Getting Started with UX design: 3-in-1
Getting Started with UX design: 3-in-1, available at $39.99, has an average rating of 4.35, with 83 lectures, based on 22 reviews, and has 166 subscribers.
You will learn about Learn more about Insights, Wireframes & Prototypes, Deploying and Scaling Apply user testing and design iteration to ensure a smooth web experience Understand human-centered observations and know how to engage in UX thinking Explore User Persona with the requirements of Building a Persona, User data, Habits and Testing techniques Understand Business and User needs and how to Define a Problem effectively Get acquainted with user journey and task development techniques building storyboarding templates and sketches This course is ideal for individuals who are UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design It is particularly useful for UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design.
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Summary
Title: Getting Started with UX design: 3-in-1
Price: $39.99
Average Rating: 4.35
Number of Lectures: 83
Number of Published Lectures: 83
Number of Curriculum Items: 83
Number of Published Curriculum Objects: 83
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn more about Insights, Wireframes & Prototypes, Deploying and Scaling
- Apply user testing and design iteration to ensure a smooth web experience
- Understand human-centered observations and know how to engage in UX thinking
- Explore User Persona with the requirements of Building a Persona, User data, Habits and Testing techniques
- Understand Business and User needs and how to Define a Problem effectively
- Get acquainted with user journey and task development techniques building storyboarding templates and sketches
Who Should Attend
- UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design
Target Audiences
- UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design
User experience (UX) design provides a theoretical understanding of how users interact with websites. Everything humans interact with has an experience associated with it. Some are good, some are bad, but it is only recently that have we begun to consciously design these experiences. We are now at a point in time when experience-design has suddenly exploded into the consciousness of business people and ordinary people all over the world.
This comprehensive 3-in-1 training course is designed to give you a foundation in the concepts User Experience and you will be show various example scenarios that will help you apply UX to your future solutions.
Contents and Overview
This training program includes 3 complete courses, carefully chosen to give you the most comprehensive training possible.
The first course, The Fundamentals of User Experience – a Process for Problem Solving, you start the journey by understanding how UX came to be and where it fits into business and web development. You will look at UX design, quantitative and qualitative observation, problem statement, ideation, brainstorming, wireframes, and prototypes. Moving on, you’ll learn about UX design and Agile development, and will get an understanding of user hypothesis and testing. Finally, you’ll look at the specific opportunities in UX design and how to approach the not-too-distant future.
The second course, UX Design: Understanding User Engagement, you’ll start your journey by looking at human-centered observations, where you will learn different types of observation methods, and also about human-centered design. Next, you will learn to build, design, and test your persona. Moving on, dive into observing user habits and technology, where you will see the difference in good and bad habits and set them up. Finally, you take a look at Human Insights and get started writing your own Insights from a User Point of View.
The third course, UX Design – Understanding the User and Business, you will start off by understanding business and UX design needs. Here you’ll learn about key performance indicators and experience gaps. Further you learn how to go about a problem statement and iterate it. Also get acquainted about user hypotheses and learn about user experience scenarios. Finally, explore the User Journey and Task development, building journey templates, a storyboarding template, and designing storyboarding sketches.
By the end of this training program, you will be well versed with the concepts of User Experience design and will become experts in UX/UI, prototyping, and testing.
About the Authors
Chris R. Beckeris an imaginative and creative Sr. UX Designer/ IxD / Design Thinker and Educator. A creative thinker with the ability to design across media platforms from Web to iOS and Android as well as SaaS and service design. A versatile designer and systems thinker with problem solving skills for User Experience Design, Organized and passionate with a passion for following design problems from concept to finished product. Versed in Agile product development methodologies and flexible within waterfall as well he applies LEAN UX methods to rapid prototyping, design research, and user testing for taking ideas from the drawing board to the real world. Chris also Participates in making through Fine Art & Graphic Design background which lends to a variety of creative thinking, design thinking, Human Center Design Research, User Testing, and problem-solving skills. Studies have included courses in Rapid Prototyping, Usability/ Heuristics, Human Centered Design Research, Design Thinking, Painting, Sculpture, Drawing, Print Making, Archetype, Graphic Design, Typography, Systems Theory, Media Theory, Programming, Drawing, Motion,and Art History. His Specialties include: Design Thinking, User Experience Design, Information Architecture, Branding, Identity Design, Conceptual modeling, Rapid Prototyping, User Interface, Brainstorming, Product Design, Advertising, Retail Design, Interactive Art Director, Wireframes, Application GUI Design, Multimedia Presentations, Production Artist, Web Master, Social Media, UX Strategy Development.
