Unreal Engine: First Person Shooter Survival Course
Unreal Engine: First Person Shooter Survival Course, available at $64.99, has an average rating of 3.35, with 93 lectures, based on 679 reviews, and has 3267 subscribers.
You will learn about Creating a controllable character from scratch with custom inputs and movement systems Advanced hitscan and projectile based weapon mechanics (equipping, reloading, ADS, FX, automatic fire, fire rate, bullet spread, recoil, and more) Artificial Intelligence behavior for enemies Advanced animation blueprints Advanced HUD elements Damage modifiers based on impacted body parts A fundamental understanding of Unreal Engine 4 This course is ideal for individuals who are Anyone looking to delve into Unreal Engine 4 or simply expand their skillset It is particularly useful for Anyone looking to delve into Unreal Engine 4 or simply expand their skillset.
Enroll now: Unreal Engine: First Person Shooter Survival Course
Summary
Title: Unreal Engine: First Person Shooter Survival Course
Price: $64.99
Average Rating: 3.35
Number of Lectures: 93
Number of Published Lectures: 93
Number of Curriculum Items: 93
Number of Published Curriculum Objects: 93
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating a controllable character from scratch with custom inputs and movement systems
- Advanced hitscan and projectile based weapon mechanics (equipping, reloading, ADS, FX, automatic fire, fire rate, bullet spread, recoil, and more)
- Artificial Intelligence behavior for enemies
- Advanced animation blueprints
- Advanced HUD elements
- Damage modifiers based on impacted body parts
- A fundamental understanding of Unreal Engine 4
Who Should Attend
- Anyone looking to delve into Unreal Engine 4 or simply expand their skillset
Target Audiences
- Anyone looking to delve into Unreal Engine 4 or simply expand their skillset
This course will teach you how to make a first-person shootergame in Unreal Engine, whether you’re Unreal knowledgable or a complete beginner. We will go step by step through the game-making processto show how we can set up a character from scratch, create weapons and AI, and tie it all up with common gameplay mechanics.
In this course, you will:
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Learn how to create your own first-person characterand movement mechanics.
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Create advanced weapons in multiple ways (hitscan and projectile) of multiple types (automatic fire, burst fire, explosive, etc).
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Put together HUDelements to give your game that extra bit of polish (dynamic crosshairs, blood screens, directional damage indicators, interpolating health bars, and more).
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Create AI Charactersthat can sense you through sight, sound, or touch, and will have certain abilities such as being able to search for you if you get out of sight.
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Make a round-based spawning systemto make your new creations turn into a game.
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Many other fun activities such as one-way collision, purchasable weapons and obstacles, ragdoll physics, game over screens, regenerative health, making 2D images out of 3D meshes, holding your weapon to your chest when near a wall, and much more.
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Master the ability to create a game in your vision.
We’re going to dive straight in, starting a game from scratch and building ourselves an empire. It’s going to be an incredibly fun journey, and at the end of it, you’ll have the knowledge needed to create games on your own, from start to finish. You’ll learn how much easier it can be to use Unreal Engine once you’ve got the hang of it, and then nothing will be in the way of you and your dreams of making and finishing video games.
Why Take This Course?
Even if first person shooters aren’t your interest, this course provides the steps necessary to create a video game from start to finish. You will learn many fundamental things about the game-making process and will be able to utilize that knowledge in the projects you work on from here on out. I’m excited to see what you can create because I understand what you’re capable of. So are you ready?
