C++ Programming By Example
C++ Programming By Example, available at $19.99, has an average rating of 3.83, with 37 lectures, based on 9 reviews, and has 100 subscribers.
You will learn about C++ syntax and industry-standard style Develop and architect C++ apps in a modular and maintainable way Implement the use of modern language features that make code readable and concise Develop efficient and well-designed applications Develop a simple yet fun desktop GUI application using the Qt5 framework This course is ideal for individuals who are Professionals who would like to learn the C++ programming language practically and quickly. It is particularly useful for Professionals who would like to learn the C++ programming language practically and quickly.
Enroll now: C++ Programming By Example
Summary
Title: C++ Programming By Example
Price: $19.99
Average Rating: 3.83
Number of Lectures: 37
Number of Published Lectures: 37
Number of Curriculum Items: 37
Number of Published Curriculum Objects: 37
Original Price: $109.99
Quality Status: approved
Status: Live
What You Will Learn
- C++ syntax and industry-standard style
- Develop and architect C++ apps in a modular and maintainable way
- Implement the use of modern language features that make code readable and concise
- Develop efficient and well-designed applications
- Develop a simple yet fun desktop GUI application using the Qt5 framework
Who Should Attend
- Professionals who would like to learn the C++ programming language practically and quickly.
Target Audiences
- Professionals who would like to learn the C++ programming language practically and quickly.
C++ is a flexible and generic language that offers a wide range of benefits with key strengths being software infrastructure and resource-constrained applications. This course is an introductory guide to C++ that will help you learn the language through multiple hands-on examples.
You’ll begin by diving into the C++ basics, syntax, and generic programming features. We’ll then move on to using data structures and algorithms with C++. Next, you’ll delve into the object-oriented features of C++ with another practical example.
Finally, you’ll further enhance your C++ programming skills by creating multiple GUI, desktop applications using Qt5. By the end of this course, you will have gained knowledge of core programming concepts in C++, and how to implement them effectively.
About The Author
Alberto Ricardo Rodriguez has been a C++ Developer fan since more than 12 years. He has been working with a wide variety of C++ framework from Qt 3 to Qt 5.9, OpenGL, SDL and standards like C++98 to C++17 Standard. He has been developing from Desktop application to embedded applications, single threading apps to multi-threading applications. He has journeyed through a wide variety of companies, like Invap Se, Motorola Mobility, Intel Security, Globant SA, now working on Poland at Luxoft on navigation software for autonomous vehicles.Currently his main focus on Machine Learning and computer vision, and continually working on embedded devices for using this kind of technologies.
Course Curriculum
Chapter 1: Introduction to C++ and Qt
Lecture 1: The Course Overview
Lecture 2: Why C++?
Lecture 3: Setting Up Your Development Environment
Lecture 4: Basic C++ Syntax
Lecture 5: Installing Qt5 on Windows
Chapter 2: Building a Virtual Die with C++
Lecture 1: Setting Up Your First C++ Project
Lecture 2: Coding a Virtual Die – Generating Random Numbers
Lecture 3: Coding a Virtual Die – Displaying the Output
Lecture 4: Enhancing the Virtual Die with User Input
Chapter 3: Data Structures and Algorithms: Building a Sorting Application
Lecture 1: Overview of Containers in C++
Lecture 2: A Deeper Dive into std::vector
Lecture 3: Overview of STL Algorithms
Lecture 4: Use STL Algorithms with Containers
Lecture 5: Building a Sorting Application
Chapter 4: Classes and Structures: Building a Casino Guessing Game
Lecture 1: Why Use Classes and Structures?
Lecture 2: Overview of Classes and Structures
Lecture 3: Differences Between Classes and Structures
Lecture 4: Implementing a Casino Guessing Game
Chapter 5: Building a Library Management System
Lecture 1: Planning out an Application
Lecture 2: Building a Library Management System
Lecture 3: Adding Test Data
Lecture 4: Adding Search Functionality
Chapter 6: Getting Acquainted with Qt
Lecture 1: Setting Up Your First GUI Project
Lecture 2: Setting Up a Basic GUI with Qt Creator
Lecture 3: Running Your First GUI Application
Chapter 7: Qt Signals and Slots: Building a Text Editor
Lecture 1: Setting Up Your Text Editor Project
Lecture 2: Creating a Basic GUI in Qt Creator
Lecture 3: Reacting to User Interaction with Signals and Slots
Lecture 4: Creating Custom Slots
Lecture 5: Finishing the Text Editor
Chapter 8: Building a Painting Application in Qt5
Lecture 1: Setting Up Your Painting Application
Lecture 2: Understanding Qt5 Widgets
Lecture 3: Creating Your Own Qt5 Widget
Lecture 4: Reacting to User Input
Lecture 5: Painting User Input on Screen
Lecture 6: Adding the Ability to Draw Circles
Lecture 7: Allow for Shape Resizing
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 2 votes
- 5 stars: 3 votes
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