WebGL internals
WebGL internals, available at $44.99, has an average rating of 4.25, with 55 lectures, based on 62 reviews, and has 518 subscribers.
You will learn about How to write a shader (vertex and fragment) in WebGL2 and execute a program from scratch using Javascript Textures, Framebuffers, working deeply with vertices and pixels Image processing in GPU and can further pursue their career as a image scientist Html5 Canvas This course is ideal for individuals who are Beginner Javascript developers curious to learn Graphics or Developers working a lot with Html5 Canvas but struggling with low performance of CPU or Graphics developers curious about image processing basics or This can also be taken by college going students or working professionals who are completely new to graphics programming. It is particularly useful for Beginner Javascript developers curious to learn Graphics or Developers working a lot with Html5 Canvas but struggling with low performance of CPU or Graphics developers curious about image processing basics or This can also be taken by college going students or working professionals who are completely new to graphics programming.
Enroll now: WebGL internals
Summary
Title: WebGL internals
Price: $44.99
Average Rating: 4.25
Number of Lectures: 55
Number of Published Lectures: 55
Number of Curriculum Items: 55
Number of Published Curriculum Objects: 55
Original Price: ₹7,900
Quality Status: approved
Status: Live
What You Will Learn
- How to write a shader (vertex and fragment) in WebGL2 and execute a program from scratch using Javascript
- Textures, Framebuffers, working deeply with vertices and pixels
- Image processing in GPU and can further pursue their career as a image scientist
- Html5 Canvas
Who Should Attend
- Beginner Javascript developers curious to learn Graphics
- Developers working a lot with Html5 Canvas but struggling with low performance of CPU
- Graphics developers curious about image processing basics
- This can also be taken by college going students or working professionals who are completely new to graphics programming.
Target Audiences
- Beginner Javascript developers curious to learn Graphics
- Developers working a lot with Html5 Canvas but struggling with low performance of CPU
- Graphics developers curious about image processing basics
- This can also be taken by college going students or working professionals who are completely new to graphics programming.
This course is a beginner level course for JavaScript developers who want to learn WebGL2.
After learning WebGL, students can pursue a career in Graphics programming or Image Scientist,etc..
I am not going to use any library as it confuses the students when they are beginners, we are going to build our own library and use it for rendering to the canvas.
Course Curriculum
Chapter 1: Course Overview
Lecture 1: Course Overview
Chapter 2: Introduction and Drawing various shapes
Lecture 1: Introduction
Lecture 2: Prerequisites
Lecture 3: WebGL Code Access
Lecture 4: Creating a WebGL2 context
Lecture 5: Understanding Coordinates
Lecture 6: Draw Triangle-1
Lecture 7: Draw Triangle-2
Lecture 8: Encapsulation-1
Lecture 9: Encapsulation-2
Lecture 10: Draw Rectangle
Lecture 11: Draw Lines
Lecture 12: Draw Points
Lecture 13: Draw Circle
Chapter 3: Dynamic rendering of shapes
Lecture 1: Introduction
Lecture 2: Dynamic rendering of rectangles-1
Lecture 3: Dynamic rendering of rectangles-2
Lecture 4: Playing with the Rectangle and Code Cleanup
Lecture 5: Dynamic rendering of points
Lecture 6: Dynamic rendering of lines
Lecture 7: Dynamic rendering of circles
Lecture 8: Playing with Dynamic Circle
Chapter 4: Dynamic drawing of complex shapes
Lecture 1: Introduction
Lecture 2: Drawing country Flag-1
Lecture 3: Drawing country Flag-2
Lecture 4: Drawing a analog clock
Lecture 5: Running the analog clock
Lecture 6: Drawing Unlimited Grids
Lecture 7: Playing with Grids and drawing Chess Pattern
Chapter 5: Working with textures
Lecture 1: Introduction
Lecture 2: What are textures?
Lecture 3: Sending Texture to GPU
Lecture 4: Rendering the Texture
Lecture 5: Rendering Multiple Textures
Lecture 6: Moving a Texture using Mouse Events
Lecture 7: Zooming a Texture using MouseWheel
Lecture 8: Maintain Aspect Ratio
Chapter 6: Basic Image Processing
Lecture 1: Introduction
Lecture 2: Render a Image in HTML5 Canvas using 2D context
Lecture 3: Inverse and GrayScale of a texture in CPU
Lecture 4: Inverse and GrayScale of a texture in GPU/WebGL
Lecture 5: Apply Kernels on Texture
Lecture 6: Edge Enhancement Kernel in action
Lecture 7: Applying a Color Palette/ LUT(look up table)
Chapter 7: Viewport
Lecture 1: Introduction
Lecture 2: What is Viewport?
Lecture 3: Playing with Multiple Viewports
Lecture 4: Preserve Drawing Buffer
Chapter 8: Working with Framebuffers
Lecture 1: Introduction
Lecture 2: What are Framebuffers?
Lecture 3: Problems without using Framebuffers
Lecture 4: Using Framebuffers
Lecture 5: Fix multiple image processing problem
Lecture 6: Multiple Image Processing in Action
Lecture 7: Bonus lecture
Instructors
-
Subhasish Dash
Senior Software Engineer
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 3 votes
- 3 stars: 10 votes
- 4 stars: 18 votes
- 5 stars: 28 votes
Frequently Asked Questions
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