Working with Design Patterns in Go (Golang)
Working with Design Patterns in Go (Golang), available at $54.99, has an average rating of 4.53, with 113 lectures, based on 108 reviews, and has 1731 subscribers.
You will learn about How to use common design patterns in Go Streamline the software development process by using well known patterns Learn how to create loosely coupled software components Build a real-world application using design patterns This course is ideal for individuals who are Go developers who want to learn how make the development process more efficient It is particularly useful for Go developers who want to learn how make the development process more efficient.
Enroll now: Working with Design Patterns in Go (Golang)
Summary
Title: Working with Design Patterns in Go (Golang)
Price: $54.99
Average Rating: 4.53
Number of Lectures: 113
Number of Published Lectures: 113
Number of Curriculum Items: 113
Number of Published Curriculum Objects: 113
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- How to use common design patterns in Go
- Streamline the software development process by using well known patterns
- Learn how to create loosely coupled software components
- Build a real-world application using design patterns
Who Should Attend
- Go developers who want to learn how make the development process more efficient
Target Audiences
- Go developers who want to learn how make the development process more efficient
Go is a powerful language for building efficient and scalable applications. But as your projects grow, you’ll encounter common problems that can be elegantly solved with design patterns.
This course will equip you with the knowledge and skills to leverage these design patterns effectively in your Go code. We’ll explore various categories of patterns, including:
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Creational Patterns: Learn techniques for object creation that promote flexibility and decoupling.
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Structural Patterns: Discover ways to compose classes and objects to achieve desired functionality.
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Behavioral Patterns: Explore patterns that define communication and interaction between objects.
By understanding these patterns, you’ll gain the ability to:
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Write cleaner, more maintainable, and reusable code.
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Improve the design and architecture of your Go applications.
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Solve common programming challenges with proven solutions.
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Communicate design concepts more effectively with other developers.
We’ll approach design patterns with a practical lens, focusing on real-world Go scenarios. In fact, we’ll build a simple web application that allows us to see how, why, and when you can use a particular design pattern to make your code more efficient, maintainable, and easy to understand. My goal is ensure that you’ll gain hands-on experience implementing these patterns so that you can use them in your own projects.
So, whether you’re a seasoned Go developer or just getting started with the language, this course will provide you with valuable tools to take your Go development skills to the next level.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: A bit about me
Lecture 3: Installing Go
Lecture 4: Installing an Integrated Development Environment
Lecture 5: Installing Docker
Lecture 6: Asking for Help
Lecture 7: Mistakes. We all make them.
Chapter 2: Setting up a Simple Web Application
Lecture 1: What we'll build in this section
Lecture 2: How web applications work
Lecture 3: Setting up our main application
Lecture 4: Installing a routing package
Lecture 5: Setting up routes
Lecture 6: Setting up a simple HTML template
Lecture 7: Creating a render function
Lecture 8: Rendering our first page
Lecture 9: Adding navigation
Lecture 10: Creating templates for all site pages
Lecture 11: Setting up a route & handler for site pages
Lecture 12: Trying out our template cache
Lecture 13: Adding WebP and jpeg images to the home page
Chapter 3: Factory Patterns
Lecture 1: What we'll build in this section
Lecture 2: The Factory Pattern
Lecture 3: Setting up some types
Lecture 4: Creating a simple Factory
Lecture 5: Creating handlers for the simple Factory
Lecture 6: Setting up the front end
Lecture 7: Adding routes for our Factory handlers
Lecture 8: Trying our Factory pattern out
Lecture 9: The Abstract Factory pattern
Lecture 10: Creating an Abstract Factory
Lecture 11: Creating a route and handler for the Abstract Factory
Lecture 12: Updating the front end
Lecture 13: Trying out our Abstract Factory
Chapter 4: Connecting to a Database
Lecture 1: What we'll build in this section
Lecture 2: Adding a module to support MySQL/MariaDB
Lecture 3: Setting up a local MariaDB instance with Docker
Lecture 4: Connecting our application to MariaDB
Chapter 5: The Repository Pattern
Lecture 1: What we'll build in this section
Lecture 2: Writing our first database function
Lecture 3: Creating a handler to list dog breeds
Lecture 4: Updating the front end to fetch the list of dog breeds
Lecture 5: Updating the front end to display the list of dog breeds
Lecture 6: Writing a test for our handler
Lecture 7: Implementing the Repository pattern I
Lecture 8: Implementing the Repository pattern II
Lecture 9: Implementing the Repository pattern III
Lecture 10: Trying things out
Lecture 11: Implementing a test database repository
Lecture 12: Updating our handler test
Chapter 6: The Singleton Pattern
Lecture 1: What we'll build in this section
Lecture 2: Creating a simple Singleton
Lecture 3: Updating our project to use our configuration package (singleton)
Chapter 7: Builder Pattern & Fluent Interface
Lecture 1: What we'll build in this section
Lecture 2: The Builder Pattern (& Fluent Interface)
Lecture 3: Getting started with the Builder pattern in our project
Lecture 4: Setting up our Builder code
Lecture 5: Fixing three problems with our Builder code
Lecture 6: Setting up a handler to use our Builder pattern
Lecture 7: Setting up a route to our handler
Lecture 8: Modifying the front end to call our Builder route
Lecture 9: Challenge
Lecture 10: Solution to challenge
Chapter 8: Adapter Pattern
Lecture 1: What we'll cover in this section
Lecture 2: The Adapter Pattern – Overview
Lecture 3: Installing an application to serve JSON and XML
Lecture 4: Setting up the Adapter type & the Adaptee
Lecture 5: Adding the Adapter to our application config
Lecture 6: Setting up a handler
Lecture 7: Adding a route
Lecture 8: Updating the Cat Breeds template
Lecture 9: Switching adapters from JSON to XML
Lecture 10: Adding a test for the Cat Breeds handler, using our adapter pattern
Chapter 9: Bringing it all together
Lecture 1: What we'll cover in this section
Lecture 2: Creating a stub AnimalFromAbstractFactory handler
Lecture 3: Creating a New factory function for pet with embedded breed
Lecture 4: Creating stub newPetWithBreed method for Cats and Dogs
Lecture 5: Adding a GetDogBreedByName method in the database Repository
Lecture 6: Refactoring adapters.go to new package
Lecture 7: Adding a GetCatBreedByName method on our JSON adapter
Lecture 8: Adding a GetCatBreedByName method on our XML adapter
Lecture 9: Finishing up the new Adapter and Abstract Factory code
Lecture 10: Finishing up the changes in our Abstract Factory to use the new adapters
Lecture 11: Setting up a route to our stub handler
Lecture 12: Finishing off the handler code
Lecture 13: Updating the front end to try things out
Lecture 14: Writing the necessary javascript to call our back end
Chapter 10: The Decorator Pattern
Lecture 1: What we'll cover in this section
Lecture 2: Setting up a route and a stub handler
Lecture 3: Setting up the database table
Lecture 4: Adding database methods for Dog of Month
Instructors
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Trevor Sawler
Ph.D.
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 5 votes
- 3 stars: 7 votes
- 4 stars: 18 votes
- 5 stars: 78 votes
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