Course Curriculum
Chapter 1: The Fundamentals of User Experience – a Process for Problem Solving
Lecture 1: The Course Overview
Lecture 2: Why UX – What Is It? Why It Matters Today?
Lecture 3: Types of UXers – List of Roles in UX
Lecture 4: UX Role in Software and Interface Design
Lecture 5: UX and Design Thinking
Lecture 6: Human Centered Observation
Lecture 7: Quantitative and Qualitative Observations
Lecture 8: Primary Research and Secondary Research
Lecture 9: Insights
Lecture 10: Problem Statement and KPIs
Lecture 11: Ideation and Brainstorming
Lecture 12: UX Scenarios
Lecture 13: Wireframes and Prototypes
Lecture 14: Delivery Overview
Lecture 15: User Flow Prototypes
Lecture 16: Testing and Iteration
Lecture 17: Deploying and Scaling
Lecture 18: Review Total Process
Lecture 19: UX and SaaS (Software as a Service)
Lecture 20: Agile Development Ethos
Lecture 21: Agile UX and Agile Development
Lecture 22: User Hypothesis and Testing
Lecture 23: Iteration Ethos through Prototyping
Lecture 24: UX and Service Design
Lecture 25: UX Design and Application Development
Lecture 26: UX and Virtual Reality/Augmented Reality
Lecture 27: UX and Artificial Intelligence
Lecture 28: UX and Education
Chapter 2: UX Design: Understanding User Engagement
Lecture 1: The Course Overview
Lecture 2: Observation : Human First
Lecture 3: Observation Methods
Lecture 4: Qualitative and Quantitative Data
Lecture 5: Experience Tracking
Lecture 6: Conversations and Interviews
Lecture 7: Emotions and Feedback: Verbal/Non Verbal Communications
Lecture 8: Users are Real People
Lecture 9: Empathy Building
Lecture 10: Proto-Personas
Lecture 11: Shareable Empathy
Lecture 12: Empathy You Can Share
Lecture 13: Building a Persona
Lecture 14: Personality
Lecture 15: User Motivation and Needs
Lecture 16: User Data
Lecture 17: User Habits and Routines
Lecture 18: Needs and Pain Points
Lecture 19: Testing and Distribution
Lecture 20: Understanding Users Behavior
Lecture 21: Observing Habits and Technology Interactions
Lecture 22: Good Habits Versus Bad Habits
Lecture 23: Building Habit Production: UX Scenario
Lecture 24: Completing a UX Scenario
Lecture 25: Design in Habits
Lecture 26: What is an Insight
Lecture 27: Write an Insight
Lecture 28: User Point of View
Lecture 29: Write a Surprising Point Of View Insight
Lecture 30: Iterate POV Insight and Share
Chapter 3: UX Design – Understanding the User and Business
Lecture 1: The Course Overview
Lecture 2: Business Needs
Lecture 3: KPI’s – Key Performance Indicators
Lecture 4: Persona User Needs and Business Needs
Lecture 5: Experience Gap
Lecture 6: Users and Business and Problem
Lecture 7: Write a Problem Statement
Lecture 8: Iterating the Problem Statement
Lecture 9: Define a Business Timeline
Lecture 10: Define User Problemss
Lecture 11: Write a User Hypothesis
Lecture 12: Iterate Our User Hypothesis
Lecture 13: Define User Goals
Lecture 14: Iterate Surprising Insights
Lecture 15: Define Business Requirements
Lecture 16: Build a Business Requirement Matrix
Lecture 17: Write a Business Story
Lecture 18: Identify Technology and Interactions
Lecture 19: Share Requirements and User Stories
Lecture 20: UX and Interaction Through a User Journey
Lecture 21: Build a User Journey Template
Lecture 22: Establish Questions and Interactions along the User Journey
Lecture 23: Build out User Steps in the Business Funnel
Lecture 24: User and Business Funnel Opportunities
Lecture 25: Iterate and Share Your User Journey
Instructors
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Packt Publishing
Tech Knowledge in Motion
Rating Distribution
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- 3 stars: 3 votes
- 4 stars: 8 votes
- 5 stars: 10 votes
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