The Ultimate Fighting Game Crash Course
The Ultimate Fighting Game Crash Course, available at $74.99, has an average rating of 4.65, with 114 lectures, based on 27 reviews, and has 157 subscribers.
You will learn about The fundamentals of fighting games, which will allow you to pick up and play almost any fighting game at an above-average level How to read and use frame data How to create, optimize, and practice your own combos How to beat "cheap" tactics How to practice efficiently, with or without a partner How to train for tournaments (and tips on how to afford to travel to tournaments) How to make money playing fighting games How to choose a character and evaluate their strengths and weaknesses How to discover a character’s “dirt” Tips on what gear to buy …and loads more! This course is ideal for individuals who are Anyone who has never played a fighting game, but wants to learn how. or Anyone who knows how to play fighting games but wants to play at a higher level. or Anyone looking to join the tournament scene (regardless of your current skill level). or Anyone who just wants to beat their friends and family in their fighting game of choice. or Anyone who wants to start streaming fighting games. or Anyone who wants to make money playing fighting games. or While players of 3D fighting games (Tekken, Soul Calibur, etc) will find plenty of useful information in this course, it focuses primarily on 2d fighters like Street Fighter, Mortal Kombat, and Marvel vs Capcom. It is particularly useful for Anyone who has never played a fighting game, but wants to learn how. or Anyone who knows how to play fighting games but wants to play at a higher level. or Anyone looking to join the tournament scene (regardless of your current skill level). or Anyone who just wants to beat their friends and family in their fighting game of choice. or Anyone who wants to start streaming fighting games. or Anyone who wants to make money playing fighting games. or While players of 3D fighting games (Tekken, Soul Calibur, etc) will find plenty of useful information in this course, it focuses primarily on 2d fighters like Street Fighter, Mortal Kombat, and Marvel vs Capcom.
Enroll now: The Ultimate Fighting Game Crash Course
Summary
Title: The Ultimate Fighting Game Crash Course
Price: $74.99
Average Rating: 4.65
Number of Lectures: 114
Number of Published Lectures: 114
Number of Curriculum Items: 114
Number of Published Curriculum Objects: 114
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- The fundamentals of fighting games, which will allow you to pick up and play almost any fighting game at an above-average level
- How to read and use frame data
- How to create, optimize, and practice your own combos
- How to beat "cheap" tactics
- How to practice efficiently, with or without a partner
- How to train for tournaments (and tips on how to afford to travel to tournaments)
- How to make money playing fighting games
- How to choose a character and evaluate their strengths and weaknesses
- How to discover a character’s “dirt”
- Tips on what gear to buy
- …and loads more!
Who Should Attend
- Anyone who has never played a fighting game, but wants to learn how.
- Anyone who knows how to play fighting games but wants to play at a higher level.
- Anyone looking to join the tournament scene (regardless of your current skill level).
- Anyone who just wants to beat their friends and family in their fighting game of choice.
- Anyone who wants to start streaming fighting games.
- Anyone who wants to make money playing fighting games.
- While players of 3D fighting games (Tekken, Soul Calibur, etc) will find plenty of useful information in this course, it focuses primarily on 2d fighters like Street Fighter, Mortal Kombat, and Marvel vs Capcom.
Target Audiences
- Anyone who has never played a fighting game, but wants to learn how.
- Anyone who knows how to play fighting games but wants to play at a higher level.
- Anyone looking to join the tournament scene (regardless of your current skill level).
- Anyone who just wants to beat their friends and family in their fighting game of choice.
- Anyone who wants to start streaming fighting games.
- Anyone who wants to make money playing fighting games.
- While players of 3D fighting games (Tekken, Soul Calibur, etc) will find plenty of useful information in this course, it focuses primarily on 2d fighters like Street Fighter, Mortal Kombat, and Marvel vs Capcom.
The Ultimate Fighting Game Crash Course will teach you how to play fighting games, such as Street Fighter and Mortal Kombat, at a competitive level. Most of the content may be applied to any fighting game, whether 2d (Street Fighter, Mortal Kombat, Marvel vs Capcom, etc) or 3d (Tekken, Soul Calibur, Virtua Fighter, etc), though the course does focus primarily on 2d fighters.
Whether you have never played a fighting game or you’re a casual player looking to join the competitive scene, you can rest assured that taking this course will teach you everything you need to know to start competing at the highest level. You’ll still need to put in the time and effort if you plan to start taking home that sweet tournament cash, but this course will give you the tools and foundation you need to start your competitive fighting game journey.
