Math in Houdini FX VOL 1
Math in Houdini FX VOL 1, available at $49.99, has an average rating of 4.2, with 20 lectures, based on 23 reviews, and has 462 subscribers.
You will learn about using dot product inside houdini with flip fluid project using cross product in creating visual effects what is the matrix and for what we need it, cool project covered in tutorial Using Math for creating visual effects what is the triangles function , Sin Cos, how to use it in Houdini & CG This course is ideal for individuals who are Houdini Users or Houdini student or Houdini fx users or 3D Artist or TD Artist or FX Artist or 3D generalist or 3D student It is particularly useful for Houdini Users or Houdini student or Houdini fx users or 3D Artist or TD Artist or FX Artist or 3D generalist or 3D student.
Enroll now: Math in Houdini FX VOL 1
Summary
Title: Math in Houdini FX VOL 1
Price: $49.99
Average Rating: 4.2
Number of Lectures: 20
Number of Published Lectures: 20
Number of Curriculum Items: 20
Number of Published Curriculum Objects: 20
Original Price: $124.99
Quality Status: approved
Status: Live
What You Will Learn
- using dot product inside houdini with flip fluid project
- using cross product in creating visual effects
- what is the matrix and for what we need it, cool project covered in tutorial
- Using Math for creating visual effects
- what is the triangles function , Sin Cos, how to use it in Houdini & CG
Who Should Attend
- Houdini Users
- Houdini student
- Houdini fx users
- 3D Artist
- TD Artist
- FX Artist
- 3D generalist
- 3D student
Target Audiences
- Houdini Users
- Houdini student
- Houdini fx users
- 3D Artist
- TD Artist
- FX Artist
- 3D generalist
- 3D student
Hello Everyone,
Description: This training demonstrates the big role of Math in creating visual effects and controlling the simulation behavior in Houdini FX animation software. I will cover many of the most popular math topics in computer graphics and I will show you how to apply these concepts inside Houdini with some cool projects. I will focus on what we need to know from math for using in VFX without diving into complex mathematical details as this training is not about pure math. I will show you how the Dot productcan be used with the Flip Fluid, and how to create windy curves using the Cross product, and how the Matrices can determine the velocity and store the rotation data…..and many other features of using Math in Houdini.
Lesson plan :
1. Introduction to vectors – What is the vectors and, why we need it in math and physic and CG ?.
2. Dot product definition – Introduction to Dot product equation in math: input, return, formula, spatial situation, deficiency of Dot product .
3. Dot product and angle calculate– Simple example in Houdini for using Dot product to calculate angle between two geometry.
4. Dot product inside flip fluid 01 – Create custom force attribute for controlling fluid behavior.
5. Dot product inside flip fluid 02 – Solving deficiency in Dot product and final behavior test.
6. Cross Product definition– Introduction to Cross product equation: what we need to know about Cross Product for using in CG, and
what we don’t need ?.
7. Cross Product and particles 01– Aiming dynamic force in particles by Cross product for creating windy curves (like frozen animation film).
8. Cross Product and particles 02– Adding randomizing vector to Cross product and update vector every 10 frames.
9. Cross Product and particles 03– Add amplitude to Cross Product direction vector and final simulation.
10. Cross Product and particles 04 – Reorient all curves by one direction using For each SOP.
11. Cross Product and particles 05– Emitting particles from curves and creating advanced time manipulating expressions with time shift node .
12. Matrix 01– Rotate the attributes by Matrix to save the orientation after rotation.
13. Matrix 02– Generate Matrix using Align Vex Node and create attributes to store reorientation Matrix in, Create advanced reorient system using Matrices and For Each.
14. Matrix 03– Without Matrix it will need a code of 20 lines to do this effect, Modify particles velocity vector by rotation matrix.
15. Sine Function 01– What is the sine function parts in math.
16. Sine Function 02– Adding two sine wave to simple grid.
17. Decay Solver 01– What is the decay and what are the types of decay in life.
18. Decay Solver 02 –Creating decay solver simulation in Houdini to decay physical attributes like fluid’s temperature, viscosity and cloth’s wetness….etc.
19. Manipulate Rang[0-1] –Creating 10 different complex shapes from simple point number expression.
Course Curriculum
Chapter 1: Intro to Course
Lecture 1: Introduction to course
Chapter 2: Introduction to vector
Lecture 1: Introduction to vector
Chapter 3: Dot product
Lecture 1: Dot Product Definition
Lecture 2: Dot Product Angle Calculate
Lecture 3: Dot Product inside Flip Fluid_A
Lecture 4: Dot Product inside Flip Fluid_B
Chapter 4: Cross Product
Lecture 1: Cross Product Definition
Lecture 2: Cross Product _ Controlling Force Dynamic
Lecture 3: Cross Product _ Rand Vector
Lecture 4: Cross Product _ Final Particles Motion
Lecture 5: Cross Product _ Reorient the Curves
Lecture 6: Cross Product _ Emittibg Particles
Chapter 5: Matrices in Houdini FX
Lecture 1: Matrices _ Rotate Attributes
Lecture 2: Matrices _ Reorient Using Matrices
Lecture 3: Matrices _ Controls Velocity
Chapter 6: Sin Function Discovering
Lecture 1: Sine in Math
Lecture 2: Two Sine Waves on Grid
Chapter 7: Decay Solver
Lecture 1: decay solver _ Decay Types
Lecture 2: decay solver _ Creating Decay Solver
Chapter 8: Range [01]
Lecture 1: Manipulating the Range [01]
Instructors
-
HossamFX
Houdini FX Instructor & Generalist at HossamFX.org
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 2 votes
- 3 stars: 1 votes
- 4 stars: 9 votes
- 5 stars: 11 votes
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