Practical Unity® Developer Academy Make Fully Featured Games
Practical Unity® Developer Academy Make Fully Featured Games, available at $19.99, has an average rating of 4.5, with 209 lectures, based on 5 reviews, and has 129 subscribers.
You will learn about Make a portals clone game in Unity®. Create original artwork in Blender. Texture 3D assets in Photoshop. Make a Ninja Survival game for mobile. Code in C#. This course is ideal for individuals who are Complete beginners. No prior coding or digital art skills necessary. or People who want to make games. It is particularly useful for Complete beginners. No prior coding or digital art skills necessary. or People who want to make games.
Enroll now: Practical Unity® Developer Academy Make Fully Featured Games
Summary
Title: Practical Unity® Developer Academy Make Fully Featured Games
Price: $19.99
Average Rating: 4.5
Number of Lectures: 209
Number of Published Lectures: 208
Number of Curriculum Items: 209
Number of Published Curriculum Objects: 208
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Make a portals clone game in Unity®.
- Create original artwork in Blender.
- Texture 3D assets in Photoshop.
- Make a Ninja Survival game for mobile.
- Code in C#.
Who Should Attend
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Target Audiences
- Complete beginners. No prior coding or digital art skills necessary.
- People who want to make games.
Have you ever wanted to make your very own games? Well, you’ve come to the right place!
After purchasing this course, you’ll be taken step-by-step through every process needed to do just that. Learn how to build a Portals Clone RPG and Ninja Survival Mobile Game.
Our 2 talented instructors, Kevin Liao and Glauco Pires, explain everything from a basic, beginner level. That means, you don’t have to have any prior coding or digital art experience to succeed here.
Glauco Pires will take you through the process of coding a game in Unity® from scratch.
Kevin Liao will teach you how to create all the artistic elements you will need to complete the game. Kevin will teach this section of the course in Blender, the wonderful and free 3D modeling program. The final section will teach you how to integrate the art you created in Blender to the game in Unity®.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
- A to Z Unity Development: Code in C# and Make Low Poly Art
- C# & Image Processing Masterclass: Make Mobile Games & Apps
- Build 22 Games in GameMaker Studio, C# Unity® & Blender
- Make a Ninja Survival game for mobile in Unity and Blender
- Practical Unity Developer Academy: Make Fully Featured Games
- C# Masterclass: Make RPG & Mobile Games in Unity & Blender
- Make Your 1st 3D Unity® Game & 40 Low Poly Models in Blender
- The Complete Blender Design & Unity Game Development Course
- Complete your first FPS and game art in Unity® and MakeHuman
- Practical Unity Developer Academy: Make Fully Featured Games
- The Complete Real World Game Development and Design Bootcamp
- Make a Portals clone in Unity and Blender from scratch
The beauty of taking an online course like this is the ability to replay any of the lectures at any time. There is no time limit or final tests. You get to learn at your own pace with a practical model method of learning.
This course is project-based, so you will not be learning a bunch of useless coding practices. At the end of this course you will have real-world apps to use in your portfolio.
Taking this course means that you learn practical, employable skills immediately.
Your purchase includes 6 webinars recorded by Nimish Narang from Mammoth Interactive (normally $64): Intro to Kotlin: Java’s Replacement for Android App Development, Intro to Android Studio and Java, Core Data: Learn to Use Xcode’s Database, Google Maps and Xcode: Build a Maps-Focused Project,Parse JSON Data: Build a Weather App, and Intro to SpriteKit Games: Build a Simple Pong Clone.
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Course Curriculum
Chapter 1: Let's Make Some Games
Lecture 1: Course Trailer
Lecture 2: Download Blender and Unity3D
Lecture 3: Portals Gameplay!
Lecture 4: Ninja Gameplay!
Chapter 2: Introduction to Unity
Lecture 1: Downloading Unity
Lecture 2: Unity Editor
Lecture 3: Hello World
Lecture 4: Variables
Lecture 5: Methods
Lecture 6: Loops
Lecture 7: Positioning
Chapter 3: First Person, Boxes (Unity Project)
Lecture 1: Enabling First Person Mode
Lecture 2: Adding a Box
Lecture 3: Clicking Logic
Lecture 4: Raycasts
Lecture 5: Grabbing Class
Lecture 6: Moving the Box
Lecture 7: Adjustments and Prefabs
Chapter 4: Buttons and Doors (Unity Project)
Lecture 1: Designing a Button
Lecture 2: Trigger Colliders
Lecture 3: Pressure Identification
Lecture 4: Button Animation
Lecture 5: Button Color
Lecture 6: Designing the Door
Lecture 7: Opening the Door
Lecture 8: Connecting the Button and the Door
Lecture 9: Orb
Chapter 5: Portals (Unity Project)
Lecture 1: Portal Areas
Lecture 2: Getting the Hit Points
Lecture 3: Spawning Portals
Lecture 4: Normals
Lecture 5: Teleporting
Lecture 6: Adjusting Teleporting Angles
Lecture 7: Portal Rendering
Chapter 6: Interface and level management (Unity Project)
Lecture 1: Game Interface
Lecture 2: Menu Scene
Lecture 3: Starting Level 2
Lecture 4: Finishing Level 2
Lecture 5: Level Flow
Chapter 7: Introduction to Blender
Lecture 1: Introduction to Blender
Chapter 8: Portal Gun (Blender Project)
Lecture 1: Gun
Lecture 2: Gun Unwrap
Lecture 3: Portal Gun Base Colors
Lecture 4: Portal Gun UV Saving
Lecture 5: Portal Gun Texturing
Chapter 9: Props and Pieces (Blender Project)
Lecture 1: Button
Lecture 2: Button UV
Lecture 3: Button Texturing
Lecture 4: Button Crazybump
Lecture 5: Cables
Lecture 6: Cables Texturing
Lecture 7: Cables Crazybump
Lecture 8: Simple Block
Chapter 10: Scenes Pieces (Blender Project)
Lecture 1: Walls
Lecture 2: Walls and Floors UV
Lecture 3: Walls and Floors Exporting
Lecture 4: Floor and Wall Normal and Specular Mapping
Lecture 5: Floor Texturing
Lecture 6: Wall Texturing
Lecture 7: Doors
Lecture 8: Door UV Wrapping
Lecture 9: Door Exporting
Lecture 10: Door Textured
Lecture 11: Door Unwrap Fixing
Lecture 12: Door Normals and Unity Assembly
Lecture 13: Unity Wall Texturing
Lecture 14: Unity Floor Texturing
Chapter 11: Integrating Art into Unity
Lecture 1: New Box
Lecture 2: New Button
Lecture 3: New Wires
Lecture 4: New Doors
Lecture 5: New Walls
Lecture 6: New Floor and Ceiling
Lecture 7: Updating Level 2
Lecture 8: Portal Gun
Lecture 9: Cleaning up the Project
Lecture 10: Adjusting Wall and Floor Materials
Lecture 11: Materials for the Door
Lecture 12: Button and Cables Materials
Lecture 13: Portal Gun and Final Touches
Lecture 14: Challenge Time!
Chapter 12: ($2000 value!) Source Code and Assets
Lecture 1: ($2000 value!) Source Code and Assets
Chapter 13: Introduction to Unity for the Ninja Game
Lecture 1: Introduction
Lecture 2: Unity Editor
Lecture 3: Moving a Cube
Lecture 4: Materials
Lecture 5: Lights
Instructors
-
Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students -
John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 2 votes
Frequently Asked Questions
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