WeMade 2048 with Unity & C#
WeMade 2048 with Unity & C#, available at $59.99, has an average rating of 4.95, with 23 lectures, based on 15 reviews, and has 101 subscribers.
You will learn about Use Unity to efficiently create games Use LayoutGroups to easily create and place UI Use Animations and Animation Curves to improve your game feel, and adjust them while your game is running Capture player input from multiple sources Use PlayerPrefs to persist game data Export your Unity game to Android/iOS/Web/Mac/Windows/Linux This course is ideal for individuals who are Beginner-Intermediate game developers looking to get into Unity It is particularly useful for Beginner-Intermediate game developers looking to get into Unity.
Enroll now: WeMade 2048 with Unity & C#
Summary
Title: WeMade 2048 with Unity & C#
Price: $59.99
Average Rating: 4.95
Number of Lectures: 23
Number of Published Lectures: 23
Number of Curriculum Items: 23
Number of Published Curriculum Objects: 23
Original Price: $59.99
Quality Status: approved
Status: Live
What You Will Learn
- Use Unity to efficiently create games
- Use LayoutGroups to easily create and place UI
- Use Animations and Animation Curves to improve your game feel, and adjust them while your game is running
- Capture player input from multiple sources
- Use PlayerPrefs to persist game data
- Export your Unity game to Android/iOS/Web/Mac/Windows/Linux
Who Should Attend
- Beginner-Intermediate game developers looking to get into Unity
Target Audiences
- Beginner-Intermediate game developers looking to get into Unity
Welcome!
If you have ever wanted to create your own game but have felt like it was too intimidating, then this course is for you!
In this course we will be recreating the popular game 2048 from scratch in Unity. I will be walking you through every line of code we write as well as every action we take in Unity. By recreating this game from scratch, we will be learning what it takes to make a game.
We will start off with the basics, creating the groundwork for the game. Then we will add features and polish one-by-one until we have the finished game and a better understanding of how the game works.
Below are just a few of the things we will be covering in this course:
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Scriptable Objects – to extract shared configuration from the scene into the project.
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Coroutines – to run code in parallel
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UnityEvents – to decouple code from UI
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LayoutGroups – to easily create and place UI elements
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Animations & Animation Curves – to add some polish and make your game look good
By the end we will have a fully functional game that can be played on Android/iOS/Web/Windows/Mac/Linux and you should have a good understanding of Unity and what it provides to create your own games!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Software Setup
Chapter 2: Core Game
Lecture 1: Project Creation
Lecture 2: Board Layout
Lecture 3: Tile System
Lecture 4: Moving Tiles
Lecture 5: Animating Tiles
Lecture 6: Spawning Tiles
Lecture 7: Merging Tiles
Chapter 3: Extra Features
Lecture 1: New Game
Lecture 2: Undo
Lecture 3: Score
Lecture 4: Best Score
Lecture 5: Move Counter
Lecture 6: Game Timer
Lecture 7: Tile Colors
Lecture 8: Project Organization
Lecture 9: Game Over
Lecture 10: Swipe Controls
Chapter 4: Exporting
Lecture 1: Exporting Web
Lecture 2: Exporting Android
Lecture 3: Exporting iOS
Lecture 4: Exporting Application
Chapter 5: Summary
Lecture 1: Summary
Instructors
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Josh Maggard
Game Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 3 votes
- 5 stars: 12 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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