Hard Surface 3D Modeling in Cinema 4D: Hyper Realistic Watch
Hard Surface 3D Modeling in Cinema 4D: Hyper Realistic Watch, available at $69.99, has an average rating of 4.15, with 45 lectures, 4 quizzes, based on 111 reviews, and has 1468 subscribers.
You will learn about Learn to create a high detailed 3D watch in Cinema 4D. Understand the hard surface modeling pipeline in Cinema 4D. Master hyper realistic 3D modeling and rendering in Cinema 4D. Create 3D objects that are animation friendly. Create proper UV maps (UVs) of simple hard surface objects using Cinema 4D's Body Paint. Create realistic Cinema 4D materials. Lit a 3D scene using HRDIs. Master Cinema 4D shortcuts to improve your workflow and speed. This course is ideal for individuals who are This course is for students who want to learn to create hyper realistic 3D models and renders in Cinema 4D. or This course is for anyone interested in improving their Cinema 4D skills. or This course is for 3D sudents who want to take their 3D modeling skills to the next level. or This course is not for complete 3D beginners, although they will also enjoy and learn a lot from it. It is particularly useful for This course is for students who want to learn to create hyper realistic 3D models and renders in Cinema 4D. or This course is for anyone interested in improving their Cinema 4D skills. or This course is for 3D sudents who want to take their 3D modeling skills to the next level. or This course is not for complete 3D beginners, although they will also enjoy and learn a lot from it.
Enroll now: Hard Surface 3D Modeling in Cinema 4D: Hyper Realistic Watch
Summary
Title: Hard Surface 3D Modeling in Cinema 4D: Hyper Realistic Watch
Price: $69.99
Average Rating: 4.15
Number of Lectures: 45
Number of Quizzes: 4
Number of Published Lectures: 45
Number of Published Quizzes: 4
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 49
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create a high detailed 3D watch in Cinema 4D.
- Understand the hard surface modeling pipeline in Cinema 4D.
- Master hyper realistic 3D modeling and rendering in Cinema 4D.
- Create 3D objects that are animation friendly.
- Create proper UV maps (UVs) of simple hard surface objects using Cinema 4D's Body Paint.
- Create realistic Cinema 4D materials.
- Lit a 3D scene using HRDIs.
- Master Cinema 4D shortcuts to improve your workflow and speed.
Who Should Attend
- This course is for students who want to learn to create hyper realistic 3D models and renders in Cinema 4D.
- This course is for anyone interested in improving their Cinema 4D skills.
- This course is for 3D sudents who want to take their 3D modeling skills to the next level.
- This course is not for complete 3D beginners, although they will also enjoy and learn a lot from it.
Target Audiences
- This course is for students who want to learn to create hyper realistic 3D models and renders in Cinema 4D.
- This course is for anyone interested in improving their Cinema 4D skills.
- This course is for 3D sudents who want to take their 3D modeling skills to the next level.
- This course is not for complete 3D beginners, although they will also enjoy and learn a lot from it.
In this course you will learn the full process of creating a hyper realistic 3D watch in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D watch that looks super awesome.
We will get the most out of the different tools that Cinema 4D offers, implementing different modeling and texturing techniques that will make your 3D life much easier for this and any future projects you work.
We will create UV maps for some of the objects using Cinema 4D’s Body Paint and texture them using Adobe Photoshop.
We will also use HDRI images and a few other lighting tips to lit our final scene, and make some amazing hyper realistic renders.
This course focuses on creating the 3D watch you can see in the promo video, but you can use the techniques you learn here to create any hard surface model you want.
I’m confident that by the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own hyper realistic 3D models in Cinema 4D.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Practice what you learn and take notes
Lecture 2: Setting up the project
Lecture 3: Setting up Cinema 4D
Lecture 4: Cinema 4D's most used modeling shortcuts
Lecture 5: Practice activities – Section 1
Chapter 2: Modeling the body
Lecture 1: Setting up the reference images
Lecture 2: Modeling the bezel
Lecture 3: Modeling the case – Part 1
Lecture 4: Making C4D backups
Lecture 5: Modeling the case – Part 2
Lecture 6: Modeling the case – Part 3
Lecture 7: Modeling the crowns
Lecture 8: Modeling the back cap
Lecture 9: Practice activities – Section 2
Chapter 3: Modeling the interior
Lecture 1: Modeling the interior panel
Lecture 2: Adding details to the bezel
Lecture 3: Modeling the circles – Part 1
Lecture 4: Modeling the circles – Part 2
Lecture 5: Modeling the circles – Part 3
Lecture 6: Modeling the circles – Part 4
Lecture 7: Modeling the circles – Part 5
Lecture 8: Adding the text details
Lecture 9: Modeling the Rolex logo
Lecture 10: Modeling the numbers
Lecture 11: Modeling additional details
Lecture 12: Modeling the hands – Part 1
Lecture 13: Modeling the hands – Part 2
Lecture 14: Modeling the crystal
Lecture 15: Practice activities – Section 3
Chapter 4: Modeling the bracelet
Lecture 1: Modeling the bracelet – Part 1
Lecture 2: Modeling the bracelet – Part 2
Lecture 3: Modeling the bracelet – Part 3
Lecture 4: Modeling the bracelet – Part 4
Lecture 5: Modeling the bracelet – Part 5
Lecture 6: Modeling the bracelet – Part 6
Lecture 7: Practice avtivities – Section 4
Chapter 5: Lighting, Texturing and Rendering
Lecture 1: Lighting the scene
Lecture 2: Texturing the watch – Part 1
Lecture 3: Texturing the watch – Part 2
Lecture 4: UV mapping – Part 1
Lecture 5: UV mapping – Part 2
Lecture 6: Texturing the watch – Part 3
Lecture 7: Texturing the watch – Part 4
Lecture 8: Rendering the final scene
Lecture 9: Practice activities – Section 5
Instructors
-
Moy Lobito
2D & 3D Artist – Online Instructor and Entrepreneur
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 11 votes
- 4 stars: 37 votes
- 5 stars: 58 votes
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