Narrative Design Master Class: Write stories for Video Games
Narrative Design Master Class: Write stories for Video Games, available at $79.99, has an average rating of 4.28, with 99 lectures, based on 705 reviews, and has 5645 subscribers.
You will learn about Understand fundamental narrative design principles Learn World Building, everything from climate to cataclysmic events Creating in depth charcaters working from the inside – out Comprehensive look at writing captavating dialogue in games Learn how to break into the Game Industry as a Narrative Designer A video game perspective of how to create a story depending on its structure This course is ideal for individuals who are Writers or Game Designers or Narrative Designers or Indie Game Developers or Game Developers It is particularly useful for Writers or Game Designers or Narrative Designers or Indie Game Developers or Game Developers.
Enroll now: Narrative Design Master Class: Write stories for Video Games
Summary
Title: Narrative Design Master Class: Write stories for Video Games
Price: $79.99
Average Rating: 4.28
Number of Lectures: 99
Number of Published Lectures: 96
Number of Curriculum Items: 107
Number of Published Curriculum Objects: 104
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand fundamental narrative design principles
- Learn World Building, everything from climate to cataclysmic events
- Creating in depth charcaters working from the inside – out
- Comprehensive look at writing captavating dialogue in games
- Learn how to break into the Game Industry as a Narrative Designer
- A video game perspective of how to create a story depending on its structure
Who Should Attend
- Writers
- Game Designers
- Narrative Designers
- Indie Game Developers
- Game Developers
Target Audiences
- Writers
- Game Designers
- Narrative Designers
- Indie Game Developers
- Game Developers
Why this course is special
This course is like no other on the market. We’re going to be looking at some very interesting concepts when it comes to Narrative Design.
My Guarantee
For every student that joins the course, they will be able to ask questions about their games and how to go about using their story to help develop their game. I will be available to answer any and all questions for all of my students.
The Course Structure
The course is almost all videos. It will take between 6.5 hours to complete. After you finish this course, you will have a more robust understanding of how to write for your games.
The course is structured into 8 main Sections.
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Section 2: Introduction to Narrative Design
In this section, We will be taking a solid look at what is narrative design. Understanding all the fundamentals that go into writing and grasp a deep comprehension of plot theory. We will also look at game genres, player archetypes, mechanics, clarity in writing, and much more.
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Section 3: Concept / Pitch
Here, we look at how to generate and cultivate ideas from their initial inception to writing out a full-blown pitch document. This section allows you to create your concept that will be pushed throughout the entire course.
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Section 4: World Building
This is my favorite section because here, we will look at the intricacies of building a full-scale world from nothing. We will talk about climate, mood, setting, who inhabits it, is it fantasy, is it science fiction and much more
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Section 5: Character
In this section, we flesh out our main protagonist and give them a sense of purpose in the out newly created world. This will allow us to see which of the 4 main types of character we want to create/. We when looking at Character Psychology and the 16 personality types, along with really looking at diversity in video games and how to make it more efficient
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Section 6: Story
This section is dedicated to player agency, giving the player a sense of purpose throughout the entire game and respecting their choices. We take a critical look at Linear, Non-Linear and open-world games and their perspective on player agency.
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Section 7: Dialogue
Here we will look at dialogue and the importance it represents in-game. How to write dialogue, the 3 main types, and incorporating cutscenes into the game.
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Section 8: Bringing it all together
This section brings all previous sections together to understand the fundamentals of narrative design
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Section 9: Bonus: Breaking into the industry as a Narrative Designer
In this Bonus Section, we take a look at what tools are at a Narrative Designer’s disposal to break into the industry and start their careers right after finishing this course
Certification of completion when finishing this course
When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Join the Community!
Lecture 3: Assignment Breakdown
Chapter 2: Introduction to Narrative Design
Lecture 1: Section Overview
Lecture 2: What is Narrative Design
Lecture 3: Game Types
Lecture 4: Roles in Game Production
Lecture 5: Player Types
Lecture 6: Mechanics
Lecture 7: Clarity
Lecture 8: Duties of a Narrative Designer
Lecture 9: Plot theory part 1
Lecture 10: Plot theory part 2
Lecture 11: Plot theory part 3
Lecture 12: The whole process
Chapter 3: Concept / Pitch
Lecture 1: Section Overview
Lecture 2: Idea
Lecture 3: Themes
Lecture 4: Concept Creation
Lecture 5: Description
Lecture 6: Comparison
Lecture 7: Pitch Advice
Lecture 8: Pitch Examples
Chapter 4: World Building
Lecture 1: Section Overview
Lecture 2: What is Fantasy
Lecture 3: What is Science Fiction
Lecture 4: World Types
Lecture 5: The Phsyical Planet
Lecture 6: Mood & Setting
Lecture 7: World Design Document Reference
Lecture 8: World Changing Events
Lecture 9: Recent History
Lecture 10: The Map
Lecture 11: Races Part 1
Lecture 12: Races Part 2
Lecture 13: Character Diversity
Lecture 14: Economics and Politics
Lecture 15: Language
Lecture 16: Characters
Chapter 5: Character Development
Lecture 1: Section Overview
Lecture 2: Character Types
Lecture 3: Cipher Character
Lecture 4: Fixed Character
Lecture 5: Custom Character
Lecture 6: Fixed Customization Character
Lecture 7: Character Psychology Part 1
Lecture 8: Character Psychology Part 2
Lecture 9: Character Psychology Part 3
Lecture 10: Character Psychology Part 4
Lecture 11: Character Traits
Lecture 12: Creating Diverse Characters
Lecture 13: Stereotypes
Lecture 14: Tropes
Lecture 15: Character DNA
Chapter 6: Game narrative breakdown
Lecture 1: Section Overview
Lecture 2: Player Agency
Lecture 3: 3 types
Lecture 4: What?
Lecture 5: Linear
Lecture 6: Agency in Linear
Lecture 7: Non – Linear
Lecture 8: Agency in non – Linear
Lecture 9: Openworld
Lecture 10: 2 stories
Lecture 11: Game Bible
Chapter 7: Dialogue
Lecture 1: Section Overview
Lecture 2: What is dialogue?
Lecture 3: Types of Dialogue
Lecture 4: Ambient Dialogue
Lecture 5: Interactive Dialogue
Lecture 6: Cutscenes
Lecture 7: Effective vs Non – Effective Dialogue
Lecture 8: Script Process
Lecture 9: Theme and Tone
Lecture 10: Writing Ambient Dialogue
Lecture 11: Writing Interactive Dialogue
Lecture 12: MMO Dialogue
Lecture 13: Mobile Dialogue
Lecture 14: Writing inside the Boxes
Chapter 8: Bringing it all Together
Lecture 1: Section Overview
Lecture 2: Narrative Types
Lecture 3: Quest Based
Lecture 4: Mission Based
Lecture 5: Story
Instructors
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Emilio Padulo
Senior Tokenomics / Economy Designer
Rating Distribution
- 1 stars: 18 votes
- 2 stars: 21 votes
- 3 stars: 81 votes
- 4 stars: 246 votes
- 5 stars: 339 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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