Unreal Engine: Advanced Widgets for UI
Unreal Engine: Advanced Widgets for UI, available at $74.99, has an average rating of 4.45, with 52 lectures, based on 94 reviews, and has 1336 subscribers.
You will learn about How to create data driven dynamic menu systems Utilizing data tables and structs to create dynamic menus Advanced widget rendering techniques Custom widget interaction 3D widget creation and interaction How to map a game controller to use your widgets Using a render target to render a secondary camera to a widget Using image sequence animations within widgets How to create drag and drop widgets How to create a Skyrim inspired inventory system This course is ideal for individuals who are Students who want to learn how to create UI for games and applications or Students interested in learning advanced widget concepts in Unreal Engine or Students interested in creating complex inventory systems or Students interested in creating an Action RPG It is particularly useful for Students who want to learn how to create UI for games and applications or Students interested in learning advanced widget concepts in Unreal Engine or Students interested in creating complex inventory systems or Students interested in creating an Action RPG.
Enroll now: Unreal Engine: Advanced Widgets for UI
Summary
Title: Unreal Engine: Advanced Widgets for UI
Price: $74.99
Average Rating: 4.45
Number of Lectures: 52
Number of Published Lectures: 52
Number of Curriculum Items: 52
Number of Published Curriculum Objects: 52
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create data driven dynamic menu systems
- Utilizing data tables and structs to create dynamic menus
- Advanced widget rendering techniques
- Custom widget interaction
- 3D widget creation and interaction
- How to map a game controller to use your widgets
- Using a render target to render a secondary camera to a widget
- Using image sequence animations within widgets
- How to create drag and drop widgets
- How to create a Skyrim inspired inventory system
Who Should Attend
- Students who want to learn how to create UI for games and applications
- Students interested in learning advanced widget concepts in Unreal Engine
- Students interested in creating complex inventory systems
- Students interested in creating an Action RPG
Target Audiences
- Students who want to learn how to create UI for games and applications
- Students interested in learning advanced widget concepts in Unreal Engine
- Students interested in creating complex inventory systems
- Students interested in creating an Action RPG
You already know how to create UI, now learn how to master it!
In this course, you will learn advanced techniques to use the Unreal Widget Blueprint system to create UI (User Interface) for your games and applications. These are the same user interfaces that you see in popular games such as Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy! These menus also mimic the menus that I use to create visualization applications at a Fortune 500 company, and are proven techniques! It is vitally important for any Unreal developer to understand how to create more advanced menu systems using the widget blueprint system. By the end of this course, you will have the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques, and create virtually any kind of menu within your own games and applications! You will also have developed an advanced dynamic inventory system inspired by The Elder Scrolls Skyrim!
This course is a an advanced course for those who already know the basics of the Unreal Widget Blueprint system. It is targeted at Unreal Engine users who have at least a basic understanding of widgets, though you will be able to follow along no matter what level you are currently. We will not be going over how to download and install the Engine or general navigation of the Editor, nor will we be going over how to create or display a widget. However, you will master how to design and program advanced widgets within the Widget Blueprint Editor! NO PROGRAMMING KNOWLEDGE REQUIRED!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Project Primer
Lecture 2: Making The Most Of This Course
Lecture 3: UPDATE – DON'T SKIP!
Chapter 2: Data Driven Dynamic Widgets
Lecture 1: Object-Oriented Programming
Lecture 2: User Created Widgets
Lecture 3: Creating Dynamic Menus
Lecture 4: Data Tables And Structs
Lecture 5: Importing Data At Runtime
Lecture 6: Parsing Data At Runtime
Lecture 7: Asset Registry
Lecture 8: Data Driven Widget System
Chapter 3: Custom Widget Interaction
Lecture 1: Overriding Events And Functions
Lecture 2: Drag And Drop
Lecture 3: Preconstruct Event
Lecture 4: Controller Mapping
Lecture 5: Binding External Events
Lecture 6: Editor Widgets
Chapter 4: Advanced Widget Rendering
Lecture 1: Responsive UI
Lecture 2: 3D Widgets
Lecture 3: UI Materials
Lecture 4: Render Target Texture
Lecture 5: Retainer Box
Lecture 6: Widget Alpha Mask
Lecture 7: Advanced UI Animation
Chapter 5: Inventory System
Lecture 1: Introduction And Set Up
Lecture 2: Item System
Lecture 3: Creating The 3D Pickup Widget
Lecture 4: Creating The Inventory Item and Inventory Widgets
Lecture 5: Creating The Stat Widgets
Lecture 6: Creating The Inventory Type Widgets
Lecture 7: Creating The Overencumbered Widget
Lecture 8: Setting Up The Inventory Menu Functions And Variables
Lecture 9: Character: Input Mapping
Lecture 10: Character: Initializing Widgets And Getting The Closest Item
Lecture 11: Character: Finishing The Character
Lecture 12: Inventory Design: Inventory Section
Lecture 13: Inventory Design: Description Section
Lecture 14: Inventory Design: Bottom Section
Lecture 15: Inventory Functionality: Keyboard Or Gamepad Function
Lecture 16: Inventory Functionality: Add Item
Lecture 17: Inventory Functionality: Populate Inventory
Lecture 18: Inventory Functionality: Update Weight
Lecture 19: Inventory Functionality: Set Favorite
Lecture 20: Inventory Functionality: Drop Item
Lecture 21: Inventory Functionality: Click Inventory Item Button
Lecture 22: Inventory Functionality: Change Inventory Type
Lecture 23: Inventory Functionality: Open Inventory Function
Lecture 24: Inventory Functionality: Finishing The Main Inventory
Lecture 25: 3D Item
Lecture 26: Debugging
Lecture 27: Populating The World
Lecture 28: BONUS LESSON: Creating Widgets for UI Project Primer
Instructors
-
Josh Triplett
Advanced Aerospace Technologies Specialist -
Robot Brain
Academy
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 13 votes
- 4 stars: 19 votes
- 5 stars: 57 votes
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