Unreal Engine: Ultimate Survival Horror Course
Unreal Engine: Ultimate Survival Horror Course, available at $84.99, has an average rating of 4.47, with 77 lectures, based on 1358 reviews, and has 9465 subscribers.
You will learn about Make a COMPLETE game in Unreal Engine Learn blueprints and when to put them into practice A controllable character from scratch Design a robust foundation of interaction in-game Advanced inventory system and item inspection Tips on GAME DESIGN and indie horror games How to recreate famous game mechanics from your favorite horror games (Outlast, Amnesia, Resident Evil, FNAF) Creating a level with proper atmosphere, lighting, and post processing Jumpscares, cutscenes, objectives Advanced artificial intelligence A fundamental understanding of Unreal Engine This course is ideal for individuals who are Passionate or curious people looking to expand their Unreal Engine skillset It is particularly useful for Passionate or curious people looking to expand their Unreal Engine skillset.
Enroll now: Unreal Engine: Ultimate Survival Horror Course
Summary
Title: Unreal Engine: Ultimate Survival Horror Course
Price: $84.99
Average Rating: 4.47
Number of Lectures: 77
Number of Published Lectures: 77
Number of Curriculum Items: 77
Number of Published Curriculum Objects: 77
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
- Make a COMPLETE game in Unreal Engine
- Learn blueprints and when to put them into practice
- A controllable character from scratch
- Design a robust foundation of interaction in-game
- Advanced inventory system and item inspection
- Tips on GAME DESIGN and indie horror games
- How to recreate famous game mechanics from your favorite horror games (Outlast, Amnesia, Resident Evil, FNAF)
- Creating a level with proper atmosphere, lighting, and post processing
- Jumpscares, cutscenes, objectives
- Advanced artificial intelligence
- A fundamental understanding of Unreal Engine
Who Should Attend
- Passionate or curious people looking to expand their Unreal Engine skillset
Target Audiences
- Passionate or curious people looking to expand their Unreal Engine skillset
Ready to create games in Unreal Engine?
This course will teach you how to make a survival horror game, teaching all skillsets the fundamentals of game creation through one of the most popular genres in game media. We will go step by step through the game-making processto show how we can set up a character from scratch, well-designed gameplay, classic and advanced horror mechanics, artificial intelligence, and a lot more.
In this course, you will:
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Make a completegame
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Create a playable characterfrom scratch
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An interaction system that allows you to easily assign objects in the world to be interactable
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Create many horror mechanics to customize and choose from such as: multiple ways to open doors, flickering lights, crouching and sprinting, jumpscares, footsteps, leaning, finding notes, etc.
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Use the environment to hide from AI(e.g. hiding in lockers)
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Learn more game-creation knowledge such as objectives and cutscenes
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Learn how to design and create a good level, going over lighting, post processing, atmosphere, particle effects, and fog.
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Go over some funmechanics from famous horror games such as Outlast, Amnesia, Resident Evil, and FNAF
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Create smart AI enemies to add suspense and objective to your game.
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A very detailed inventory systemwith 3D item inspection (that includes rotating models)
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Many other fun activities such as game over screens, regenerative health, main menu, making 2D images out of 3D meshes, and more.
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Master the ability to create a game in your vision.
We’re going to dive straight in, starting a game from scratch and building ourselves an empire. It’s going to be an incredibly fun journey, and at the end of it, you’ll have the knowledge needed to create games on your own, from start to finish. You’ll learn how much easier it can be to use Unreal Engine once you’ve got the hang of it, and then nothing will be in the way of you and your dreams of making and finishing video games.
Why Take This Course?
Even if survival horror games aren’t your interest, this course provides the steps necessary to create a video game from start to finish. You will learn many fundamental things about the game-making process and will be able to utilize that knowledge in the projects you work on from here on out. I’m excited to see what you can create because I understand what you’re capable of. So are you ready?
Let’s start making a video game!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Setup
Chapter 2: Setting Up
Lecture 1: Game Instances
Lecture 2: Game Modes
Lecture 3: Game States
Lecture 4: Player States
Lecture 5: HUD
Lecture 6: Player Controller
Lecture 7: Player Character
Chapter 3: Character Controller
Lecture 1: Camera Movement
Lecture 2: WASD Movement
Lecture 3: Jumping
Chapter 4: Horror Basics
Lecture 1: Interaction
Lecture 2: Crosshair
Lecture 3: Doors
Lecture 4: Outward Doors
Lecture 5: Physics Door
Lecture 6: Updating Our Level
Lecture 7: Flashlight
Lecture 8: Flickering Lights
Lecture 9: Light Switch
Lecture 10: Sprinting with Stamina
Lecture 11: Crouching
Lecture 12: Head Bobbing
Lecture 13: Importing Fonts into Unreal
Chapter 5: Inventory System
Lecture 1: Inventory Overview
Lecture 2: Creating the Inventory Layout
Lecture 3: Inventory Design
Lecture 4: Inventory Component
Lecture 5: Updating the Inventory Widget
Lecture 6: Adding Multiple Items to Inventory
Lecture 7: Disabling Empty Inventory Slots
Lecture 8: Drop Down Menu
Lecture 9: Using Items
Lecture 10: Dropping Items
Lecture 11: Improving Item Pickup
Lecture 12: Item Names and Descriptions
Lecture 13: Item Icons
Lecture 14: Examining Items
Lecture 15: Continuing Item Examination
Lecture 16: Adding More Inventory Slots In-Game
Lecture 17: Adding Another Inventory Item
Chapter 6: Horror Advanced Mechanics
Lecture 1: Battery-Powered Flashlight
Lecture 2: Fading Flashlight
Lecture 3: Health
Lecture 4: UI
Lecture 5: Blood Screens
Lecture 6: Hiding
Lecture 7: Locks
Lecture 8: Opening Locks
Lecture 9: Notes
Lecture 10: Reading Notes
Lecture 11: Jumpscares
Lecture 12: Footsteps
Lecture 13: Cutscenes
Lecture 14: Objectives
Lecture 15: Leaning
Chapter 7: Atmosphere and Level Design
Lecture 1: Creating a Small Level
Lecture 2: Lighting Our Scene
Lecture 3: Post Processing
Lecture 4: Exponential Height Fog
Lecture 5: Dust Particles
Lecture 6: Updating Depth of Field
Lecture 7: Ambient Sound
Chapter 8: Famous Horror Game Mechanics
Lecture 1: Outlast Camera
Lecture 2: Resident Evil Cameras
Lecture 3: FNAF Security Cameras
Chapter 9: Artificial Intelligence
Lecture 1: Head Follow
Lecture 2: Enemy Part 1: Patrolling
Lecture 3: Enemy Part 2: Chasing
Lecture 4: Enemy Part 3: Investigating
Lecture 5: Enemy Part 4: Jumpscare
Lecture 6: Enemy Part 5: Attacking
Lecture 7: Enemy Part 6: Opening Doors
Lecture 8: Enemy Part 7: Hiding
Chapter 10: Extras
Lecture 1: Main Menu
Lecture 2: Where to Go From Here
Instructors
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Aidan Perry
Game Developer
Rating Distribution
- 1 stars: 27 votes
- 2 stars: 31 votes
- 3 stars: 114 votes
- 4 stars: 368 votes
- 5 stars: 818 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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