Using Cycles Render Engine in Blender 3D
Using Cycles Render Engine in Blender 3D, available at $39.99, has an average rating of 4.1, with 22 lectures, based on 22 reviews, and has 197 subscribers.
You will learn about Utilize ray-tracing efficiently Understand curve modeling Understand materials and texturing Light scenes skillfully Master particle system basics Use Composting in the Blender environment This course is ideal for individuals who are This video course should give any beginner the necessary skills and knowledge to create their own 3D projects with Blender and is for anyone who wants to learn Blender by creating concrete projects. It is particularly useful for This video course should give any beginner the necessary skills and knowledge to create their own 3D projects with Blender and is for anyone who wants to learn Blender by creating concrete projects.
Enroll now: Using Cycles Render Engine in Blender 3D
Summary
Title: Using Cycles Render Engine in Blender 3D
Price: $39.99
Average Rating: 4.1
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- Utilize ray-tracing efficiently
- Understand curve modeling
- Understand materials and texturing
- Light scenes skillfully
- Master particle system basics
- Use Composting in the Blender environment
Who Should Attend
- This video course should give any beginner the necessary skills and knowledge to create their own 3D projects with Blender and is for anyone who wants to learn Blender by creating concrete projects.
Target Audiences
- This video course should give any beginner the necessary skills and knowledge to create their own 3D projects with Blender and is for anyone who wants to learn Blender by creating concrete projects.
This video course introduces you to the powerful Cycles Render engine and more advanced materials for objects. Topics covered will range from organic modeling to node materials to particle systems.
We start with a basic understanding of the Cycles Render engine including the differences between the standard and ray-traced engines. After this we delve into organic modeling techniques using curves to create more natural and smooth shapes typically seen in the real world. Next we understand the concept of UV unwrapping to map textures and other 2D media to a 3D object using seams, while also learning how to tweak and modify UV maps as well as multi-channel U layers. The next part will cover a basic setup for a simple Cycles material shader, which includes simple materials, alpha cut-outs, as well as multi-channel and PBR material shaders to create an extensive range of realistic material shaders for the Cycles Render engine ; you will also acquire a good understanding of how the material node editor works. Moving on we will look at object-based lighting and 360 HDRI environment maps to control an entire scene’s lighting; you will learn how lighting can affect a scene and which lighting sources you should use. After that we will learn about simple particle systems, hair/fur generation, and how to instantiate objects. You will utilize particle systems to greatly speed up your workflow, making it easier to generate large scenes with hundreds or thousands of objects. Finally, you will learn about fundamental composting workflows through the node editor and use Color management to give a more authentic and photographic image; this will include more advanced composting techniques such as light flares, depth of field, and adding additional external images to the final render.
By the end of the video course you should have a good understanding of how to add advanced post processing to an image before saving it and how to effectively create a realistic scene using the Cycles Render engine.
About the author
Tim Crellin is a distinguished 3D generalist with over 5 years’ experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r .com website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone!
Course Curriculum
Chapter 1: Cycles Render Engine and Organic Modelling
Lecture 1: The Course Overview
Lecture 2: Introduction to Ray Tracing
Lecture 3: Using Curves to Model Organic Patterns
Lecture 4: Converting Curves to a Mesh
Chapter 2: UV Mapping and Texturing Objects
Lecture 1: Introduction to UV Mapping
Lecture 2: UV Unwrapping
Lecture 3: Fitting UVs to Textures
Lecture 4: Texture Map Types
Chapter 3: Discovering Cycles Materials
Lecture 1: Materials with Nodes
Lecture 2: Materials with Texture Transparency
Lecture 3: PBR Materials
Chapter 4: Utilizing Environment Lighting
Lecture 1: Different Lamp Types
Lecture 2: Three-Point Lighting
Lecture 3: HDRI Lighting
Chapter 5: Hair and Particle System Techniques
Lecture 1: Instancing Leaves
Lecture 2: Forming the Terrain
Lecture 3: Creating a Forest
Lecture 4: Fireflies with Particles
Chapter 6: Compositing the Final Touches
Lecture 1: Camera Placement
Lecture 2: Depth of Field
Lecture 3: Post Process Filters
Lecture 4: Color Grading
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 8 votes
- 5 stars: 10 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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