Mobile Games for Passive Income
Mobile Games for Passive Income, available at $44.99, has an average rating of 3.75, with 60 lectures, based on 54 reviews, and has 7135 subscribers.
You will learn about Generate income from mobile games How to choose mobile game Which Accounts require for work Develop mobile games without coding Advertising mobile games App Store Optimisation Integrate and work with Analytic and Advertising frameworks Create static and video creatives Setup Advertising campaigns for Chartboost, Facebook and Google Ads This course is ideal for individuals who are Complete beginners who are willing to work hard. or Competent and confident with using a computer. or Artists who want to learn to bring their assets into games and earn with it. or Some programming experience helpful, but not required. or Developers who want to re-skill across to game development. or Anyone who want work and earn good money It is particularly useful for Complete beginners who are willing to work hard. or Competent and confident with using a computer. or Artists who want to learn to bring their assets into games and earn with it. or Some programming experience helpful, but not required. or Developers who want to re-skill across to game development. or Anyone who want work and earn good money.
Enroll now: Mobile Games for Passive Income
Summary
Title: Mobile Games for Passive Income
Price: $44.99
Average Rating: 3.75
Number of Lectures: 60
Number of Published Lectures: 60
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 60
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Generate income from mobile games
- How to choose mobile game
- Which Accounts require for work
- Develop mobile games without coding
- Advertising mobile games
- App Store Optimisation
- Integrate and work with Analytic and Advertising frameworks
- Create static and video creatives
- Setup Advertising campaigns for Chartboost, Facebook and Google Ads
Who Should Attend
- Complete beginners who are willing to work hard.
- Competent and confident with using a computer.
- Artists who want to learn to bring their assets into games and earn with it.
- Some programming experience helpful, but not required.
- Developers who want to re-skill across to game development.
- Anyone who want work and earn good money
Target Audiences
- Complete beginners who are willing to work hard.
- Competent and confident with using a computer.
- Artists who want to learn to bring their assets into games and earn with it.
- Some programming experience helpful, but not required.
- Developers who want to re-skill across to game development.
- Anyone who want work and earn good money
You will learn how to monetise mobile iOS and Android games. Increase installs flow. How to choose and promote games, create marketings assets, use analytics and more interesting things which help you earn good money. With our online tutorials, you’ll be amazed how much you can earn with mobile games!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome!
Lecture 2: How Mobile Games Make Money
Lecture 3: Monetize Methods Used in Mobile Games
Lecture 4: What Do You Need to Get Started
Lecture 5: Section 1 Summary
Chapter 2: Preparing accounts
Lecture 1: Entry to Section 2
Lecture 2: Open and Setup Apple Developer Account
Lecture 3: Open and Setup Google Developer Account
Lecture 4: Open and Setup Facebook for Developers & Analytics Accounts
Lecture 5: Open and Setup Firebase Analytics Account
Lecture 6: Open and Setup AdMob Advertising Account
Lecture 7: Open and Setup Google Ads Account
Lecture 8: Open and Setup ChartBoost Account
Lecture 9: Open and Setup Facebook Advertising Account
Lecture 10: Section 2 Summary
Chapter 3: Get Mobile Game
Lecture 1: Entry to Section 3
Lecture 2: Choosing a Mobile Game
Lecture 3: Buy Mobile Game
Lecture 4: Order Mobile Game
Lecture 5: Develop Game Without Coding Using BuildBox
Lecture 6: Develop Game Without Coding Using Unity
Lecture 7: Section 3 Summary
Chapter 4: Integrate Analytics and Advertising SDKs
Lecture 1: Entry to Section 4
Lecture 2: Create Ads and Analytics IDs
Lecture 3: If You Buy or Order Game
Lecture 4: Integrate in Unity
Lecture 5: Integrate in BuildBox
Lecture 6: Section 4 Summary
Chapter 5: App Store Optimisation
Lecture 1: Entry to Section 5
Lecture 2: ASO General Knowledge
Lecture 3: ASO Tools
Lecture 4: ASO Tips
Lecture 5: Section 5 Summary
Chapter 6: Game Advertising
Lecture 1: Entry to Section 6
Lecture 2: Create Static Creatives
Lecture 3: Create Video Creatives
Lecture 4: Run ChartBoost Advertising Campaigns
Lecture 5: Run Google Ads Campaigns
Lecture 6: Run Facebook Ads Campaigns
Lecture 7: Section 6 Summary
Chapter 7: Free Marketing
Lecture 1: Entry to Section 7
Lecture 2: Get Featured by Apple
Lecture 3: Get Editors' Choice by Google Play
Lecture 4: Promote on Development Forums
Lecture 5: Promote on Social Media Platforms
Lecture 6: Use Product Hunt
Lecture 7: Use Reddit
Lecture 8: Game Review Sites
Lecture 9: Section 7 Summary
Chapter 8: Work With Facebook and Firebase Analytics
Lecture 1: Entry to Section 8
Lecture 2: Apple App Store Analytics
Lecture 3: Google Play Store Analytics
Lecture 4: Firebase Analytics
Lecture 5: Facebook Analytics
Lecture 6: Section 8 Summary
Chapter 9: Conclusion
Lecture 1: Entry to Section 9
Lecture 2: Successful Game App Indicators
Lecture 3: Constant Game Update
Lecture 4: Section 9 Summary
Lecture 5: The End
Instructors
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Alex Nee
Expert Coach and Educator Transforming Lives and Empowering
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 4 votes
- 3 stars: 12 votes
- 4 stars: 11 votes
- 5 stars: 23 votes
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