Unreal engine 5 making granny game (mobile)
Unreal engine 5 making granny game (mobile), available at $54.99, with 31 lectures, and has 3 subscribers.
You will learn about You will have an understanding of the workflow of Blueprints by the end of this course. You will have understanding of how games are made for mobile using unreal engine. You will have understanding of how ai works and setting up its logic in blueprints. You will have game by the end of this course that will be based upon popular mobile game called "granny". This course is ideal for individuals who are This course is for people who just started learning unreal engine and want to make a game title for mobile. It is particularly useful for This course is for people who just started learning unreal engine and want to make a game title for mobile.
Enroll now: Unreal engine 5 making granny game (mobile)
Summary
Title: Unreal engine 5 making granny game (mobile)
Price: $54.99
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $64.99
Quality Status: approved
Status: Live
What You Will Learn
- You will have an understanding of the workflow of Blueprints by the end of this course.
- You will have understanding of how games are made for mobile using unreal engine.
- You will have understanding of how ai works and setting up its logic in blueprints.
- You will have game by the end of this course that will be based upon popular mobile game called "granny".
Who Should Attend
- This course is for people who just started learning unreal engine and want to make a game title for mobile.
Target Audiences
- This course is for people who just started learning unreal engine and want to make a game title for mobile.
what is granny game ?
Granny” is a survival horror game where players must navigate a creepy, decrepit house to escape from a sinister, old woman known as Granny. Players wake up in a locked room and must explore the house to find objects and solve puzzles to unlock doors and escape. Granny has keen hearing and will chase players upon detecting any noise, adding an intense stealth element to the game. The eerie atmosphere, jump scares, and the constant threat of Granny create a suspenseful and thrilling experience for players.
what to expect in this course ?
I will keep updating course
In this course, you’ll dive into the world of game development using Unreal Engine Blueprints to create key components of the popular game “Granny.” Expect to learn how to design and implement an item pick-up system, develop sophisticated AI behaviors, and create immersive animations, including a wake-up sequence. You’ll gain hands-on experience with Blueprint scripting and NPC behavior, equipping you with the skills to bring your game ideas to life. Whether you’re a beginner or an experienced developer, this course will provide you with practical knowledge and techniques to enhance your game development projects.
Our approach in this course is structured to ease you into the concepts and gradually increase the complexity. We start with the basics, ensuring that you have a solid understanding of the foundational elements. As you progress, the challenges will become more advanced, allowing you to deepen your skills and apply what you’ve learned to more complex scenarios. By the end of the course, you’ll be well-equipped to tackle intricate game development tasks with confidence.
By the end of this course you will have game similar to granny and a lot experience of video game development.
Course Curriculum
Chapter 1: Introduction
Lecture 1: intro
Lecture 2: project settings
Lecture 3: setting up virtual joystick for mobile platforms
Lecture 4: setting camera movement through touch
Lecture 5: Changing camera perspective
Chapter 2: Item pickup system
Lecture 1: Adding system for interaction with Actors
Lecture 2: setting up blueprint interface and actors
Lecture 3: Adding ui to player character viewport
Lecture 4: Making a system to display pickup actor name
Lecture 5: Making item pickup system part 1
Lecture 6: Making item pickup system part 2
Lecture 7: item pickup system bug fix
Lecture 8: Splitting pickup actors in categories
Lecture 9: optimization of pick up actors
Lecture 10: fixing bug caused by optimization
Lecture 11: widget blueprint optimization
Chapter 3: Making AI (NPC) for game
Lecture 1: AI follow player character
Lecture 2: AI Patrol path setup
Lecture 3: AI hearing mechanics
Lecture 4: Adding random roam mechanics
Lecture 5: Adding catching player mechanics
Lecture 6: setting up a system when Ai sees the player's, Ai speed increase
Chapter 4: Making Environment Actors
Lecture 1: Adding locker for hiding mechanics
Lecture 2: locker bug fix
Chapter 5: Adding animation for Ai
Lecture 1: Adding custom character in game
Lecture 2: bug fix for Ai animations
Lecture 3: acceleration and animation issue bug fix
Chapter 6: Player character system and animation
Lecture 1: Adding wakeup animation
Lecture 2: Death animation and respawn mechanics
Lecture 3: wake up animation and caught mechanics bug fix
Lecture 4: Adding crouch system
Instructors
-
Muhammad Abdullah Sohail
instructor at Udemy & indie game developer
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Frequently Asked Questions
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