Unreal Engine Blueprints Optimization
Unreal Engine Blueprints Optimization, available at $54.99, has an average rating of 4.84, with 40 lectures, based on 67 reviews, and has 458 subscribers.
You will learn about Step By Step videos for Beginners and Advanced Students. Why you should NEVER use: Cast To, Event Tick, Bind, Delay, Get All Actors of Class. Advanced Heal/Damage System, Scoring System, Player Interaction and more. Learn Blueprint Interface, Timers, Custom Events, Functions, and Macros in detail. Advanced and exciting gameplay actions. Advanced Game Packaging (.exe) using Project Launcher and reduce file size. Player Abilities and Spells with Cooldown. After completing this course you will replace 90% of your Blueprints ! This course is ideal for individuals who are Beginners who wants to learn how to create games the proper way, using optimized Blueprints. or Students who wants to improve their Blueprints to a higher level. or Students who wants to create any size of games, big or small. or Intermediate or Expert Students will benefit from this course. or Students who wants to learn how to make games, but don't know or don't want to write lines of code. It is particularly useful for Beginners who wants to learn how to create games the proper way, using optimized Blueprints. or Students who wants to improve their Blueprints to a higher level. or Students who wants to create any size of games, big or small. or Intermediate or Expert Students will benefit from this course. or Students who wants to learn how to make games, but don't know or don't want to write lines of code.
Enroll now: Unreal Engine Blueprints Optimization
Summary
Title: Unreal Engine Blueprints Optimization
Price: $54.99
Average Rating: 4.84
Number of Lectures: 40
Number of Published Lectures: 40
Number of Curriculum Items: 40
Number of Published Curriculum Objects: 40
Original Price: A$34.99
Quality Status: approved
Status: Live
What You Will Learn
- Step By Step videos for Beginners and Advanced Students.
- Why you should NEVER use: Cast To, Event Tick, Bind, Delay, Get All Actors of Class.
- Advanced Heal/Damage System, Scoring System, Player Interaction and more.
- Learn Blueprint Interface, Timers, Custom Events, Functions, and Macros in detail.
- Advanced and exciting gameplay actions.
- Advanced Game Packaging (.exe) using Project Launcher and reduce file size.
- Player Abilities and Spells with Cooldown.
- After completing this course you will replace 90% of your Blueprints !
Who Should Attend
- Beginners who wants to learn how to create games the proper way, using optimized Blueprints.
- Students who wants to improve their Blueprints to a higher level.
- Students who wants to create any size of games, big or small.
- Intermediate or Expert Students will benefit from this course.
- Students who wants to learn how to make games, but don't know or don't want to write lines of code.
Target Audiences
- Beginners who wants to learn how to create games the proper way, using optimized Blueprints.
- Students who wants to improve their Blueprints to a higher level.
- Students who wants to create any size of games, big or small.
- Intermediate or Expert Students will benefit from this course.
- Students who wants to learn how to make games, but don't know or don't want to write lines of code.
In this course you will learn how to make games using Unreal Engine 4/5 without writing any lines of code.
You will learn how to use the powerful Visual Scripting Language: Blueprints.
This course is created for Beginners and Advanced Students.
The goal for this course is to ensure that you will understand how each and every Blueprint works, so I am explaining every lesson in great detail with a lot of repetition.
The techniques you are going to learn in this course will help you build your own unique gameplay actions and player abilities for any type of game such as Third Person Shooter, First Person Shooter, TopDown, SideScroller, RPG or any other type.
After completing this course you will be able to:
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Understand how Blueprints work
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Create an exciting and cool Gameplay Actions
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Create unique Player Abilities with a Cooldown system
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Create a game with powerful and optimized Blueprints
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Detect, reproduce and FIX common errors during programming
In this course I will explain why some of the commonly used Blueprints can be bad for your game, such as:
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Casting ( e.g. “Cast To Third Person Character” )
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Event Tick
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Event Bindings ( in Widget Blueprints )
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Delay
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Get All Actors of Class
You are not going to just follow the videos and copy what I’m doing, but you will actually understand how everything works, so after finishing this Course you will be able to program with Blueprints on your own, with a very little to no help from other Tutorials.
Course Curriculum
Chapter 1: Project Intro and Setup
Lecture 1: Course Preview and Welcome
Lecture 2: Creating a New Project
Lecture 3: Download Free Assets
Lecture 4: Why this Course is special ?
Chapter 2: Avoid using these Blueprints
Lecture 1: Avoid using "Cast To" node!
Lecture 2: Avoid using "Event Tick" node!
Lecture 3: Avoid using "Delay" node!
Lecture 4: Avoid using "Get All Actors of Class" node!
Lecture 5: Avoid using "Bind Event" in Widgets!
Chapter 3: Player Abilities
Lecture 1: IMPORTANT – PLEASE READ
Lecture 2: Player HUD
Lecture 3: Player Input
Lecture 4: Player Health ( Custom Events )
Lecture 5: Player Health ( Functions )
Lecture 6: Player Health ( Blueprint Interface )
Lecture 7: Heal Damage Player using one Blueprint
Lecture 8: Damage/Heal Player Overtime ( Timers )
Lecture 9: Blueprints Cleanup
Lecture 10: Walk/Sprint ( Macros )
Lecture 11: Player Dead
Lecture 12: Dash + Cooldown HUD
Lecture 13: Adding Arrow Component ( Blink Location )
Lecture 14: Blink Ability
Lecture 15: Checking Assets File Size
Lecture 16: Time Slow/Stop + Cooldown
Lecture 17: Player Projectile
Lecture 18: Destroy Objects With Projectile
Lecture 19: Projectile Additional Optimization
Chapter 4: Gameplay Actions
Lecture 1: Game Timer
Lecture 2: Pickup Items ( Key )
Lecture 3: Creating Sliding Doors
Lecture 4: Conditional Door ( Key Needed )
Lecture 5: Moving Platforms
Lecture 6: Portals ( Teleport Player )
Lecture 7: Enemy Projectile + AOE Damage
Lecture 8: Enemy Tower
Lecture 9: Scoring System ( Pickups )
Lecture 10: Jump / Launch Pads
Lecture 11: Treasure Chest + Items Drop
Chapter 5: Game Packaging and Shipping (.exe)
Lecture 1: Project Launcher
Instructors
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Vlatko Chankulovski
Unreal Engine Senior Gameplay and UI Programmer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 17 votes
- 5 stars: 49 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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