action menu Base layout
Lecture 2: 72.Buttons Design
Lecture 3: 73.Show action menu
Lecture 4: 74.Action menu position
Lecture 5: 75.Hover effect for action menu
Lecture 6: 76.Action Menu texts
Chapter 14: 14.3D Mesh in UI ( Pro )
Lecture 1: 77.Scene capture
Lecture 2: 78.Mask 3d body
Chapter 15: 15.Using Eatables Items ( Pro )
Lecture 1: 79.Use eatables
Lecture 2: 80.Update health bar in inventory
Lecture 3: 81.Update inventory quantity
Lecture 4: 82.Action menu use eatables
Chapter 16: 16.Equipe Sword and shield Part 01 ( Pro )
Lecture 1: 83.Add socket
Lecture 2: 84.Set sword and shield function
Instructors
-
Unreal magic
in love with unreal engine and everything electronics
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 3 votes
- 3 stars: 8 votes
- 4 stars: 72 votes
- 5 stars: 311 votes
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