Zombie Escape: A Point & Click 3D Game using Unity's NavMesh
Zombie Escape: A Point & Click 3D Game using Unity's NavMesh, available at $69.99, has an average rating of 4.8, with 75 lectures, based on 11 reviews, and has 186 subscribers.
You will learn about Utilizing Unity's NavMesh Agent for Point & Click player movement Building a geomorphic-style procedural random level generator with customizable settings and spawn types Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors Implementing Patrol, Idle, Chase, Attack, and Standby states Leveraging Unity's NavMesh Surface for A* Pathfinding in dynamically generated environments Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types Organizing resources using ScriptableObjects for memory optimization Creating Health & Combat systems for fully playable game experience Generating engaging sound effects and integrating audio sources This course is ideal for individuals who are Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset or Game developers interested in learning and implementing Unity's NavMesh system for pathfinding and AI behavior or Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation or Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity or Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics It is particularly useful for Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset or Game developers interested in learning and implementing Unity's NavMesh system for pathfinding and AI behavior or Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation or Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity or Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics.
Enroll now: Zombie Escape: A Point & Click 3D Game using Unity's NavMesh
Summary
Title: Zombie Escape: A Point & Click 3D Game using Unity's NavMesh
Price: $69.99
Average Rating: 4.8
Number of Lectures: 75
Number of Published Lectures: 75
Number of Curriculum Items: 75
Number of Published Curriculum Objects: 75
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Utilizing Unity's NavMesh Agent for Point & Click player movement
- Building a geomorphic-style procedural random level generator with customizable settings and spawn types
- Developing a Finite State Machine (FSM) in C# for controlling enemy behaviors
- Implementing Patrol, Idle, Chase, Attack, and Standby states
- Leveraging Unity's NavMesh Surface for A* Pathfinding in dynamically generated environments
- Configuring NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types
- Organizing resources using ScriptableObjects for memory optimization
- Creating Health & Combat systems for fully playable game experience
- Generating engaging sound effects and integrating audio sources
Who Should Attend
- Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset
- Game developers interested in learning and implementing Unity's NavMesh system for pathfinding and AI behavior
- Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation
- Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity
- Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics
Target Audiences
- Beginner to intermediate Unity C# game developers looking to create a fully playable game while expanding their skillset
- Game developers interested in learning and implementing Unity's NavMesh system for pathfinding and AI behavior
- Individuals with a passion for developing point-and-click 3D games with a focus on enemy AI and procedural level generation
- Developers seeking to enhance their understanding of ScriptableObjects, Singleton patterns, and modular level design in Unity
- Students eager to create engaging and dynamic game experiences with intelligent enemy interactions and a variety of game mechanics
Welcome to “Zombie Escape,” a comprehensive course designed for beginner to intermediate level game developers, guiding you step-by-step through creating an immersive Point & Click 3D game using Unity’s powerful NavMesh system.
In this course, you will:
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Implement Point & Click player movement with Unity’s NavMesh Agent and create smooth animations based on velocity
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Develop a versatile Finite State Machine (FSM) in C# to control enemy behaviors such as Patrol, Idle, Chase, Attack, and Standby
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Build a geomorphic-style procedural level generator and leverage Unity’s NavMesh Surface for A* Pathfinding in dynamically generated environments
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Configure NavMesh Agents, Obstacles, Modifiers, Areas, and Agent Types to create realistic and challenging gameplay
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Design intelligent enemy flocking behaviors, ensuring enemies surround the player while waiting for their turn to attack
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Create enemy Spawn Nests with customizable rules for activation, enemy types, and rewards
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Utilize ScriptableObjects for effective organization and memory optimization
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Implement a Singleton script to manage health, inventory, and upgrades across multiple scenes and levels
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Design comprehensive Health & Combat systems to make your game fully playable and enjoyable
By the end of this course, you’ll have gained the skills and knowledge to create your own captivating 3D games using Unity’s NavMesh system, and you’ll be well-equipped to tackle more advanced game development challenges. Join us on this exciting journey and create your own Zombie Escape today!
Course Curriculum
Chapter 1: Initial Setup
Lecture 1: Course Overview
Lecture 2: Resources
Lecture 3: Setup Unity Project
Lecture 4: Import From Zip
Lecture 5: Demo Scene
Lecture 6: Animations
Lecture 7: Scripts
Lecture 8: Unity Package
Chapter 2: NavMesh Agent
Lecture 1: Fine-Tuning Our Agent
Lecture 2: Click Target Decal
Lecture 3: Setup Player Prefab
Lecture 4: Setup Enemy Prefab
Chapter 3: Enemy State Machine
Lecture 1: State Conditions
Lecture 2: Enum & Switch Case
Lecture 3: Patrol State
Lecture 4: Chase Player
Lecture 5: Chase Breadcrumbs
Lecture 6: Toggle Agent & Obstacle
Lecture 7: Enemy Attack Priority
Lecture 8: StandBy State
Lecture 9: Attack & Stance Animations
Chapter 4: Combat & Health Systems
Lecture 1: Enemy Combat
Lecture 2: Player Combat
Lecture 3: Life & Death
Lecture 4: Random Death Animations
Lecture 5: Blood Puddle Prefab
Lecture 6: Blood Particles
Lecture 7: Health Feedback
Lecture 8: Regeneration
Lecture 9: Player's Healthbar
Lecture 10: Enemy's Healthbar
Lecture 11: Death Screen Overlay
Lecture 12: Input Manager
Chapter 5: Enemy Spawning
Lecture 1: Automate Enemy Creation
Lecture 2: Enemy Groups
Lecture 3: Spawn Nest Prefabs
Lecture 4: Spawn Nest Visuals
Lecture 5: Spawn Nest Particles
Lecture 6: Spawn Nest Destruction
Lecture 7: Quick Fixes
Chapter 6: Modular Level Design
Lecture 1: Singleton & Depot
Lecture 2: Model Prefabs
Lecture 3: Manual Level Design
Lecture 4: Camera Rig
Lecture 5: Upgrade Pickups
Lecture 6: Upgrade Cooldowns
Lecture 7: Pickups: Keys
Lecture 8: Locked Doors
Lecture 9: Level Exits
Lecture 10: New Area Type (Puddle)
Lecture 11: Set Speed by Area Costs
Lecture 12: Create Geomorphic Tileset
Chapter 7: Random Level Generator
Lecture 1: Level Generator
Lecture 2: Placing Wall Boundaries
Lecture 3: Spawner Script
Lecture 4: Populating Lists of Spawn Types
Lecture 5: Placing Pickups & Keys
Lecture 6: Placing Nests & Exits
Chapter 8: NavMesh Surface
Lecture 1: Download & Install NavMesh Surface
Lecture 2: Building NavMesh Surface
Lecture 3: Modifiers for Area Types
Lecture 4: Agent Type for Bigger Foes
Lecture 5: Multiple Spawn Nests
Chapter 9: Sound Effects
Lecture 1: Reference Audio with ScriptableObject
Lecture 2: AudioSource for Every Character
Lecture 3: Reusing AudioSources with PlayOneShot
Lecture 4: Animation Event Triggers
Lecture 5: Guise (Scriptable Object)
Chapter 10: Bringing It All Together
Lecture 1: Level Settings (Scriptable Object)
Lecture 2: Level Progression
Lecture 3: Score Manager
Lecture 4: Score Summary
Lecture 5: Victory Scene with Rolling Credits
Lecture 6: Escape Menu (Retry, Quit, Volume)
Lecture 7: Bonus
Instructors
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Billy McDaniel
Indie Video Game Developer
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 0 votes
- 5 stars: 10 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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