The Ultimate Fighting Game Crash Course will walk you through almost every aspect of playing fighting games, from the different types of controllers to specific tricks you can use to learn characters quickly. Most lessons builds on the previous lessons, but more seasoned players should feel comfortable skipping around. This course aims to be “game agnostic” in that we don’t focus heavily on any specific game. Mortal Kombat, Street Fighter, and even the Injustice series are used to demonstrate concepts, but the skills taught should apply generally to any standard fighting game.
The Ultimate Fighting Game Crash Course is presented by Test Your Might, an online community of competitive fighting game enthusiasts. We are always available to answer questions and receive feedback about the course. So, what are you waiting for? In the immortal words of Scorpion, GET OVER HERE!!!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Lecture 2: Useful Links
Chapter 2: The Scrub
Lecture 1: The Scrub: Introduction
Lecture 2: What is a scrub?
Lecture 3: The Benefits of Playing Better Players.
Lecture 4: Why Leaderboards are Dangerous.
Lecture 5: Conclusion
Chapter 3: Gear
Lecture 1: Gear: Introduction
Lecture 2: Controller Types
Lecture 3: TVs and Monitors
Lecture 4: Recording Hardware and Software
Lecture 5: Wifi vs Ethernet
Lecture 6: Choice of Console
Lecture 7: Conclusion
Chapter 4: Types of Fighting Games
Lecture 1: Types of Fighters: Introduction
Lecture 2: 2D vs 3D
Lecture 3: Back-to-Block and Button-to-Block
Lecture 4: Input Types
Lecture 5: Conclusion
Chapter 5: Fighting Game Mechanics
Lecture 1: Mechanics: Introduction
Lecture 2: Hitboxes and Hurtboxes
Lecture 3: Hit Levels
Lecture 4: Hit-Stun and Block-Stun
Lecture 5: Normals, Strings, and Links
Lecture 6: Special Moves and Input Shortcuts
Lecture 7: Throws and Command Grabs
Lecture 8: Meter, Breakers, and Supers
Lecture 9: Chip Damage
Lecture 10: Launchers, Bounces, Juggles, and Crumple
Lecture 11: Knockdown, Wakeups, Recovery, and OtG (off-the-Ground) Attacks
Lecture 12: Armor
Lecture 13: Dash Canceling
Lecture 14: Stun
Lecture 15: Counter-Hits
Lecture 16: Option-Selects
Lecture 17: Resets
Lecture 18: Tech
Lecture 19: Lag
Lecture 20: Conclusion
Chapter 6: Frame Data
Lecture 1: Frame Data: Introduction
Lecture 2: What is Frame Data?
Lecture 3: How to Read Frame Data
Lecture 4: Variable Frames and How to Test
Lecture 5: Plus and Minus, Safe and Unsafe
Lecture 6: Frame Traps
Lecture 7: Environmental Differences
Lecture 8: Conclusion
Chapter 7: Fighting Game Strategy
Lecture 1: Strategy: Introduction
Lecture 2: How to Hold Your Controller
Lecture 3: Movement
Lecture 4: Default Block Level
Lecture 5: The "Neutral Game"
Lecture 6: "Oki"
Lecture 7: Punishing
Lecture 8: Rushdown
Lecture 9: Zoning and Space Control
Lecture 10: Getting In
Lecture 11: Getting Out/Creating Space
Lecture 12: The Corner
Lecture 13: Opening Up Your Opponent
Lecture 14: Hit-Confirming
Lecture 15: Resource Management
Lecture 16: Sitting on a Super
Lecture 17: Adapting
Lecture 18: Training Your Opponent
Lecture 19: Patience and Risk Management
Lecture 20: Mind Games and "Yomi"
Lecture 21: How to Deal with Zoning
Lecture 22: How to Deal with Rushdown
Lecture 23: Anti-Air
Lecture 24: The Life Lead
Lecture 25: *Any* Strategy is Better Than *No* Strategy.
Lecture 26: The Three Types of Play: Playing to Win, Playing for Fun, and Playing to Learn
Lecture 27: Conclusion
Chapter 8: Combos
Lecture 1: Combos: Introduction
Lecture 2: Combo Notation
Lecture 3: Learning Combos
Lecture 4: Gravity, Hit Counters, and Damage Scaling
Lecture 5: Conclusion
Chapter 9: Evaluating a Character
Lecture 1: Evaluating Characters: Introduction
Lecture 2: Character Archetypes
Lecture 3: Tools
Lecture 4: Safety
Lecture 5: Matchups
Lecture 6: Difficulty
Lecture 7: Game-Specific Factors
Lecture 8: Tier Lists
Lecture 9: Why You Should Learn Multiple Characters
Lecture 10: Conclusion
Chapter 10: How to Practice
Lecture 1: How to Practice: Introduction
Instructors
-
Brian Woody
Gamer, Game Designer, Entrepreneur
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 10 votes
- 5 stars: 16 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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