Blender Cyberpunk in Unity HDRP
Blender Cyberpunk in Unity HDRP, available at $84.99, has an average rating of 4.15, with 194 lectures, based on 105 reviews, and has 1031 subscribers.
You will learn about Create professional 3D models in Blender UV unwrapping in Blender High definition texturing in Substance Painter Using emissive textures in Substance Painter Exporting HDRP textures for Unity Modular layout of buildings in Unity Create a full city scene in Unity High Quality reflections in Unity Setting up realistic lighting in Unity using the High Definition Render Pipeline (HDRP) This course is ideal for individuals who are Anyone wanting to learn how to model, texture and present professional 3D models in the Unity game engine or Designers and visual artists who want to break into the game design industry or People who want to learn game design and 3D modelling It is particularly useful for Anyone wanting to learn how to model, texture and present professional 3D models in the Unity game engine or Designers and visual artists who want to break into the game design industry or People who want to learn game design and 3D modelling.
Enroll now: Blender Cyberpunk in Unity HDRP
Summary
Title: Blender Cyberpunk in Unity HDRP
Price: $84.99
Average Rating: 4.15
Number of Lectures: 194
Number of Published Lectures: 194
Number of Curriculum Items: 194
Number of Published Curriculum Objects: 194
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
- Create professional 3D models in Blender
- UV unwrapping in Blender
- High definition texturing in Substance Painter
- Using emissive textures in Substance Painter
- Exporting HDRP textures for Unity
- Modular layout of buildings in Unity
- Create a full city scene in Unity
- High Quality reflections in Unity
- Setting up realistic lighting in Unity using the High Definition Render Pipeline (HDRP)
Who Should Attend
- Anyone wanting to learn how to model, texture and present professional 3D models in the Unity game engine
- Designers and visual artists who want to break into the game design industry
- People who want to learn game design and 3D modelling
Target Audiences
- Anyone wanting to learn how to model, texture and present professional 3D models in the Unity game engine
- Designers and visual artists who want to break into the game design industry
- People who want to learn game design and 3D modelling
Cyberpunk is a vibrant, exciting and neon drenched game environment appearing in more and more video games.
In this series I am going to show you a professional production process for creating both low poly and high poly modular game assets for creating a cyberpunk city for use in the Unity High Definition Render Pipeline (HDRP)
We will be modelling in Blender 2.82, where I will be showing you lots of cool techniques, shortcuts and best practices. We will be UV unwrapping the models to ensure we get high quality professional results.
We then jump over to Substance Painter 2019, one of the leading procedural texturing applications used in the game design industry today. I will be showing you how to create 4K multi layered materials that have that wow factor and the realism that is expected in today’s game industry. We will also be covering opacity layers and emission channels for the neon glows.
Finally we take our optimised low poly 3D models with High Definition texture maps into Unity and set up and render a realistic scene using the HDRP settings in Unity which have some of the most realistic and impressive lighting and rendering capabilities in any game engine at the moment.
By the end of this course you will be very confident with making and texturing your own game objects. You will have an impressive piece you can include in your game design portfolios.
So why not enrol today and I look forward to seeing you in my course.
Course Curriculum
Chapter 1: Course Introduction
Lecture 1: Introduction
Lecture 2: Research assignment
Lecture 3: Download Blender
Lecture 4: Setting up Blender
Chapter 2: Blender Basics
Lecture 1: Blender Basics – Object Mode
Lecture 2: Blender Basics – Edit Mode
Chapter 3: Low poly modelling
Lecture 1: Blocking out a shop front
Lecture 2: Blocking out the shop top
Lecture 3: Modelling the door
Lecture 4: Modelling the window
Lecture 5: Modelling the ventilation shaft
Lecture 6: Modelling the Fan
Lecture 7: Modelling Columns V1
Lecture 8: Modelling Columns V2
Lecture 9: Modelling the side pillars
Lecture 10: Modelling roller shutter frame
Lecture 11: Modelling roller shutter metal
Lecture 12: Merging geometry
Lecture 13: Deleting backfaces
Lecture 14: Creating a neon tube
Lecture 15: Creating Quads
Lecture 16: Modelling the signs
Lecture 17: Modelling top wall V1
Lecture 18: Modelling pipes
Lecture 19: Creating curved pipes
Lecture 20: Finishing shop front V1
Lecture 21: Hanging wires
Lecture 22: Wires Task
Lecture 23: Top Wall Fix
Lecture 24: Setting up neon text
Lecture 25: Neon text V2
Lecture 26: Blockout 2
Lecture 27: Modelling shop front V2
Lecture 28: Finishing shop front V2
Lecture 29: Modelling the electric box
Lecture 30: Blockout for top wall V2
Lecture 31: Modelling top wall V2
Lecture 32: Creating more neon text
Lecture 33: Creating the upper floor
Lecture 34: Creating neon wires
Lecture 35: Creating side signs
Lecture 36: Creating a standing sign
Lecture 37: Video 42 – Hotel Blockout
Lecture 38: Video 43 – Modelling the hotel base
Lecture 39: Hotel Text
Lecture 40: Hotel upper floor blockout
Lecture 41: Modelling the hotel upper floor
Lecture 42: Cyber Hotel Sign
Lecture 43: Modelling drainage props
Chapter 4: High Poly Modelling
Lecture 1: High Poly Shop V1
Lecture 2: High poly grid
Lecture 3: High poly fan
Lecture 4: High poly shop V2
Lecture 5: High poly columns
Lecture 6: High poly shutter piece
Lecture 7: High poly shutter
Lecture 8: High poly neon light
Lecture 9: High poly pipes
Lecture 10: High poly top walls
Lecture 11: High poly electric box
Lecture 12: High poly electric pipes
Lecture 13: High poly upper floor
Lecture 14: High Poly side signs
Lecture 15: High poly standing sign
Lecture 16: High poly hotel base
Lecture 17: High poly hotel upper floor
Lecture 18: High poly drainage
Chapter 5: UV Unwrapping
Lecture 1: Introduction to UV unwrapping
Lecture 2: UV unwrap shop front part 1
Lecture 3: UV unwrap shop front part 2
Lecture 4: UV unwrap shop front part 3
Lecture 5: Bonus – Unwrap shop door handle
Lecture 6: Unwrap the fan
Lecture 7: Unwrap shop front V2
Lecture 8: Unwrap column V1
Lecture 9: Unwrap column V2
Lecture 10: UV map packing for columns
Lecture 11: UV unwrapping side column
Lecture 12: UV unwrapping roller shutter piece
Lecture 13: UV unwrap roller shutter frame
Lecture 14: Packing shutter UVs
Lecture 15: UV unwrapping neon light and pipes
Lecture 16: UV unwrapping sign V1
Lecture 17: Sign challenge
Lecture 18: Sign packing and sewerage
Lecture 19: UV unwrapping top walls
Lecture 20: UV unwrap electric box
Lecture 21: UV unwrap upper floor
Lecture 22: Packing upper floor
Lecture 23: UV unwrapping side sign
Lecture 24: Side sign task
Lecture 25: Finishing side signs
Lecture 26: UV unwrap hotel base
Lecture 27: UV challenge
Lecture 28: UV unwrap hotel upper
Instructors
-
Pete Jepson
Game Design Tutor
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 1 votes
- 3 stars: 10 votes
- 4 stars: 23 votes
- 5 stars: 64 votes
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