Vehicle Modeling in Houdini 16.5 – SciFi Dropship
Vehicle Modeling in Houdini 16.5 – SciFi Dropship, available at Free, has an average rating of 4.9, with 73 lectures, based on 1175 reviews, and has 21281 subscribers.
You will learn about You will learn how to create Vehicles in Houdini 16.5 Understand how to insert Proceduralism into your Modeling Workflows Gain a solid foundation in creating Houdini Digital Assets Look at a complete Workflow for building models inside of Houdini 16.5 You will learn how to set up UV's and Vertex Colors for Substance Painter We will look at how to import the Dropship into Unity and Unreal This course is ideal for individuals who are A beginning Houdini user who wants to see how to model vehicles inside of Houdini or Someone who would like to see how Houdini's proceduralism can speed up their modeling workflows or A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini or A modeler who is interested in learning how Houdini can be used to create vehicles It is particularly useful for A beginning Houdini user who wants to see how to model vehicles inside of Houdini or Someone who would like to see how Houdini's proceduralism can speed up their modeling workflows or A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini or A modeler who is interested in learning how Houdini can be used to create vehicles.
Enroll now: Vehicle Modeling in Houdini 16.5 – SciFi Dropship
Summary
Title: Vehicle Modeling in Houdini 16.5 – SciFi Dropship
Price: Free
Average Rating: 4.9
Number of Lectures: 73
Number of Published Lectures: 73
Number of Curriculum Items: 73
Number of Published Curriculum Objects: 73
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- You will learn how to create Vehicles in Houdini 16.5
- Understand how to insert Proceduralism into your Modeling Workflows
- Gain a solid foundation in creating Houdini Digital Assets
- Look at a complete Workflow for building models inside of Houdini 16.5
- You will learn how to set up UV's and Vertex Colors for Substance Painter
- We will look at how to import the Dropship into Unity and Unreal
Who Should Attend
- A beginning Houdini user who wants to see how to model vehicles inside of Houdini
- Someone who would like to see how Houdini's proceduralism can speed up their modeling workflows
- A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini
- A modeler who is interested in learning how Houdini can be used to create vehicles
Target Audiences
- A beginning Houdini user who wants to see how to model vehicles inside of Houdini
- Someone who would like to see how Houdini's proceduralism can speed up their modeling workflows
- A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini
- A modeler who is interested in learning how Houdini can be used to create vehicles
Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini’s surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in the demo, and how to get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course, the course is free!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Dropship Demo
Chapter 2: Getting setup in Houdini 16.5
Lecture 1: Introduction
Lecture 2: Creating Houdini Projects
Lecture 3: Setting up the Orthgraphic Grid Graph
Lecture 4: Assigning Materials to the Orthographic Grids
Lecture 5: Creating a Houdini Digital Asset for the Orthographic Grids
Lecture 6: Exploring HDA Properties – Bonus Video!
Chapter 3: Blocking in the Dropship
Lecture 1: Introduction
Lecture 2: Blocking – Part 1
Lecture 3: Blocking – Part 2
Lecture 4: Blocking – Part 3
Lecture 5: Creating a Mirror and Clip HDA
Chapter 4: Blockin in the Top of the Dropship
Lecture 1: Introduction
Lecture 2: Major Shapes – Part 1
Lecture 3: Major Shapes – Part 2
Lecture 4: Blocking in the Engine Mounts
Chapter 5: Blocking in the Engines
Lecture 1: Introduction
Lecture 2: Major Shapes – Part 1
Lecture 3: Major Shapes – Part 2
Lecture 4: Using Booleans for Complex Shapes
Lecture 5: Placing the Engines
Lecture 6: Copying to Points
Chapter 6: Blocking in the Landing Gear
Lecture 1: Introduction
Lecture 2: Creating the Main Strut
Lecture 3: Creating the Pivot Widget
Lecture 4: Creating the Suspension Arms
Lecture 5: Completing the Suspension Arms
Lecture 6: Creating the Foot
Lecture 7: Creating an HDA to Handle Cable Creation
Lecture 8: Cable Creation – Part 2
Chapter 7: Detailing the Lower Body
Lecture 1: Introduction
Lecture 2: Adding Panel Lines with Booleans
Lecture 3: Panel Lines – Part 2
Lecture 4: Panel Lines – Part 3
Lecture 5: Compound Booleans
Lecture 6: VDB's and Smoothing
Chapter 8: Detailing the Upper Body
Lecture 1: Introduction
Lecture 2: Creating the Cockpit
Lecture 3: Detailing Continued
Lecture 4: Creating Sci-Fi Piping
Lecture 5: Sci-Fi Piping HDA
Lecture 6: Procedural Piping
Lecture 7: Creating Sci-Fi Widgets and Placement
Chapter 9: Detailing the Engine
Lecture 1: Introduction
Lecture 2: Outer Casing – Part 1
Lecture 3: Jets – Part 1
Lecture 4: Jets – Part 2
Lecture 5: Engine Mounts
Chapter 10: Retopology in Houdini
Lecture 1: Introduction
Lecture 2: Understanding the TopoBuild Node – Part 1
Lecture 3: Understanding the TopoBuild Node – Part 2
Lecture 4: Re-using Topology
Lecture 5: Jet Engine Re-Topo
Lecture 6: Final Results
Chapter 11: UV's in Houdini
Lecture 1: Introduction
Lecture 2: Using the UV Flatten Node – Part 1
Lecture 3: Using the UV Flatten Node – Part 2
Lecture 4: Layout and Packing
Lecture 5: Automatic UV's
Chapter 12: Setting up Vertex Colors for Texturing
Lecture 1: Introduction
Lecture 2: Grouping Primitives by Material Type
Lecture 3: Assigning Vertex Colors
Lecture 4: Exporting to FBX and OBJ
Chapter 13: Assembling the Dropship in Unity 3D 2018
Lecture 1: Introduction
Lecture 2: Importing te Geometry
Lecture 3: Creating Materials in Unity 3D
Lecture 4: Terrain Overview
Lecture 5: Working with the Post Processing Stack in Unity 3D
Chapter 14: Assembling the Dropship in Unreal
Lecture 1: Introduction
Lecture 2: Importing the Geometry
Lecture 3: Creating the Materials in Unreal
Lecture 4: Working with the Post Processing Volume in Unreal
Instructors
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Indie – Pixel
Technical Artist / Programmer / 3D Artist
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 14 votes
- 3 stars: 80 votes
- 4 stars: 435 votes
- 5 stars: 643 votes
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