Finish It! Motivation & Processes For Video Game Development
Finish It! Motivation & Processes For Video Game Development, available at $94.99, has an average rating of 4.65, with 69 lectures, based on 1269 reviews, and has 19129 subscribers.
You will learn about Specific strategies for finishing your technical and creative projects. Methods for identifying why you are getting blocked on your project and what to do about it. The What-Why-Who-How-When process for professionally completing projects. Agile development processes for planning, scheduling and completing tasks. This course is ideal for individuals who are Anyone who could use some help and support to stay focused, motivated and productive while working on their project. It is particularly useful for Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
Enroll now: Finish It! Motivation & Processes For Video Game Development
Summary
Title: Finish It! Motivation & Processes For Video Game Development
Price: $94.99
Average Rating: 4.65
Number of Lectures: 69
Number of Published Lectures: 69
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Specific strategies for finishing your technical and creative projects.
- Methods for identifying why you are getting blocked on your project and what to do about it.
- The What-Why-Who-How-When process for professionally completing projects.
- Agile development processes for planning, scheduling and completing tasks.
Who Should Attend
- Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
Target Audiences
- Anyone who could use some help and support to stay focused, motivated and productive while working on their project.
If you have a technical or creative project that you want to finish (or start!), this course will help you to identify why you are getting blocked, how to stay on track and ultimately help you FINISH IT (your project that is).
We often use the word “motivation” to summarise the process of staying focused and getting our work done. But finishing challenging projects requires far more than just motivation – it requires systems, strategies, tools and planning.
In this course we start at the high level and explore how this project fits into your overall career or life goals. We look at what, exactly, your final product will look like and why on earth you are even working on your project. Often its not for very powerful reasons which can lead to some funky unproductive behaviour on our part.
We continue to drill down through your project to look at what are your very next actions, where you are blocked, what you plan to accomplish this week, this month and the next 90 days. You will learn techniques such as:
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The Very Next Thing tecnhique
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The Clear Your Cache technique
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Your own personal approach to Finding Flow
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The Work-Or-Dont-Work philosophy
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The Work Breakdown Structure technique
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The Accountability Buddy approach
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And many more techniques for success
The goal of this course is very simple: Get you to Finish your project.
Some examples of projects that our students are working to finish are:
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Video game project
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App development project
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Portfolio building project
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Online course / study project
Looking for specific technical content? Check out our comprehensive range of game development courses.
The course follows a step-by-step Workbook which will guide you through your specific set of circumstances and help you finish your project.
The instructors of this course have spent years studying and teaching personal development. They have completed many projects as well as not completed many projects and have an acute understanding of what it takes to achieve success when you are in charge of your own milestones and deadlines.
You might be working solo on your project, but you don’t have to do it alone. Come and get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
We hope you allow us to contribute to the completion of your project!
Come join us now, you won’t be disappointed!
Course Curriculum
Chapter 1: Your High Level Vision
Lecture 1: Section 1 Introduction
Lecture 2: Course Workbook
Lecture 3: What Is Your Project?
Lecture 4: Not A Waste Of Time
Lecture 5: Why This Project?
Lecture 6: Your Powerful Why
Lecture 7: Should. Want. Have To.
Lecture 8: Sharing And Asking Questions
Lecture 9: Role Models
Lecture 10: How Will You Finish?
Lecture 11: Changes And Gaps
Lecture 12: The Toughest Question
Lecture 13: Intention Vs. Commitment
Lecture 14: Ballpark Milestones
Lecture 15: Note On The Workbook
Chapter 2: Getting Unblocked
Lecture 1: Section 2 Introduction
Lecture 2: Why We Procrastinate
Lecture 3: Clear Your Cache
Lecture 4: Honest Assessment
Lecture 5: Procrastination Pattern
Lecture 6: VNT Technique
Lecture 7: 1 Minute Reminder #1
Lecture 8: The 4-Letter Word
Lecture 9: Why Am I Blocked?
Lecture 10: Who Can You Ask
Lecture 11: Killing Distractions
Lecture 12: Your Workflow
Lecture 13: Work Or Don't Work
Lecture 14: Finding Flow
Lecture 15: Being Specific
Lecture 16: Setting Good Objectives
Chapter 3: Building Momentum
Lecture 1: Section 3 Introduction
Lecture 2: Work Breakdown Structure
Lecture 3: Single Most Important
Lecture 4: What Is Agile
Lecture 5: User Stories
Lecture 6: Skin In The Game
Lecture 7: Accountability Buddy
Lecture 8: Inputs Not Outputs
Lecture 9: Change Your Environment
Lecture 10: Make The Commitment
Chapter 4: Building Habits
Lecture 1: Section 4 Introduction
Lecture 2: Your MVP
Lecture 3: Create Your Backlog
Lecture 4: Event-Based Milestones
Lecture 5: Committing To Inputs
Lecture 6: Sharing Is Caring
Lecture 7: Who To Share With
Lecture 8: How To Share Projects
Lecture 9: Negative Feedback
Lecture 10: Iterate Not Zig Zag
Lecture 11: Dealing With Scope Creep
Lecture 12: Analysis Paralysis
Lecture 13: Being Concrete
Chapter 5: Getting Results
Lecture 1: Section 5 Introduction
Lecture 2: A Quick Note…
Lecture 3: What If We Ask What If
Lecture 4: The Four Whys
Lecture 5: Left Side / Right Side
Lecture 6: Marathon Not Sprint
Lecture 7: Manage Your Physiology
Lecture 8: Marketing Your Product
Lecture 9: When To Stop
Chapter 6: Continuous Improvement
Lecture 1: Section 6 Introduction
Lecture 2: Using Your Workbook
Lecture 3: More To Come!
Lecture 4: Being Driven
Lecture 5: State Of Work
Chapter 7: Continuing Your GameDev Journey
Lecture 1: BONUS LECTURE
Instructors
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Rick Davidson
Helped More Than 1 Million Students To Create & Grow -
GameDev.tv Team
Learn to Make and Sell Games
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 7 votes
- 3 stars: 55 votes
- 4 stars: 335 votes
- 5 stars: 868 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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