Let’s start making a video game!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Preview
Lecture 2: Welcome
Chapter 2: Setting Up
Lecture 1: Creating Our Project
Lecture 2: Importing Assets
Lecture 3: Importing Weapons
Chapter 3: Creating Our Character
Lecture 1: Mouse Input
Lecture 2: Movement Input
Lecture 3: Jump Functionality
Lecture 4: Creating A Material For Our Mesh
Lecture 5: Adding First Person Arms to Our Character
Chapter 4: Weapon Functionality
Lecture 1: Creating Weapon Classes and Adding Bone Sockets
Lecture 2: Animation Blueprints and Custom Animations
Lecture 3: Spawning Weapons To Mesh
Lecture 4: Weapon Firing, Reloading, and Recoil
Lecture 5: Reload Animation
Lecture 6: Ejecting Shells
Lecture 7: Hitscan Weapons and Bullet Spread
Lecture 8: Impact Effects- Particles and Bullet Holes Based On Different Surfaces
Lecture 9: Dynamic Crosshair
Lecture 10: Fixing An Impact Effect Bug
Lecture 11: Purchasable Weapons
Lecture 12: Switching Weapons Animation
Lecture 13: Disabling Shoot Functionality While Changing Your Weapon
Chapter 5: Creating Basic AI
Lecture 1: Creating an AI Character
Lecture 2: Creating Physical Materials for Differential Damage Based on Hit Body Part
Lecture 3: Fixing the Flesh_Body Physical Material
Lecture 4: Removing the Gun Shadow
Chapter 6: Weapons- Advanced
Lecture 1: Creating an Assault Rifle
Lecture 2: Removing Impact Sound When Our Bullet Doesn't Hit Anything
Lecture 3: Setting AI Mesh Physical Material Override
Lecture 4: Creating a Shotgun
Lecture 5: Fixing Shotgun Reload Time
Lecture 6: Making a Custom Object Channel for Weapon Buys
Lecture 7: Creating Projectile-Based Weapons- the Sniper Rifle
Lecture 8: Creating the Sniper Rifle- Part 2
Lecture 9: Fixing a Weapon Switch Bug
Lecture 10: Updating Our Weapon Animation Method
Lecture 11: Fixing Disappearing Mesh Bug
Lecture 12: Creating the Sniper Rifle- Part 3
Lecture 13: Creating the Rocket Launcher and Radius Damage
Lecture 14: Fixing Subtracting Negative Health from Radius Damage Bug
Lecture 15: Creating the Grenade Launcher
Lecture 16: Running and Jumping Animations
Lecture 17: Holding Weapon to Chest When Near Wall
Lecture 18: Updating the Is Near Wall Check
Lecture 19: Smoothing Out the Jump End Animation
Lecture 20: Aiming Down Sights
Lecture 21: Slowing Our Character Down During ADS
Lecture 22: Reducing Bullet Spread and Recoil While Aiming
Lecture 23: Removing the Sniper Rifle's Shell Emitter when ADS
Lecture 24: Sniper Scope Recoil
Lecture 25: Fire Rate
Lecture 26: Fixing a Recoil Bug
Chapter 7: UMG
Lecture 1: Adding Weapon Information in Our HUD
Lecture 2: Reloading Text
Lecture 3: Creating Gun Icons
Lecture 4: Adding Gun Icons to Weapon Info Widget
Chapter 8: Advanced Player Health System
Lecture 1: Health and Armor
Lecture 2: Advanced Health and Armor Progress Bars
Lecture 3: Health Bar Flashes Red at Low Health
Lecture 4: Regenerative Health
Lecture 5: Blood Screens
Lecture 6: Player Dying Effect
Chapter 9: AI- Advanced
Lecture 1: Hitmarkers
Lecture 2: Floating Damage
Lecture 3: Ragdoll Physics
Lecture 4: Behavior Trees
Lecture 5: AI Animation Blueprint
Lecture 6: AI Rotation
Lecture 7: Sight Perception
Lecture 8: Chase Player
Lecture 9: AI Investigation
Lecture 10: AI Attack Player
Lecture 11: AI Damage Player
Lecture 12: Disallowing our Player to Shoot AI After Their Death
Lecture 13: Hearing Perception
Lecture 14: Damage Perception
Lecture 15: Nav Link Proxy
Chapter 10: Gameplay
Lecture 1: New Map and Nav Mesh
Lecture 2: Player Takes Explosive Damage
Lecture 3: Directional Damage Indicator
Lecture 4: Spawning and Round System
Lecture 5: Zombie Spawn Points and Expanding the Behavior Tree
Lecture 6: One Way Collision
Lecture 7: Score System
Lecture 8: Making Weapons Purchasable
Lecture 9: Game Over
Chapter 11: Extras
Lecture 1: Improving Floating Damage
Lecture 2: No Weapon Animation
Instructors
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Aidan Perry
Game Developer
Rating Distribution
- 1 stars: 25 votes
- 2 stars: 37 votes
- 3 stars: 83 votes
- 4 stars: 199 votes
- 5 stars: 335 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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